crows | Micro library for authorization in Ruby classes
kandi X-RAY | crows Summary
kandi X-RAY | crows Summary
Inspired by Pundit, Crows is a micro framework-agnostic library for authorization in Ruby classes. A set of crows for authorize your users, because the night is dark and full of terrors... Crows provide you with a few helpers to check if current_user can make operations into some records. This gives you the freedom to build your own plain Ruby classes to make authorization works easily, without the painful of bigs DSLs or something like that.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of crows
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Trending Discussions on crows
QUESTION
so i am trying to get the points from the code in the picture i already made these teeth manually but it`s rly time consuming because i ll go to the roots after the crows :(
i already seen some posts but it doesn`t work with me i hope u can find and correct the error in the code
...ANSWER
Answered 2021-Apr-17 at 13:55The variable svg does not seem to be defined anywhere. Hence pt is not defined.
I do not know whether this is the full problem, but start by inserting this before the pt=
QUESTION
or matrices, and I want to fit the "map" 2d array inside of "cmap", which is +2 bigger, in fact I want to use "cmap" as a frame of "map", but I wanted to do without using one single array (also because I want to randomly generate the characters inside of the "map" 2d array... Did you have any suggestions?
...ANSWER
Answered 2021-Feb-07 at 22:47Characters and maps - looks like you may be making a game!
Try:
QUESTION
library(gbm)
gbm.fit
...ANSWER
Answered 2020-Oct-01 at 01:56The source for the function gbm_fit is in src/gbmentry.cpp in the file gbm-2.1.8.tar.gz (Not the tgz file; that is the macOS binary). This file can be viewed online on GitHub.
QUESTION
I get some errors from this SQL code. I am making a mock database for practice. I have looked at some work around and have redone the code a few times.
Everything has been created in order (I believe). Any help would be great! Am I referencing the incorrect tables/columns? Am I referencing different Data types that shouldn't be?
Here are the errors I get:
Msg 547, Level 16, State 0, Line 186
The INSERT statement conflicted with the FOREIGN KEY constraint "fk_bookid". The conflict occurred in database "db_City_Library", table "dbo.Books", column 'BookID'.Msg 547, Level 16, State 0, Line 63
The ALTER TABLE statement conflicted with the FOREIGN KEY constraint "fk_publisher_name_books". The conflict occurred in database "db_City_Library", table "dbo.Publisher",
Code:
...ANSWER
Answered 2020-Jun-08 at 01:04SQL is really easy to learn when you want to! (I see your syntax is = sql, correct me if I'm wrong lol)
I see you are getting those errors because your constraints you did made.
To fix the issue you can use the ALTER TABLE tableName NOCHECK CONSTRAINT constraintName
for a specific constraint or ALTER TABLE tableName NOCHECK CONSTRAINT ALL
for all constraints.
And you can again just enable them by ALTER TABLE tableName WITH CHECK CHECK CONSTRAINT constraintName
for a specific constraint or ALTER TABLE tableName WITH CHECK CHECK CONSTRAINT ALL
for all constraints.
I did re-write all of the above per section in a SQLFIDDLE for you... I did only fix the first issue for you by using the method above... I did not touch the others since you want to learn. Let me know if you got stuck so I can help you where you got stuck.
DBFiddle Link
That will be the EASY solutions and not long term solution
If you want a long term solution wait for my edits below:
Update #1 First fixed issue
QUESTION
thanks to the answer below by @abhishek Jebaraj I was able to adapt the code as follows by changing the not_in_lists function.
...ANSWER
Answered 2020-Jun-01 at 13:02Replace the not_in_list
function with the below one.
QUESTION
I'm running macOS on my MacBook Pro (Retina, 15-inch, Mid 2015), which has two GPUs in it, according to "About this Mac" in the Apple menu. One GPU is an AMD Radeon R9 M370X 2 GB, the other is an Intel Iris Pro 1536 MB -- the standard chips, I guess? They're the chips that were in there when I bought it, nothing I added myself.
I'm using the Swift MPS library for matrix computations; it works great on the Intel GPU, but when I select the Radeon, I only ever get back zeros from every operation, with no error reported. I've looked around for documentation on it, but I can't find anything. The only clue I have so far is that the Radeon reports "not integrated" (or at least, I think it does, based on the sample code at Finding GPUs on macOS, which is about as useful as Apple's doc ever is, meaning not very). If I've read that page correctly, this is what my two GPUs are telling me.
Device Intel Iris Pro Graphics; caps: headful, not discrete, integrated, not external
Device AMD Radeon R9 M370X; caps: headful, discrete, not integrated, not external
I can't find any doc that would suggest what I'm doing wrong. I've been all over Apple's MPS documentation, to no avail. And as I say, the code works great on the Intel GPU, so I should think it would run on the Radeon too. I've run some downloadable diagnostic tools to check on the Radeon, but it doesn't show up in the menus of those tools. So I don't even know whether this is something I'm doing wrong in the code, or if the chip itself is broken.
Below is the code, which you can build as a console app by pasting into main.swift
. Find the following line:
ANSWER
Answered 2020-Apr-30 at 19:35It appears you have failed to use -[MPSMatrix synchronizeOnCommandBuffer:]. On discrete devices, some explicit synchronization is required before the data will come back from the GPU.
QUESTION
The tables involved:
...ANSWER
Answered 2020-Feb-11 at 21:41There are lots of ways to write something like this. Since you're talking about soccer goals, I'm going to assume that your table doesn't have millions of rows in it and that simple to understand is more important than efficience.
Start with this..
QUESTION
I'm trying to implement sparse matrix addition(code attached), as c++ doesn't like 2d dynamic arrays I am using three different array each to represent RowIndex, ColumnIndex, and the corresponding values.
say i added A and B to get C.
C = A.add(B)
in the add member function, I am returning the address to the newly created C matrix.
Everything works fine before returning C, as A->C has expected values inside the arrays, but once I store the C in another identifier in the main function and then print the same array, via new object I find garbage in some of the arrays.
what i've tried :
- At first I was creating the object inside the Add function and then returning the object, tried it with/without the new keyword.
- I thought it might be a problem with the scope so, Now I am using an attribute of matrix A to instantiate the new C matrix, to store the newly-created matrix and then returning the address to it.
Debugging :
- The arrays are located at the same address before and after the .add() function's use still different values are printed.
ANSWER
Answered 2019-Sep-14 at 10:44The problem is in the add()
method. You are creating arrays on the stack and passing their addresses to the new sparse
instance. After returning from add() these arrays are no longer valid. You want to allocate those arrays on the heap using the new
-operator: int * crindex = new int[this->len+ b.len]
. But then you also have to free those arrays (with delete[]
at some point or you will leak memory).
This is a common mistake when starting with c++. You might want to read more about "stack vs heap allocations". Try for example this question on SO: Stack Memory vs Heap Memory
If you are new to c++ I recommend using std::vector over plain arrays as they are less error prone. So your class would look like this:
QUESTION
I have created a class, named: bird
. Each instance of that class has two attributes:
creed
(which can be either"C"
or"D"
in value), andlife
(which starts with a value of 100, and changes as the program executes).
The program simulates random encounters of two live birds, the birds change the value of life
after each encounter. Once reaching 0, the bird is excluded from further interactions (i.e. dead).
After several iterations, I wish to know how many birds of each creed are "alive".
...ANSWER
Answered 2019-Aug-06 at 15:18Try adding an external variable before the init, initialize it at zero and increment its value by one in the init (+1 for every instance). Then create a function that checks if a bird has died or not and if so, decrease the value of the variable by one
QUESTION
I wish to run a virtual experiment, where 100 "doves" and 100 "crows" populations are interacting. I wish to make multiple encounters between random birds, each encounter changes the 'Life' value of the birds. Then, I wish to view the populations (how many survived and in what condition...)
I have two optional ideas:
option 1 - OOP ...ANSWER
Answered 2019-Aug-04 at 16:06Personally I would prefer 'ease of use' above Memory consumption and CPU resources in this case. Creating 400 instances is easy enough for any computer nowadays and going the OOP way is much easier fur future extensions to your model.
It all depends on your use-case, but I would prefer the OOP option in readability and ease of use.
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