swift-playground | modify Xcode Swift Playgrounds from Ruby | Awesome List library
kandi X-RAY | swift-playground Summary
kandi X-RAY | swift-playground Summary
Create and modify Xcode Swift Playgrounds from Ruby. Includes both a Ruby API and a CLI.
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Top functions reviewed by kandi - BETA
- Saves the current state to the temporary directory
- Inserts the stylesheet to the document .
- Writes all sections of the sections
- Defines a new instance of this class .
- Returns a path to the given StringIO or IO object
- Validates that the destination directory is valid
- Create a new filter .
- Extract a path from the given filename .
swift-playground Key Features
swift-playground Examples and Code Snippets
Community Discussions
Trending Discussions on swift-playground
QUESTION
I am new to CoreML, and am having difficulties with turning a MLMultiArray
(named modelInput
) into the required type MLFeatureProvider
to feed as a parameter when using myMLModel.prediction(from: modelInput)
. The error reads:
ANSWER
Answered 2021-Apr-19 at 09:48You can certainly make an MLFeatureProvider subclass, but you don't need to.
First off, your code snippet is not using the Vision framework but Core ML. Xcode automatically generates a class for you that creates the MLFeatureProvider. It's a good idea to use that class instead of using the MLModel directly, since the automatically generated class hides all the boilerplate from you.
If you still want to create your own MLFeatureProvider, the easiest solution is to first make an MLFeatureValue object containing the MLMultiArray, and then pass that into an MLDictionaryFeatureProvider.
QUESTION
I am making an PlaygroundBook for Swift Playgrounds [Not Xcode Playgrounds]. I want pass data between playground pages. Example, I have an public variable in UserModule and its value is 0. In first page, user change this variable to 1. When user go to second page, variable's value is 0. But I want its value is user's value (1). How can I do that?
I'm using SwiftUI. I tried to use UserDefaults but UserDefaults won't work truly in Swift Playgrounds. And also try to save datas to a JSON file but Playground won't write files (only read). I also tried this but it isn't work too.
...ANSWER
Answered 2021-Apr-16 at 14:13You'll want to use PlaygroundKeyValueStore
. This works similar to UserDefaults
, but on playgrounds. Keep in mind that it only deals with PlaygroundValue
s, so you'll have to wrap your value.
You can do something like:
QUESTION
I'm new to swift and would like to learn its integration with Python. I saw fast ai course on swift and they use Python libs from it. My question is related to this post where I want to run simple example like this one:
...ANSWER
Answered 2020-Aug-26 at 15:00Turns out the procedure is rather trivial. Here are the steps I did on macOS:
Download Tensforflow swift toolchain, it will install new swift toolchain into /Library/Developer/Toolchains
setup environment
QUESTION
I tried the following codes in a playground file.
...ANSWER
Answered 2020-Mar-19 at 11:59A year later, I got a solution. The name of module was wrong.
QUESTION
I would like to debug a method deep inside my "Sources" folder within a Swift Playground.
...ANSWER
Answered 2019-Mar-28 at 12:38In order to write debug messages from the iPad to the console, NSLog()
has to be used.
QUESTION
I want to perform an edit, a JEPG compression for example, on an image from the gallery (taken by iPhone camera) but it fails when the input image is an HEIC image but works with JPEG images.
I retrieve the image within a PHAsset
object via UIImagePickerController
method:
ANSWER
Answered 2019-Aug-02 at 09:39Here you go, this is how it works: create a CGImageDestination
, write the output at .renderedContentURL
, perform the PHAssetChangeRequest()
:
QUESTION
AudioKit has had playgrounds since they were introduced, and we made hundreds of them, but as of about Xcode 8, they have become difficult to use. After about 4-5 playground views on average, Xcode will stop running any playgrounds and need to be restarted.
Here are the AudioKit's playground code: https://github.com/AudioKit/AudioKit/tree/master/Playgrounds
as well as screen recordings of how they should work: http://audiokit.io/playgrounds/
We basically use the set up as described in this blog to use the AudioKit framework in playgrounds: https://m.pardel.net/using-3rd-party-frameworks-in-swift-playgrounds-fd415f6dba10
The playgrounds are equally unstable if we use playgrounds on the Xcodeproj itself as if we are using the framework file.
Does anybody have any clue as to what happened to make Xcode playgrounds unstable with frameworks or have any advice on how we could change our set up to make the playgrounds stable again?
AudioKit playgrounds were a major part of what makes AudioKit easy to use and the loss of them has weighed heavily on me, so I am happy to offer a bounty (my first one, so bear with me).
...ANSWER
Answered 2018-May-07 at 07:52I had not worked with Playgrounds in a while, but today I wanted to check some things out. I found Playgrounds hugely unstable, freezing up Xcode constantly. All I imported was UIKit
, nothing fancy; just simple string parsing in a loop. Like yourself, I could get it to run a few times before needing to restart Xcode to regain responsiveness. This is in Xcode v9.3 (9E145).
QUESTION
In the last update notes for the Swift Playground app for the iPad I saw that the cameras would be accessible through the playgrounds. For testing purpose I've therefore created a playground to access my iPads back camera. As reference I've used those sources:
- https://github.com/codepath/ios_guides/wiki/Creating-a-Custom-Camera-View
- https://github.com/francip/swift-playground-camera/blob/master/Camera.playground/Contents.swift
Here is my code:
...ANSWER
Answered 2017-Oct-11 at 21:06It looks like it works only on iOS 11. I checked your code on iPad with iOS 10.3 and the video preview was empty. The same code was running just fine inside the normal app. On another tablet running iOS 11 the same code was working like a charm.
QUESTION
I'm new to Swift, now I just want to translate java xor encrypt/decrypt code to Swift, which is used for transactions between server and client. Below is the Java xor code:
...ANSWER
Answered 2017-Jul-15 at 13:36Solved, below is the code.
Based on the great work at https://github.com/lorentey/BigInt
QUESTION
I was doing some exercises on Xcode 9 beta 2 Swift 4 from this article (https://www.uraimo.com/2016/01/06/10-Swift-One-Liners-To-Impress-Your-Friends/) when I came across an error while doing item no. 6:
...ANSWER
Answered 2017-Jul-01 at 07:16In Swift 4, protocol Sequence
already defines the
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Install swift-playground
On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.
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