hand_rank | Implements fast poker hand ranking algorithms in C | Awesome List library

 by   replaygaming Ruby Version: Current License: MIT

kandi X-RAY | hand_rank Summary

kandi X-RAY | hand_rank Summary

hand_rank is a Ruby library typically used in Awesome, Awesome List applications. hand_rank has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Implements fast poker hand ranking algorithms in C and exposes them through a Ruby API.
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              hand_rank has a low active ecosystem.
              It has 10 star(s) with 4 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 191 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of hand_rank is current.

            kandi-Quality Quality

              hand_rank has no bugs reported.

            kandi-Security Security

              hand_rank has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              hand_rank is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              hand_rank releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed hand_rank and discovered the below as its top functions. This is intended to give you an instant insight into hand_rank implemented functionality, and help decide if they suit your requirements.
            • generate report data
            • process cards from hash
            • Save the string to the output
            Get all kandi verified functions for this library.

            hand_rank Key Features

            No Key Features are available at this moment for hand_rank.

            hand_rank Examples and Code Snippets

            No Code Snippets are available at this moment for hand_rank.

            Community Discussions

            QUESTION

            why different result between max(list,key) and max(set(list), key) in python 3?
            Asked 2019-Jun-15 at 06:41

            I am learning the CS212 in Udacity and have the following code.

            User Instructions: Write a function best_wild_hand(hand) that takes as input a 7-card hand and returns the best 5 card hand. In this problem, it is possible for a hand to include jokers. Jokers will be treated as 'wild cards' which can take any rank or suit of the same color. The black joker, '?B', can be used as any spade or club and the red joker, '?R', can be used as any heart or diamond.

            here is the code:

            ...

            ANSWER

            Answered 2019-Jun-15 at 06:41
            TLDR The lack of ordering in set makes the return of max(set(hands)) unstable, sometimes returning wrong answer, sometimes correct.

            After a lot of digging, I think I have found the source of the bug. To begin with, your logic was correct: by calling set(), you removed duplicates, so the result should be the same with or without duplicates.

            In the original code, if the second test case is commented out, using set(hands) would pass the other cases (at least in my environment). Thus, the problem might be with the second test case.

            If you isolate the second test case out, and run the program with set(hands) for, say 20 times, the tricky thing happens: most of the time the test case fails, but in a few times it actually passes!

            This is crazy! The same code gives different results. The correct output for the second test case is ('TD', 'TC', '7C', 'TH', 'TS'). But the max function would also return at least two other outputs ('TD', 'TC', '7C', 'TH', 'TC') and ('TD', 'TC', '7C', 'TD', 'TS').

            If you inspect the return value of hand_rank() when called on all these three hands, the results are the same (7, 10, 7). In other words, these three hands are identical in their ranking. Thus, which one to return as max depends on whether it is a list or set that is passed to a max function.

            If a list is passed, as in the case of hands, the first occurrence of the biggest value is returned. In this case, the index of ('TD', 'TC', '7C', 'TH', 'TS') is 9081, index of ('TD', 'TC', '7C', 'TH', 'TC') is 9627, and index of ('TD', 'TC', '7C', 'TD', 'TS') is 9102. Therefore, when hands is passed, the correct answer ('TD', 'TC', '7C', 'TH', 'TS') is always returned.

            If a set is passed, since there is no internal ordering, the returned value could vary, which is exactly the behavior we have observed. For further testing, you can try this:

            Source https://stackoverflow.com/questions/56583927

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install hand_rank

            Add this line to your application's Gemfile:.

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            Fork it ( https://github.com/[my-github-username]/hand_rank/fork )Create your feature branch (git checkout -b my-new-feature)Commit your changes (git commit -am 'Add some feature')Push to the branch (git push origin my-new-feature)Create a new Pull Request
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            https://github.com/replaygaming/hand_rank.git

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            gh repo clone replaygaming/hand_rank

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            git@github.com:replaygaming/hand_rank.git

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