swift-playground | modify Xcode Swift Playgrounds from Ruby | Awesome List library

 by   resolve Ruby Version: v0.0.5 License: MIT

kandi X-RAY | swift-playground Summary

kandi X-RAY | swift-playground Summary

swift-playground is a Ruby library typically used in Financial Services, Banks, Payments, Awesome, Awesome List applications. swift-playground has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Create and modify Xcode Swift Playgrounds from Ruby. Includes both a Ruby API and a CLI.
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            kandi-support Support

              swift-playground has a low active ecosystem.
              It has 13 star(s) with 0 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 1 have been closed. On average issues are closed in 7 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of swift-playground is v0.0.5

            kandi-Quality Quality

              swift-playground has no bugs reported.

            kandi-Security Security

              swift-playground has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              swift-playground is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              swift-playground releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed swift-playground and discovered the below as its top functions. This is intended to give you an instant insight into swift-playground implemented functionality, and help decide if they suit your requirements.
            • Saves the current state to the temporary directory
            • Inserts the stylesheet to the document .
            • Writes all sections of the sections
            • Defines a new instance of this class .
            • Returns a path to the given StringIO or IO object
            • Validates that the destination directory is valid
            • Create a new filter .
            • Extract a path from the given filename .
            Get all kandi verified functions for this library.

            swift-playground Key Features

            No Key Features are available at this moment for swift-playground.

            swift-playground Examples and Code Snippets

            No Code Snippets are available at this moment for swift-playground.

            Community Discussions

            QUESTION

            How to create MLFeatureProvider class for vision framework
            Asked 2021-Apr-19 at 09:48

            I am new to CoreML, and am having difficulties with turning a MLMultiArray (named modelInput) into the required type MLFeatureProvider to feed as a parameter when using myMLModel.prediction(from: modelInput). The error reads:

            ...

            ANSWER

            Answered 2021-Apr-19 at 09:48

            You can certainly make an MLFeatureProvider subclass, but you don't need to.

            First off, your code snippet is not using the Vision framework but Core ML. Xcode automatically generates a class for you that creates the MLFeatureProvider. It's a good idea to use that class instead of using the MLModel directly, since the automatically generated class hides all the boilerplate from you.

            If you still want to create your own MLFeatureProvider, the easiest solution is to first make an MLFeatureValue object containing the MLMultiArray, and then pass that into an MLDictionaryFeatureProvider.

            Source https://stackoverflow.com/questions/67158400

            QUESTION

            How can I pass data from a Playground Page to another Playground Page in Swift Playgrounds?
            Asked 2021-Apr-16 at 14:13

            I am making an PlaygroundBook for Swift Playgrounds [Not Xcode Playgrounds]. I want pass data between playground pages. Example, I have an public variable in UserModule and its value is 0. In first page, user change this variable to 1. When user go to second page, variable's value is 0. But I want its value is user's value (1). How can I do that?

            I'm using SwiftUI. I tried to use UserDefaults but UserDefaults won't work truly in Swift Playgrounds. And also try to save datas to a JSON file but Playground won't write files (only read). I also tried this but it isn't work too.

            ...

            ANSWER

            Answered 2021-Apr-16 at 14:13

            You'll want to use PlaygroundKeyValueStore. This works similar to UserDefaults, but on playgrounds. Keep in mind that it only deals with PlaygroundValues, so you'll have to wrap your value.

            You can do something like:

            Source https://stackoverflow.com/questions/67073374

            QUESTION

            How to setup swift project in a terminal to enable python
            Asked 2020-Aug-26 at 15:00

            I'm new to swift and would like to learn its integration with Python. I saw fast ai course on swift and they use Python libs from it. My question is related to this post where I want to run simple example like this one:

            ...

            ANSWER

            Answered 2020-Aug-26 at 15:00

            Turns out the procedure is rather trivial. Here are the steps I did on macOS:

            1. Download Tensforflow swift toolchain, it will install new swift toolchain into /Library/Developer/Toolchains

            2. setup environment

            Source https://stackoverflow.com/questions/63586230

            QUESTION

            I can't use Python module in Swift
            Asked 2020-Mar-19 at 11:59

            I tried the following codes in a playground file.

            ...

            ANSWER

            Answered 2020-Mar-19 at 11:59

            A year later, I got a solution. The name of module was wrong.

            Source https://stackoverflow.com/questions/53187594

            QUESTION

            How can I print to console in Swift Playgrounds on iPad?
            Asked 2019-Nov-17 at 09:53

            I would like to debug a method deep inside my "Sources" folder within a Swift Playground.

            ...

            ANSWER

            Answered 2019-Mar-28 at 12:38

            In order to write debug messages from the iPad to the console, NSLog() has to be used.

            Source https://stackoverflow.com/questions/55397751

            QUESTION

            Swift: PHAssetChangeRequest fails for HEIC image
            Asked 2019-Aug-02 at 09:39

            I want to perform an edit, a JEPG compression for example, on an image from the gallery (taken by iPhone camera) but it fails when the input image is an HEIC image but works with JPEG images.

            I retrieve the image within a PHAsset object via UIImagePickerController method:

            ...

            ANSWER

            Answered 2019-Aug-02 at 09:39

            Here you go, this is how it works: create a CGImageDestination, write the output at .renderedContentURL, perform the PHAssetChangeRequest():

            Source https://stackoverflow.com/questions/57260914

            QUESTION

            How would one set up Xcode playgrounds to use a built framework in a stable way?
            Asked 2018-May-07 at 07:52

            AudioKit has had playgrounds since they were introduced, and we made hundreds of them, but as of about Xcode 8, they have become difficult to use. After about 4-5 playground views on average, Xcode will stop running any playgrounds and need to be restarted.

            Here are the AudioKit's playground code: https://github.com/AudioKit/AudioKit/tree/master/Playgrounds

            as well as screen recordings of how they should work: http://audiokit.io/playgrounds/

            We basically use the set up as described in this blog to use the AudioKit framework in playgrounds: https://m.pardel.net/using-3rd-party-frameworks-in-swift-playgrounds-fd415f6dba10

            The playgrounds are equally unstable if we use playgrounds on the Xcodeproj itself as if we are using the framework file.

            Does anybody have any clue as to what happened to make Xcode playgrounds unstable with frameworks or have any advice on how we could change our set up to make the playgrounds stable again?

            AudioKit playgrounds were a major part of what makes AudioKit easy to use and the loss of them has weighed heavily on me, so I am happy to offer a bounty (my first one, so bear with me).

            ...

            ANSWER

            Answered 2018-May-07 at 07:52

            I had not worked with Playgrounds in a while, but today I wanted to check some things out. I found Playgrounds hugely unstable, freezing up Xcode constantly. All I imported was UIKit, nothing fancy; just simple string parsing in a loop. Like yourself, I could get it to run a few times before needing to restart Xcode to regain responsiveness. This is in Xcode v9.3 (9E145).

            Source https://stackoverflow.com/questions/50111797

            QUESTION

            Swift Playground iPad cameras access
            Asked 2017-Oct-11 at 21:06

            In the last update notes for the Swift Playground app for the iPad I saw that the cameras would be accessible through the playgrounds. For testing purpose I've therefore created a playground to access my iPads back camera. As reference I've used those sources:

            Here is my code:

            ...

            ANSWER

            Answered 2017-Oct-11 at 21:06

            It looks like it works only on iOS 11. I checked your code on iPad with iOS 10.3 and the video preview was empty. The same code was running just fine inside the normal app. On another tablet running iOS 11 the same code was working like a charm.

            Source https://stackoverflow.com/questions/46506623

            QUESTION

            Swift Biginteger xor encrypt/decrypt
            Asked 2017-Jul-15 at 13:36

            I'm new to Swift, now I just want to translate java xor encrypt/decrypt code to Swift, which is used for transactions between server and client. Below is the Java xor code:

            ...

            ANSWER

            Answered 2017-Jul-15 at 13:36

            Solved, below is the code.

            Based on the great work at https://github.com/lorentey/BigInt

            Source https://stackoverflow.com/questions/45078301

            QUESTION

            Swift 4 : Cannot call value of non-function type '[Self.Element.Type]' when instantiating associated type array
            Asked 2017-Jul-01 at 07:16

            I was doing some exercises on Xcode 9 beta 2 Swift 4 from this article (https://www.uraimo.com/2016/01/06/10-Swift-One-Liners-To-Impress-Your-Friends/) when I came across an error while doing item no. 6:

            ...

            ANSWER

            Answered 2017-Jul-01 at 07:16

            In Swift 4, protocol Sequence already defines the

            Source https://stackoverflow.com/questions/44858225

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install swift-playground

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/resolve/swift-playground.git

          • CLI

            gh repo clone resolve/swift-playground

          • sshUrl

            git@github.com:resolve/swift-playground.git

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