zelda | Game Boy Zelda Dungeon Generator
kandi X-RAY | zelda Summary
kandi X-RAY | zelda Summary
I'm still working on this. Figured I'd push to GitHub early.
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Top functions reviewed by kandi - BETA
- Add a node to this node .
- Replace the given sequence of sequences from a given sequence .
- Parses the nodes of a given node .
- Generate the html table
- Returns an array of all mappings that can be allowed to be used within the MQK .
- Convert graph to graph graph
- Writes the graph to the graph
- Convert graph to graph file
zelda Key Features
zelda Examples and Code Snippets
Community Discussions
Trending Discussions on zelda
QUESTION
For some context, I recommend to watch this video from Tom Scott in which he determines what the best "thing" is : https://youtu.be/ALy6e7GbDRQ. I think it will help for the explanation of my question.
Basically I am trying to make an algorithm/program that makes one user rank all the items from a list by choosing which one he likes the most between two items at a time.
For example with the most basic list with 3 items: A, B and C. The order of operations would look like this:
- The user is presented with the choice: A or C.
- And he prefer C.
- The user is presented with the choice: B or C.
- And he prefer C.
- The user is presented with the choice: A or B.
- and he prefer A.
So we know that the ranked order is [C > A > B] in 3 comparisons.
But what if at step 4, the user would have chosen B? We could assume by logic that he prefer B over A before step 5. So we would know that the ranked list would be [B > C > A] in only 2 comparison and it is as accurate as the first situation. Consequently, we can see that the number of steps depends on the user's choices.
So what is the right or most efficient way to rank all the items in the smallest number of comparisons? I thought about literally comparing every possible combination and have a counter for every item that goes up each time an item is selected over the other. But with that way the number of comparisons to do would just grow exponentially depending on the size of the list and it would not be the most efficient way just like in the example above. I also thought about using a simple sort algorithm in which the user would do the comparison "manually" but I am not very familiar with sort algorithm in general.
In Tom Scott's video, the website pick two items at random and he uses such a big pool of user that the problem just corrects itself by probability and statistic and he does not need to worry about having every item being picked equally to be accurate. Since I just want one user to rank the items, I need to find a way to pick the right items to compare to be the most efficient possible (I think). Another difference is that I will not have over 7000 items like in Tom's version. I want to use this to rank for example "All Disney movies", "Certain music genres" or "All Zelda video games" so I am pretty sure that I will have at max maybe around 100 items.
My question is : am I on the right track? Should I use a simple sort algorithm (if yes which one should I use?) or is the only mathematical way to do this effectively is to compare every combination? Or am I missing something that could help me? If I brute force every combination, it will clearly be the most simple and accurate way to rank the items but it will certainly not be the most efficient. I suppose that the order of the comparisons and which items we compare really matter to be the most efficient and this is where I am lost.
I know it is not really a conventional question to ask here but thanks for helping me or orienting me on the right path.
...ANSWER
Answered 2021-Apr-13 at 00:16Assuming that the user will create a total ordering of items, the algorithm should maintain a fully ordered list of an increasing number of items. Take the next unordered item and use the comparisons needed for binary search to insert it in the ordered list.
Take the next unordered item and use binary search comparisons of two items to insert that.
Repeat until all items are ordered.
The binary searches should minimise the comparisons at each stage and present the user with more meaningful comparisons over time for each new item.
QUESTION
I need some help on my mobile open world game project. I have a player who can walk and runs when we press a button. I made a stamina wheel (like in zelda botw), and when my player run the stamina decreases. I have also put a regeneration coroutine that make the stamina regen. But because my maxStamina = 1, the time between it is empty and full is really fast. Here is my code :
...ANSWER
Answered 2021-Feb-23 at 20:42Since you increment every 0.1
seconds I think it should be
QUESTION
I am working on a project where I need to make cascading selects that dynamically change based on what the user selects. This small website, when visited, will prompt the user to select one of two consoles, and then, based off of that, to select a color for said console, and then to choose a game that comes with it. Here is the current JS and HTML I have:
HTML
...ANSWER
Answered 2021-Feb-20 at 19:04What you can do is to create a consoles
object, containing the name of the console as the object key and the value to the path url for your console picture.
Then once done that, you change the src of the image element based on the value of the select dropdown
If you check Playstation5 console you'll see that images don't change, but that's just a matter of updating your consoles
object
QUESTION
My cube in which I am updating to move 5 pixels every frame, will not move. I have checked my code and I cannot find the issue, send pizza. I wish to make the cube move right 5 pixels every frame.
...ANSWER
Answered 2021-Jan-12 at 21:41You have to create the instance of the Game
class before the application loop:
QUESTION
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error
...ANSWER
Answered 2021-Jan-03 at 16:00The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
QUESTION
R and probability noob here. I'm looking to create a histogram that shows the distribution of how many attempts it took to return a heads, repeated over 1000+ simulated runs on the equivalent of an unfairly weighted coin (0.1 heads, 0.9 tails).
From my understanding, this is not a geometric distribution or binomial distribution (but might make use of either of these to create the simulated results).
The real-world (ish) scenario I am looking to model this for is a speedrun of the game Zelda: Ocarina of Time. One of the goals in this speedrun is to obtain an item from a character that has a 1 in 10 chance of giving the player the item each attempt. As such, the player stops attempting once they receive the item (which they have a 1/10 chance of receiving each attempt). Every run, runners/viewers will keep track of how many attempts it took to receive the item during that run, as this affects the time it takes the runner to complete the game.
This is an example of what I'm looking to create:
(though with more detailed labels on the x axis if possible). In this, I manually flipped a virtual coin with a 1/10 chance of heads over and over. Once I got a successful result I recorded how many attempts it took into a vector in R and then repeated about 100 times - I then mapped this vector onto a histogram to visualise what the distribution would look like for the usual amount of attempts it will take to get a successful result - basically, i'd like to automate this simulation instead of me having to manually flip the virtual unfair coin, write down how many attempts it took before heads, and then enter it into R myself).
...ANSWER
Answered 2020-Dec-27 at 00:56I'm not sure if this is quite what you're looking for, but if you create a function for your manual coin flipping, you can just use replicate()
to call it many times:
QUESTION
For some reason my program will print the menu (with the ShowMenu function) and then just end the program. I tried debbuging but no problem appeared.
...ANSWER
Answered 2020-Oct-31 at 13:41You are not calculating the MenuSize
correctly, print the MenuSize
after your statement and see for yourself and printf
returns the number of characters printed, so return printf("%s\n", MenuOptions[Input]);
is not useful for you in anyway for your purpose.
This will cover most of your question, if you change below
int MenuSize = sizeof(MenuOptions);
to
int MenuSize = sizeof(MenuOptions) / sizeof(MenuOptions[0]);
and
return printf("%s\n", MenuOptions[Input]);
to
printf("%s\n", MenuOptions[Input]);
QUESTION
I am trying to use either awk, grep, or sed to group a bunch of street addresses together, organize the name first, the city second, and group them on the left-justified side by their state.
Here is the data
...ANSWER
Answered 2020-Oct-27 at 03:17Could you please try following, written and tested with shown samples in GNU awk
.
QUESTION
def winners(finish_order, teams):
return finish_order[0], 'and', teams[finish_order[0]], 'won the race!'
print(winners(['Green', 'Zelda', 'Frog'], {'Zelda':'Midna', 'Frog':'Frogette', 'Green':'Red'}))
...ANSWER
Answered 2020-Sep-28 at 10:19Return formatted string, not tuple:
QUESTION
Using Unity 2019.4.8f1 and Visual Studio 2019.
I'm learning some coding through a Udemy course and building a camera movement script for a top-down RPG that moves similar to the original Legend of Zelda. I'm receiving these two errors:
Assets\Scripts\CameraMotor.cs(16,25): error CS1061: 'Transform' does not contain a definition for 'postition' and no accessible extension method 'postition' accepting a first argument of type 'Transform' could be found (are you missing a using directive or an assembly reference?)<
Assets\Scripts\CameraMotor.cs(30,25): error CS1061: 'Transform' does not contain a definition for 'postition' and no accessible extension method 'postition' accepting a first argument of type 'Transform' could be found (are you missing a using directive or an assembly reference?)<
When comparing my screen to the instructor screen, I see that the term "Transform" isn't changing color, so I'm wondering if this piece of code doesn't exist in the same format any more in the current version of Unity (he's using 2017, I believe).
This is the code I'm using:
...ANSWER
Answered 2020-Sep-14 at 04:09So Now When You Try To Access Something From A Class You Need To Spell It Properly, So What Did Wrong Is That You Have Misspelled The Transform's Definition position
, and your errors show that, you are using postition
instead of position
, Where Ever You Want To Access The Property Of Any Class You Need To Use The Variable Name And Then The Dot Followed By The Property Name, So The Fix Is Is
Where Ever You Have Used Following Code:
lookAt.postition
Replace It With This
lootAt.position
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