Joybox | Box2D Wrapper for Ruby Motion
kandi X-RAY | Joybox Summary
kandi X-RAY | Joybox Summary
Currently this project is unmaintained, if you are interested in picking it up please open an issue and let us know! In the meantime take a look at SpriteKit and SceneKit for iOS and OS X. Introduced at #Inspect 2013, Joybox is the easiest way to build 2D games for iPhones and iPads using RubyMotion. Joybox combines the most popular and widely used 2D game engine for iOS, Cocos2D, folds in the amazing Box2D physics engine, and then wraps them up into a clean Ruby API that will make game development faster and more enjoyable for both beginners and experts alike. For more information, see the presentation: Cocos2D, an Easier Way.
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Top functions reviewed by kandi - BETA
- Calculate a line of a line of a line in a line
- Clones the given value to the given range .
- Convert the point to the given point .
- Calculates the given point in the given axis .
- Returns true if each point is between two points
- Gets the position of the position at the given position .
- Open a view .
- Creates a new Bundler instance .
- Returns the nearest point for the given point .
- Calculates a line of a point between two points in a line .
Joybox Key Features
Joybox Examples and Code Snippets
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QUESTION
Hi not sure why this is not working I have set up some sample code to try and troubleshoot can someone help me in getting return data from the .gs function onSuccess. The populate JoyBox function does not have data. I have checked with the sample code. at developers.google and my code appears to be correct.
...ANSWER
Answered 2020-Jun-12 at 12:00You are providing 2 parameters to the method alert, which can only have one:
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