busted | Find code that busts the Ruby 2.1 cache | Caching library
kandi X-RAY | busted Summary
kandi X-RAY | busted Summary
Find code that busts the Ruby 2.1+ cache.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Initialize a new instance
- Returns a Hash of progress statistics
- Returns a string representation of this report .
- Returns the given class .
- Initialize a new element .
- Run a command .
- Set the element .
- Determine whether the log level is completed
- Check if the log is started
busted Key Features
busted Examples and Code Snippets
Community Discussions
Trending Discussions on busted
QUESTION
I have a small website running on the "always free" tier. It's perfect for my needs. After my trial period ended (and I hadn't used any fee-based resoures), I reverted back to "always free." This is fine. This morning, I received an email which read, in part:
Your Always Free resources will remain available to you as long as you actively use your account.
but doesn't define the meaning of "actively use your account." I would just chat online with someone, but that's not available to me. I tried to use their community forums, but their login seems busted, so I landed here. (No offense, but I was under the impression this is mostly for development questions.)
Is having a website running sufficient to qualify as "active use?" Do I need to login to the console periodically? No matter the use, what constitutes "active?" For example, if I am required to login the the console periodically, how often to I have to do that? Weekly? Monthly?
...ANSWER
Answered 2022-Mar-25 at 04:13Based on the "Inactivity Monitoring and Database Stoppage" sections of the documentation, Always Free account activity works like this:
Oracle Autonomous Database: "Successfully making a SQL*Net or HTTPS connection resets these measurements to zero"
APEX: "Successfully making a HTTPS connection resets these measurements to zero."
COMPUTE and others: Unknown - I can't find the relevant documentation
Per the documentation, you get 7 days before the resource is automatically stopped, and then 90 days before the resource is permanently deleted.
Based on my experience with the database, you get a warning email after 7 days, and then 2 days later the resource is stopped. You get a warning email about permanent deletion after 60 days, and luckily I don't have experience with how long it takes for a resource to be permanently deleted.
QUESTION
How does one build a Docker image of a .NET 5/C# app so that the restored NuGet packages are cached properly? By proper caching I mean that when sources (but not project files) are changed, the layer containing restored packages is still taken from cache during docker build
.
It is a best practice in Docker to perform package restore before adding the full sources and building the app itself as it makes it possible to cache the restore separately, which significantly speeds up the builds. I know that not only the packages
directory, but also the bin
and obj
directories of individual projects have to be preserved from dotnet restore
to dotnet publish --no-restore
so that everything works together. I also know that once the cache is busted, all following layers are built anew.
My issue is that I cannot come up with a way to COPY just the *.csproj
. If I copy more than just the *.csproj
, source changes bust the cache. I could copy them into one place outside the docker build
and simply COPY them inside the build, but I want to be able to build the image even outside the pipeline, manually, with a reasonably simple command. (Is it an unreasonable requirement?)
For the web app that consists of multiple projects in a pretty standard folder structure src/*/*.csproj
, I came up with this attempt that tries to compensate for too many files being copied into the image (which still busts the cache):
ANSWER
Answered 2022-Mar-24 at 05:00The lack of support for wildcards in directory names is likely a missing feature in BuildKit. The issue has already been reported at moby/buildkit GitHub as #1900.
Till the issue is fixed, disable BuildKit if you don't need any of its features. Either
- set the environment variable DOCKER_BUILDKIT to zero (
0
), or - edit the Docker daemon config so that the "buildkit" feature is set to false and restart the daemon.
In Docker Desktop, the config is easily accessible in Settings > Docker Engine. This method of turning off the feature is recommended by the Docker Desktop 3.2.0 release notes where BuildKit was first enabled by default.
Once BuildKit is disabled, replace
QUESTION
I have made a little console BlackJack game. It is my first game when working with C#. The game works fine for a few rounds until I get an error message of "Stackoverflow". When I look at the error I see that when in the DealerCardGenerator and the PlayerCardGenerator that the variable "con" has a null value. I do not understand why this is. Any help would be much appreciated.
I don't know how to resolve the issue.
Here is the code:
...ANSWER
Answered 2022-Feb-23 at 21:42There's a flaw in the way you're trying to prevent duplicated cards using the allCards
list. Once the deck is exhausted, your PlayerCardGenerator
and DealerCardGenerator
methods infinitely recurse. In general this isn't a great way to manage a deck (you'd be better off actually storing indices to cards and shuffling an array to mimic shuffling a deck), but in either case you'll need to decide when/how to handle the deck emptying.
QUESTION
I want to bust my cloudfront cache during a CI job and then run an Algolia search crawler against the busted version:
...ANSWER
Answered 2022-Feb-18 at 08:12No.
What you can do is call the get-invalidation method in a loop (with a sleep in it), and only continue when the status is marked as COMPLETED
QUESTION
So I keep getting a
...ANSWER
Answered 2022-Feb-17 at 15:04The error occurs in these lines:
QUESTION
So I revisited double linked list, found I'm really stupid, and can't figure things out even when I narrowed down problem to delete operator. I'm still playing around with templates, so maybe there's something wrong with templates as well. Print works fine without deleting a node. Please tell me what's wrong.
Result of code run is just that it doesn't print anything.
...ANSWER
Answered 2022-Feb-02 at 20:00The ~DoubleLinkedList()
logic is all wrong. When the list is empty, head
is nullptr
, so accessing tmp->next
in the loop is undefined behavior. And the way you are deleting nodes is just weird in general. It should look more like this instead:
QUESTION
I know the title is a little confusing but I want a way to ask the user if they want to play the game (blackjack) again. If they say 'y' the game restarts if they say 'n' it breaks. I tried adding a while true statement and it didn't work and I think its because I have a while true statement already in it.
Here's my code, if anyone has a way to ask if they want to play it would be very much appreciated
...ANSWER
Answered 2022-Jan-13 at 02:29The while
loop you created is only used for the card dealing part. But if you want to be able to loop the entire game again, you must create a second while
loop which entirely contains the loop that you already created, and the entire "playing" part.
So you will need to shift everything by 1 indentation
Should look like this :
QUESTION
So I've been at this program for a couple hours now, its for a school project. I finally got near the end but there's one problem. The program is black jack and everything is going well except for when the user chooses to finally stand it still gives them another card / number before ending their turn. I decided to ask this question before taking a break and brainstorming on paper. If anyone can help fix this it would be very much appreciated.
...ANSWER
Answered 2022-Jan-12 at 20:51You're dealing the next card even if they say stand. You should check the value of the input before dealing a card.
It's almost always simpler to use a while True:
loop and break out when the end condition is met. That allows you to check the condition part-way through the loop body.
QUESTION
Summarize the problem
I am trying to make a simple blackjack program that picks two numbers for the dealer 1-11 and two numbers for the player 1-11 also. I want to make a loop that checks if the player is hitting or staying based on what they input, hit or stay. If they hit I want it to add a card to the player deck and give them the option to hit or stay again.
If they stay I want the dealer to check a set of rules and those rules are:
1: does the dealer have less than 17 and does it have less than the player 1a: if it does have less than 17 and less than the player it will draw a new number 1-11 and add it to the dealer hand 1b: it will then run through the loop of checking if it has the following conditions
2: does the dealer have 17-21 and does it have more than the player 2a: if it has any number 17-21 and it has more than the player then it will print a win message
3: does the dealer have over 21 3a: if it has over 21 then it will print a house busted message
4: does the dealer have more than the player 4a: if the dealer has more than the player (but less than 21 because of the previous check) then it will print a house wins message
So that is what I am trying to accomplish with the stay command and so far i haven't found any issues with it.
My hit command however will not register, even if I don't type stay.. I'm trying to debug it by having it print a message and end the loop when i type hit but it still runs through the stay commands regardless, I think it could be an issue with my input converting to a string.
Don't be too harsh on me lol I only taught myself how to code last week and started with python.
Here is my code where I am having issues:
'''
...ANSWER
Answered 2021-Dec-16 at 18:18Instead of:
QUESTION
I am working on a project to have a random word guessing game. So far most of the code is working but I am trying to implement some rules on the length of words displayed to the user as a measure of game difficulty (shorter words = easier, etc). I am using a drop-down menu to get the user's setting selection, and then have rules in the JS tags that are supposed to be handling this.
After toying around with this for several days, I was hoping that a fresh pair of eyes might have a suggestion about where I am going wrong to be able to enforce the rules I am trying to enforce?
The specific functions that should be handling this are setDifficulty(), getSelection(), and randomWord()
ANSWER
Answered 2021-Dec-02 at 00:06Let's start by saving the difficulty setting in a variable along these :
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install busted
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page