guillotine | URL shortening hobby kit
kandi X-RAY | guillotine Summary
kandi X-RAY | guillotine Summary
Simple URL Shortener hobby kit. Currently used to shorten URLs at GitHub.com, and also available as a an installable Heroku app.
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Top functions reviewed by kandi - BETA
- Create a new URL .
- Initialize a new URL .
- parses a url for the given url
- shortcut method to shorten a string
- Retrieves the code for the given code .
- Check the host url
- Returns the code for a given URL .
- Ensure the given string is an HTTP string .
- Initialize a new URL .
- Retrieve the url for a given URL .
guillotine Key Features
guillotine Examples and Code Snippets
Community Discussions
Trending Discussions on guillotine
QUESTION
I am trying to create a table (150 rows, 165 columns) in which :
- Each row is the name of a Pokemon (original Pokemon, 150)
- Each column is the name of an "attack" that any of these Pokemon can learn (first generation)
- Each element is either "1" or "0", indicating if that Pokemon can learn that "attack" (e.g. 1 = yes, 0 = no)
I was able to manually create this table in R:
Here are all the names:
...ANSWER
Answered 2022-Apr-04 at 22:59Here is the a solution taking the list of url to webpages of interest, collecting the moves from each table and creating a dataframe with the "1s".
Then combining the individual tables into the final answer
QUESTION
Is it possible to make a single node which collides like a RigidBody2D
but at the same time when collision is disabled it works like an Area2D
node and can detect overlapping?
for example:
I have an appendage and it behaves like an Area2D
node, but when it is cut off it acts like it's own RigidBody2D
node.
one approach I've considered is creating a new appendage of RigidBody2D
node when cut and transferring the CollisionShape2D
from the old appendage with the Area2D
node.
but I don't know which method would be the least computation power consuming
is there a better method of achieving this?
Edit:
A perfect example would be a guillotine
The blade and head being a RigidBody2D
,
both initially have CollisionPolygon2D
have disabled set to true and once the blade falls down and the Head detects overlapping exited, the disabled
gets set to false and the head gets chopped off (seperated from parent node) and bounces away.
ANSWER
Answered 2022-Mar-29 at 05:36We are going to make a custom Node
which I'm calling FauxBody2D
. It will work a RigidBody2D
with a CollisionShape
and as an Area2D
with the same CollisionShape
. And to archive this, we will use Physics2DServer
.
Even though the first common ancestor class of RigidBody2D
and Area2D
is CollisionObject2D
, it is not convenient to extend CollisionObject2D
. So FauxBody2D
will be of type Node2D
.
So create a new script faux_body.gd
. However, it is not intended to be used directly in the scene tree (you can, but you won't be able to extend its code), instead to use it add a Node2D
with a new script and set it extends FauxBody2D
.
You would be able to the variables of FauxBody2D
and mess with it in undesirable ways. In fact, even though I'm declaring setters, your script would bypass them if you don't use self
. For example, don't set applied_force
, set self.applied_force
instead. By the way, some methods are left empty for you to override in your script (they are "virtual").
These are our firsts lines of code in faux_body.gd
:
QUESTION
Yet, another question about JSON-like Object literals.
the object that I work with has the following structure:
...ANSWER
Answered 2021-Aug-17 at 07:36From your comments, it sounds like you're looking for a generalized way to loop through nested objects and arrays. You'd do that with recursion. If you want to make it possible to collect information, or to stop the operation, in different ways for different places you use it, you can pass in a callback function.
Here's an example:
QUESTION
I am currently making a webpage.
In one function I play an audio item. However Chrome is blocking this if the user hasn't interacted with the page so it gave me the usual error message play() failed because the user didn't interact with the document first
. In reaction to that I wanted to catch the error message:
ANSWER
Answered 2021-Apr-19 at 13:49The .play
method returns a Promise
, so you can await
it to catch the error.
QUESTION
I was being able to do a functional build with vite@1 and now that I have updated my configuration and my modules to work with vite@2, some assets and components do not load correctly and have paths that do not correspond to the real absolute paths.
It works perfect on dev and although I am making an app with electron, it should not be a problem since as I mentioned before the builds were good with vite@1.
It is not a problem with the assets, they exist in the build folder. Seems to be a problem when they are required.
This is a more detailed issue where you can find all the error messages and screenshots:https://github.com/MangoTsing/vite-electron-quick/issues/11
Although I don't think it has to do with electron, again. Still I put it on vite-electron-quick to rule out the possibility.
This is my vite config:
...ANSWER
Answered 2021-Apr-10 at 15:17Solved! This was happening because vue-router's createWebHistory()
can't hanlde the navigation if the app is not being served. It works on dev mode because vite serves the app but when you build and open the file in a browser it doesn't. So you may say: It is pretty basic, well no... The actual problem was being caused because by the drastical change that vite had at vite@2 and the way the starter-code-templates had to adapt to it. I was using vite with electron, so migrating the starter I'm using was kinda a blinded run. I found that the starter is not serving the file anymore but loading the file directly on the electron main.js
, so because I don't know why this is for, I did not serve the file again, instead changed to createWebHashHistory()
at my router config and then it worked!
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Install guillotine
On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.
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