guillotine | URL shortening hobby kit

 by   technoweenie Ruby Version: Current License: MIT

kandi X-RAY | guillotine Summary

kandi X-RAY | guillotine Summary

guillotine is a Ruby library typically used in Utilities applications. guillotine has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Simple URL Shortener hobby kit. Currently used to shorten URLs at GitHub.com, and also available as a an installable Heroku app.
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    Quality
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            kandi-support Support

              guillotine has a low active ecosystem.
              It has 464 star(s) with 51 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 6 have been closed. On average issues are closed in 87 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of guillotine is current.

            kandi-Quality Quality

              guillotine has 0 bugs and 0 code smells.

            kandi-Security Security

              guillotine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              guillotine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              guillotine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              guillotine releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 1458 lines of code, 221 functions and 23 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed guillotine and discovered the below as its top functions. This is intended to give you an instant insight into guillotine implemented functionality, and help decide if they suit your requirements.
            • Create a new URL .
            • Initialize a new URL .
            • parses a url for the given url
            • shortcut method to shorten a string
            • Retrieves the code for the given code .
            • Check the host url
            • Returns the code for a given URL .
            • Ensure the given string is an HTTP string .
            • Initialize a new URL .
            • Retrieve the url for a given URL .
            Get all kandi verified functions for this library.

            guillotine Key Features

            No Key Features are available at this moment for guillotine.

            guillotine Examples and Code Snippets

            No Code Snippets are available at this moment for guillotine.

            Community Discussions

            QUESTION

            Webscraping Data : Which Pokemon Can Learn Which Attacks?
            Asked 2022-Apr-04 at 22:59

            I am trying to create a table (150 rows, 165 columns) in which :

            • Each row is the name of a Pokemon (original Pokemon, 150)
            • Each column is the name of an "attack" that any of these Pokemon can learn (first generation)
            • Each element is either "1" or "0", indicating if that Pokemon can learn that "attack" (e.g. 1 = yes, 0 = no)

            I was able to manually create this table in R:

            Here are all the names:

            ...

            ANSWER

            Answered 2022-Apr-04 at 22:59

            Here is the a solution taking the list of url to webpages of interest, collecting the moves from each table and creating a dataframe with the "1s".
            Then combining the individual tables into the final answer

            Source https://stackoverflow.com/questions/71731208

            QUESTION

            Collision detection and overlapping detection in same node?
            Asked 2022-Mar-29 at 05:36

            Is it possible to make a single node which collides like a RigidBody2D but at the same time when collision is disabled it works like an Area2D node and can detect overlapping?

            for example:
            I have an appendage and it behaves like an Area2D node, but when it is cut off it acts like it's own RigidBody2D node.

            one approach I've considered is creating a new appendage of RigidBody2D node when cut and transferring the CollisionShape2D from the old appendage with the Area2D node.

            but I don't know which method would be the least computation power consuming

            is there a better method of achieving this?

            Edit:
            A perfect example would be a guillotine

            The blade and head being a RigidBody2D,

            both initially have CollisionPolygon2D have disabled set to true and once the blade falls down and the Head detects overlapping exited, the disabled gets set to false and the head gets chopped off (seperated from parent node) and bounces away.

            ...

            ANSWER

            Answered 2022-Mar-29 at 05:36
            "FauxBody2D"

            We are going to make a custom Node which I'm calling FauxBody2D. It will work a RigidBody2D with a CollisionShape and as an Area2D with the same CollisionShape. And to archive this, we will use Physics2DServer.

            Even though the first common ancestor class of RigidBody2D and Area2D is CollisionObject2D, it is not convenient to extend CollisionObject2D. So FauxBody2D will be of type Node2D.

            So create a new script faux_body.gd. However, it is not intended to be used directly in the scene tree (you can, but you won't be able to extend its code), instead to use it add a Node2D with a new script and set it extends FauxBody2D.

            You would be able to the variables of FauxBody2D and mess with it in undesirable ways. In fact, even though I'm declaring setters, your script would bypass them if you don't use self. For example, don't set applied_force, set self.applied_force instead. By the way, some methods are left empty for you to override in your script (they are "virtual").

            These are our firsts lines of code in faux_body.gd:

            Source https://stackoverflow.com/questions/71608423

            QUESTION

            Search through literal object and all its nested objects (up to nth level) with a generalized function
            Asked 2021-Aug-17 at 14:13

            Yet, another question about JSON-like Object literals.

            the object that I work with has the following structure:

            ...

            ANSWER

            Answered 2021-Aug-17 at 07:36

            From your comments, it sounds like you're looking for a generalized way to loop through nested objects and arrays. You'd do that with recursion. If you want to make it possible to collect information, or to stop the operation, in different ways for different places you use it, you can pass in a callback function.

            Here's an example:

            Source https://stackoverflow.com/questions/68649903

            QUESTION

            Why does this try catch statement not work?
            Asked 2021-Apr-19 at 14:27

            I am currently making a webpage.

            In one function I play an audio item. However Chrome is blocking this if the user hasn't interacted with the page so it gave me the usual error message play() failed because the user didn't interact with the document first. In reaction to that I wanted to catch the error message:

            ...

            ANSWER

            Answered 2021-Apr-19 at 13:49

            The .play method returns a Promise, so you can await it to catch the error.

            Source https://stackoverflow.com/questions/67162966

            QUESTION

            Missing components and assets in vite@2 build
            Asked 2021-Apr-10 at 15:17

            I was being able to do a functional build with vite@1 and now that I have updated my configuration and my modules to work with vite@2, some assets and components do not load correctly and have paths that do not correspond to the real absolute paths.

            It works perfect on dev and although I am making an app with electron, it should not be a problem since as I mentioned before the builds were good with vite@1.

            It is not a problem with the assets, they exist in the build folder. Seems to be a problem when they are required.

            This is a more detailed issue where you can find all the error messages and screenshots:

            https://github.com/MangoTsing/vite-electron-quick/issues/11

            Although I don't think it has to do with electron, again. Still I put it on vite-electron-quick to rule out the possibility.

            This is my vite config:

            ...

            ANSWER

            Answered 2021-Apr-10 at 15:17

            Solved! This was happening because vue-router's createWebHistory() can't hanlde the navigation if the app is not being served. It works on dev mode because vite serves the app but when you build and open the file in a browser it doesn't. So you may say: It is pretty basic, well no... The actual problem was being caused because by the drastical change that vite had at vite@2 and the way the starter-code-templates had to adapt to it. I was using vite with electron, so migrating the starter I'm using was kinda a blinded run. I found that the starter is not serving the file anymore but loading the file directly on the electron main.js, so because I don't know why this is for, I did not serve the file again, instead changed to createWebHashHistory() at my router config and then it worked!

            Source https://stackoverflow.com/questions/66581180

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install guillotine

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/technoweenie/guillotine.git

          • CLI

            gh repo clone technoweenie/guillotine

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            git@github.com:technoweenie/guillotine.git

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