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Trending Discussions on rustwasm.github.io
QUESTION
I am following the Rust wasm tutorial. in which you build a game-of-life clone and am currently doing the "Initialize the universe with a single space ship" exercise.
To implement the ship I started a module which holds the ship data and associated functions to draw a ship to a grid. In this module I want to store some pre-made well known ships/patterns as for example the copperhead ship.
For the data structure I came up with following struct:
...ANSWER
Answered 2022-Apr-09 at 12:27I would say, make the format as human-readable as possible and let the computer convert it at runtime.
QUESTION
I am following a guide for setting up a WebRTC data-channel with web-sys. I can copy and paste the code and it compiles correctly. The start() function is async which makes it possible to await a JsFuture inside the main scope, however I am trying to move this await to the onmessage_callback
block instead. Just by adding this one line to the original implementation I have this:
ANSWER
Answered 2022-Jan-23 at 20:32You declare that your function will not return anything by saying
QUESTION
I'm trying something as a learn-Rust project, where I have a library that consumes some REST APIs through a HTTP request trait that I planned to fill in separately for native and webassembly usage, so that I could have bindings for this library in different environments.
My problem arises in the WASM portion, where I'm trying to adapt the fetch example here:
...ANSWER
Answered 2021-Oct-24 at 19:22According to async_trait
documentation, futures returned by async trait methods must by default be Send
:
Async fns get transformed into methods that return
Pin>
and delegate to a private async freestanding function.
Your async fn
produced a non-Send
future. So the difference between your original code and the one that uses async_trait
was that the original code didn't require a Send
future, it was okay with non-Send
ones, whereas async_trait
by default expects Send
futures.
To fix the issue, you need to tell async_trait
not to require Send
using #[async_trait(?Send)]
on the trait and the impl block. In other words, replace #[async_trait]
with #[async_trait(?Send)]
in both the trait declaration and the implementation, and your code should compile. (Playground.)
QUESTION
I am wondering if, using C (or C++ or Rust) and javascript, I am able to do CRUD operations to a shared data object. Using the most basic example, here would be an example or each of the operations:
...ANSWER
Answered 2021-May-24 at 08:54Yes, this is possible.
WebAssembly stores objects within linear memory, a contiguous array of bytes that the module can read and write to. The host environment (typically JavaScript within the web browser) can also read and write to linear memory, allowing it to access the objects that the WebAssembly modules stores there.
There are two challenges here:
- How do you find where your WebAssembly module has stored an object?
- How is the object encoded?
You need to ensure that you can read and write these objects from both the WebAssembly module and the JavaScript host.
I'd pick a known memory location, and a known serialisation format and use that to read/write from both sides.
QUESTION
In short:
If I repeatedly multiply two u8
values and the result can overflow u8
's value range, is it more efficient (considering both memory usage and speed) to just use u16
values from the start instead or cast the values to u16
s always before the multiplication to prevent overflow?
The whole story:
I'm writing a Rust+Wasm program where I have a grid of cells that I pass into JavaScript as a raw pointer to an array (very much like in the Rust and WebAssembly tutorial). The grid cannot ever be larger than 250 x 250 cells in size, so I have the properties width
and height
for the grid as u8
s.
So, as a simplified example:
...ANSWER
Answered 2021-May-19 at 14:30Absolutely none for u8 -> u16
which appears to be the gist of your question.
It is important that it is macro-pessimization, and you mentioning it in your question won't stop me from repeating the common answers that such questions get. You want sensible choice? Use usize
for container sizes, as simple as that. There's absolutely no reason to ever limit the size artificially because there's nothing saved, if anything, there's a lot of things being lost.
- Your code is unreadable, you even said so yourself.
- Your code theoretically may introduce overhead on CPU, for the first time
width
is read, it is irrelevant, but it may happen, because CPU register size isusize
, notu8
oru16
, and it may or may not have to bitshift that byte to properly write it into the register, would've been so much easier for it to just readusize
which is its natural register size and already properly aligned in memory. - "The grid cannot ever be larger than 250 x 250" Oh yeah? What stops me from inputting
251u8
? You will have to write code that validates that anyway if you wanted to enforce that. - Now, why does it stop me from inputting
257usize
,1456usize
...Nusize
? - Your time is spent on bikeshedding instead of things that matter. I imagine our goal is usually to get things done in least amount of time possible, not maximum.
General advice: do not optimize container wrappers, optimize the data inside them, that's the sensible choice in any project no matter the scale.
Besides, what kind of "optimization" is it to limit the maximum size of a Grid? You may not want a Grid bigger than 250x250, but someone else might, and now your code is unusable for no real reason. Someone else might be you, going back to your project 5 months down the line, and cursing your past self while you have to refactor the entire thing just to copy paste it into another project where you want 2500 x 2500 grid for something completely unrelated.
Lets briefly focus on Grid
versus Vec
for a bit. How many Grid
s do you plan to have? I imagine only one, or at most, a dozen. But how many Cell
's will there be? Thousands.
Think of what purpose there is of saving few bytes on Grid
, versus few bytes on Cell
, the generalization can almost universally boil down to O(1)
vs O(n)
of bytes saved when it comes to data structures like this.
When it comes to heavy data processing, you may end up having hundreds of Vec
holding potentially hundreds of millions of elements. You should focus on the millions here. That's one of the many reason why Rust Vec
itself is just, arbitrarily, 3 usize
s. And I'm not aware of any projects that were worried about the fact that Vec stores its length and capacity as usize
.
Above all else, remember: Premature pessimization is root of all evil.
QUESTION
I am writing Rust and WebAssembly program. I wanted to debug Rust and WebAssembly program with VSCode and CodeLLDB, but I got an error. I can debug simple Rust program, but fail to debug Rust and WebAssembly program. Steps to reproduce the error are shown below.
Clone the Rust and WebAssembly project template with this command:
cargo generate --git https://github.com/rustwasm/wasm-pack-template
Then, type the project name. I used "foo". Add a test in foo/src/lib.rs
...ANSWER
Answered 2021-Apr-14 at 00:36This might be not the most helpful answer, but the answer is you currently can't - there is an open issue on wasm-bindgen repo tracking future support for debugging but it's not yet supported: https://github.com/rustwasm/wasm-bindgen/issues/2389
Note that even when it will be, you'll need to use browser DevTools not CodeLLDB for WebAssembly debugging, since you need a JavaScript-capable environment.
QUESTION
I followed the Hello World Guide for wasm-bindgen (I am using wasm-bindgen = "0.2.72"
).
Unfortunately the npm packages mentioned in the guide are not really up to date. Because I would like to have a clean starting point, I tried to upgrade them.
This is the package.json
mentioned in the guide:
ANSWER
Answered 2021-Mar-22 at 23:39I was able to get it working by loading my application in the following way.
My webpack entry config looks like this:
QUESTION
I am trying to implement an API class using wasm_bindgen
with asynchronous calls.
ANSWER
Answered 2021-Mar-03 at 16:21This construction:
QUESTION
I am going through wasm-bindgen
guide and i came across the glue code it generates for interacting between js
and rust
. A reference to a value is passed from js to rust. Rust has to wrap it in ManuallyDrop
so that it wont call the Drop
implemented on JsValue
.
ANSWER
Answered 2021-Jan-18 at 20:07ManuallyDrop
does not stop the inner value from being destroyed. It only stops drop
from being called. Consider a Vec
:
QUESTION
I am following this tutorial on creating a webassembly app using rust, but when I try to run the bundled web assembly code with node (before adding any of my own code and while following the tutorial exactly)
...ANSWER
Answered 2020-Sep-11 at 15:19I had a similar error when I updated the version of copy-webpack-plugin from the one specified in the tutorial files due to a security alert. The format of the config parameters changed at the same time, so I had to change them to match.
The tutorial had "copy-webpack-plugin": "^5.0.3"
and I upgraded to "copy-webpack-plugin": "^6.0.3"
, and in webpack.config.js
I had to change
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