cocoa | Ruby FFI bindings for the OSX Cocoa API | Wrapper library
kandi X-RAY | cocoa Summary
kandi X-RAY | cocoa Summary
Ruby FFI bindings for the OSX Cocoa API.
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Top functions reviewed by kandi - BETA
- Compiles the given type into a type
- Fetch args from args
- Determines the type of the given type .
- Parses the values of a typed value .
- Get the value of a value
- low level callback method
- Get the selector .
- Convert a Ruby value to a Ruby object
- Returns a list of all the types that should be included .
- Creates a new instance of the object .
cocoa Key Features
cocoa Examples and Code Snippets
Community Discussions
Trending Discussions on cocoa
QUESTION
I have an app with Firebase integration to connect analytics using cocoapods. It was working well without any yellow warnings for iOS 13, but when I installed the new cocoa pods for target iOS 14 and build the app I get 6 yellow warning messages
"XXXPods/GoogleUtilities/GoogleUtilities/Logger/GULLogger.m:130:20: This old-style function definition is not preceded by a prototype"
When I was looking for answers online, there are only few and pointing to Flutter. I don't have Flutter for this app and I don't think I will be needing one. Does anyone else have the same issue? How can this be silenced for iOS 14 please?
I can downgrade the pods to iOS 13 but the whole point was to update the version. Thank you for any help/direction
...ANSWER
Answered 2021-Jun-12 at 17:35So this is a new warning in Xcode 12.5 (I believe) for old C style functions declared in those SDKs or any old style code using that syntax.
What does it mean?do-not-leave-the-parameter-list-of-a-function-blank---use-void
if a function declaration does not include arguments, as in double atof();, that too is taken to mean that nothing is to be assumed about the arguments of atof; all parameter checking is turned off. This special meaning of the empty argument list is intended to permit older C programs to compile with new compilers. But it's a bad idea to use it with new programs. If the function takes arguments, declare them; if it takes no arguments, use void.
So this is how your function prototype should look:
QUESTION
I was working on app that would take some input from the user and put them into a collection view. The data goes to the database and retrieves successfully into a dictionary movies
, but while displaying the collection view, it shows doesn't show the third item, but shows the second item twice. After re-running the app, the problem gets fixed. How do I fix this without having to re-run my app every time?
movieCollectionView
is my UICollectionView, and MovieCollectionViewCell
is my Cocoa Touch Class file for the collection view.
ANSWER
Answered 2021-Jun-07 at 19:11Fix for the issue - Add following call inside refreshBtn(_ sender: Any)
function.
QUESTION
I'm looking into utilizing accessibility APIs provided by macOS and Windows for an application.
The AX stuff for macOS works fine, I can get all the elements of a native Cocoa application.
The Windows APIs is also promising.
However, apps built with frameworks like Electron and such, which incorporate a "web view" are not accessible through the native APIs. They just appear as a black box. This is also the case using the Accessibility Inspector utility for macOS.
I'm not convinced this is a dead end though, because the macOS VoiceOver utility can dig into the web elements and inspect them. Are there separate APIs I need to use to get access to the web elements?
...ANSWER
Answered 2021-Feb-22 at 10:13Ok, just to answer my own question, the key is to set the AXManualAccessibility
to true before querying the app's accessibility elements.
https://www.electronjs.org/docs/tutorial/accessibility#macos
QUESTION
I'm trying to figure out how to use async/await in a Playground using Xcode 12.0 beta / Swift 5.5, but am getting an error every time.
Here's my entire playground code, which is probably wrong:
...ANSWER
Answered 2021-Jun-10 at 16:34I figured it out!
So the deal is that anything that calls async
must also be async itself. So if you are doing await
anything in your function, that function itself must also be async.
So that would mean that everything everywhere must end up async, right?
Nope. The solution is wrapping the calling function in async { }
, which I learned by watching this very helpful WWDC video
So the good code ends up being this:
QUESTION
I'm trying to automate Eclipse installation.
For JDKs for example, I can get the download links via https://api.adoptopenjdk.net/q/swagger-ui/
The Eclipse download button contains a link with a mirror id, and then that page triggers a download. Unfortunately it's not a clean redirect that could be followed with curl/wget. I can observe the final download URL with a proxy like Fiddler, but that is not a stable solution.
...ANSWER
Answered 2021-Jun-09 at 13:01Add &r=1
to the URL for the direct file/binary download link, for example:
- Use mirror #1190:
https://www.eclipse.org/downloads/download.php?file=/technology/epp/downloads/release/2021-03/R/eclipse-java-2021-03-R-macosx-cocoa-x86_64.dmg&mirror_id=1190&r=1
- Best mirror (without
mirror_id=...
):https://www.eclipse.org/downloads/download.php?file=/technology/epp/downloads/release/2021-03/R/eclipse-java-2021-03-R-macosx-cocoa-x86_64.dmg&r=1
- Download from eclipse.org (mirror_id=1):
https://www.eclipse.org/downloads/download.php?file=/technology/epp/downloads/release/2021-03/R/eclipse-java-2021-03-R-macosx-cocoa-x86_64.dmg&mirror_id=1&r=1
These are stable links as long as the files have not been archived.
See also:
QUESTION
I had this working before but now it seems to have stopped. I am trying to run various googlesheets APIS such as read/write/create. I have installed the appropriate cocoa pods:
...ANSWER
Answered 2021-May-17 at 07:23Looking to the error generated by your code, and the scopes you try to require, it seems they are not enough. Indeed you set only:
QUESTION
I can't add a badge to my cocoa App icon on macOs BigSur. I'm trying to update icon's badge in Dock with this code:
...ANSWER
Answered 2021-Jun-07 at 21:39Problem was resolved by this piece of code in AppDelegate
QUESTION
I have a macOS app that I wrote years ago; it has been working well on my Mac. Recently I thought it would be nice to have that same app on my iPhone so I added an iOS target to my Xcode project. I have never built for iOS before so I'm on new ground here.
Anyway, when I built for iOS, I got an error message: "Cocoa is not available when building for iOS." In Apple's "Cocoa Fundamentals Guide" there is a prominent statement: "Cocoa is a set of object-oriented frameworks that provides a runtime environment for applications running in OS X and iOS."
Does that mean I can run an app that uses Cocoa but not build one? I'm at a loss; I have no idea how to get past this one. Can an iOS app be built without Cocoa? How would I even go about doing that? Any suggestions at all will be welcome. I'm running Xcode 12.5 on macOS Big Sur 11.4. My app's UI is written in Objective-C and its muscle is in plain C. Also, my app is only for my own use, not for publication.
ANSWER
Answered 2021-Jun-02 at 18:49Try to rewrite your code using Cocoa touch or UIKit. I am not good at iOS coding, by the way as I know Cocoa framework is for Mac OS, the framework for touch devices is Cocoa touch.
QUESTION
I've made a test flutter app that uses a plugin I made that simply retrieves the path of the resources folder in my .app and returns it to my dart code.
This works completely fine in the example project generated with the plugin, and has previously worked with my app. I didn't use the plugin for a while after this and it went unused, up until recently as I now had an actual use for it so included it in my code once again. Now the plugin doesn't seem to work with any project I add it to, even freshly made ones.
My plugin consists of this dart code:
...ANSWER
Answered 2021-May-31 at 18:46I actually came across the solution shortly after posting this question. I was trying to access Bundle.main too early as my code was in void main(). After moving my code to execute after loading with initState() like so:
QUESTION
How can I write NSAttributedString in rtf file? i found an ancient answer How can I save the attributed string (text) into file (swift, cocoa)? I do not quite understand what exactly is required of me, maybe new different way exists somewhere?
...ANSWER
Answered 2021-Mar-17 at 05:39Swift 4
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