hologram | A markdown based documentation system for style guides

 by   trulia Ruby Version: Current License: Non-SPDX

kandi X-RAY | hologram Summary

kandi X-RAY | hologram Summary

hologram is a Ruby library typically used in Utilities applications. hologram has no vulnerabilities and it has medium support. However hologram has 22 bugs and it has a Non-SPDX License. You can download it from GitHub.

Hologram is a Ruby gem that parses comments in your CSS and helps you turn them into a beautiful style guide.
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    Quality
      Security
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            kandi-support Support

              hologram has a medium active ecosystem.
              It has 2175 star(s) with 207 fork(s). There are 135 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 36 open issues and 113 have been closed. On average issues are closed in 359 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of hologram is current.

            kandi-Quality Quality

              hologram has 22 bugs (0 blocker, 0 critical, 18 major, 4 minor) and 37 code smells.

            kandi-Security Security

              hologram has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              hologram code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              hologram has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              hologram releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              hologram saves you 1493 person hours of effort in developing the same functionality from scratch.
              It has 3329 lines of code, 126 functions and 61 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed hologram and discovered the below as its top functions. This is intended to give you an instant insight into hologram implemented functionality, and help decide if they suit your requirements.
            • Processes the contents of a file
            • This function write to the current page .
            • Tries to make sure that we need to make sure we need to make sure that we need to create the hierarchy .
            • Parses the plugin_block .
            • Run the command
            • Load the header for the header .
            • Process all the files in the directory
            • Creates a new build directory .
            • Builds the documentation of the document .
            • Adds a block to the doc .
            Get all kandi verified functions for this library.

            hologram Key Features

            No Key Features are available at this moment for hologram.

            hologram Examples and Code Snippets

            No Code Snippets are available at this moment for hologram.

            Community Discussions

            QUESTION

            loop to extract text from multiple tags in a tag with a Beautiful Soup parse
            Asked 2021-Jun-03 at 11:25

            I am trying to run a loop in a web scraping script that uses Beautiful Soup to extract data from this Page. The loop will loop through each div tag and extract 4 different pieces of information. It searches a h3, a div, and 2 span tags. But when I add the ".text" option I get errors from the 'date,' 'soldprice,' and 'shippingprice.' The error says:

            ...

            ANSWER

            Answered 2021-Jun-03 at 11:25

            Problem is because before offers there is other div with class="s-item__info clearfix" but without date, soldprice,shippingprice.

            You have to add find to search only in offers

            Source https://stackoverflow.com/questions/67809936

            QUESTION

            How can I detect a "long touch" gesture with the Hololens 2? (Unity3D with MRTK)
            Asked 2021-Apr-30 at 08:02

            In my Hololens 2 app I want to add a context menu to each hologram that the user can open by touching the hologram for 2 seconds. It should basically look like this:

            https://docs.microsoft.com/en-us/dynamics365/mixed-reality/guides/media/touch-dwell-animation.gif

            (Source: https://docs.microsoft.com/en-us/dynamics365/mixed-reality/guides/authoring-gestures-hl2)

            But I cannot find any code examples for this. Do you have any ideas what I need to add for this or any piece of documentation?

            ...

            ANSWER

            Answered 2021-Apr-30 at 08:02

            The Interactable component can meet your request, it will catch input actions and funnel these interactions into events to responsive. To make this possible, the Interactable component provides different types of out-of-box event receivers to respond to different types of input. Among them, InteractableOnHoldReceiver is used to trigger after pressing Interactable for a period. For how to add the event receiver into the Interactable please see Events

            Source https://stackoverflow.com/questions/67316229

            QUESTION

            Part of unity text field jittery/smudging in Hololens 2
            Asked 2021-Jan-26 at 06:38

            My team has made an application in Unity3D with MRTK for the Hololens 2. Our main menu inside the application does not use a Canvas, but includes Quads to display pictures and Text Mesh Pro's 3D text fields. I have found that, while this menu is open, several elements like the top-left corner picture and part of the text fields are jittery when you hold your head steady. When you nod your head, the affected parts of the text seem to lag behind so that they end up lower or higher than the text that remains steady.

            The cutoff point between stable and unstable text is always the same. There is a central area that is stable. Text that is too high, or too far to the left or right in unstable. The division is in the middle of the letters (For example, the top-most part of the capital letter S is unstable, while the smaller letter m is stable.) It does not matter if the viewport is centered on the center or the side of the menu. Other objects in the menu, such as buttons, that are further outside the center, are still stable.

            I'm aware that there can be problems with hologram stability, but I do not understand why only part of the same textfield are affected. I can't include screenshots or videos because the effect doesn't show up in screencaptures of the Hololens.

            Does anyone know what could be causing part of an object to be unstable in the Hololens, and what might be done about it?

            Edit: I made an edited screenshot to try and recreate the visual effect seen in the Hololens:

            ...

            ANSWER

            Answered 2021-Jan-26 at 06:38

            It seems to be related to depth reprojection. Text doesn't write to the depth buffer by default, which can lead to instability. MRTK have some tips, including specifically for TMPro:Depth buffer sharing in Unity

            Source https://stackoverflow.com/questions/65883176

            QUESTION

            Eject Blocking Object if Overlapping: UE4
            Asked 2021-Jan-07 at 17:43

            My 2d platformer has a "time travel" mechanic. You place down a hologram at a location (actor with no collision and some pretty effects).

            While you hold down the "Rewind" button, your character's collision and gravity are turned off, and he slowly moves towards the hologram.

            When you release the rewind button, it turns his collision back on.

            My tilemap is set to "block" the pawn (so he can walk on it, etc).

            If you release the button while he's overlapping the terrain, and it turns his collision back on, he gets stuck.

            I'm wondering what to do. Unity automatically "ejected" an object that was overlapping something it shouldn't be.

            Since the terrain is set up to block the pawn, I can't fire an overlap event. "On Component Hit" will fire just from him standing or rubbing against the terrain, so that won't do either.

            How should I detect that the player is popping up inside the terrain? I can decide what to do later (eject them, kill them, prevent them from appearing, etc). But for right now I just need to differentiate from them touching the tilemap and being inside it.

            Any ideas?

            ...

            ANSWER

            Answered 2021-Jan-07 at 17:43

            So what I wound up doing was duplicating the capsule collider on my player. The new capsule (called 'Terrain Overlap') ignores all collisions, except it overlaps the tilemap.

            The component has a begin and end overlap method that sets a boolean on the character.

            When the player lets go of the Rewind button, if they're inside the ground (boolean check), I can fire the death method.

            Source https://stackoverflow.com/questions/65584825

            QUESTION

            How do I properly reload a Unity Scene that uses MRTK for the Hololens2?
            Asked 2020-Nov-30 at 22:46

            This is my first project using the Hololens and MRTK for Unity. I want to make a button that restarts the experience for the player when pushed.

            I connected a button to a new script with the following code:

            ...

            ANSWER

            Answered 2020-Nov-30 at 16:58

            Always avoided it for exactly these kind of issues with MRTK.

            I would rather suggest:

            Have one MRTK and landing scene at build index 0. This one you never un- or reload. Here you also place your manager script responsible for (re)loading the content.

            And load everything else via additive scene loading and then later unload and reload only these additional scenes.

            This leaves the MRTK intact and you can still load, unload and reload your app content.

            The mentioned manager class might look somewhat like

            Source https://stackoverflow.com/questions/65075941

            QUESTION

            MRTK and Vuforia on Hololens
            Asked 2020-Oct-12 at 08:22

            Looking to make an app for Hololens (1st gen) with Vuforia and MRTK. The intent is to have several 3D models be displayed as holograms based on different vumarks. Want to use MRTK to rotate the models using hand gestures and resize them as well.

            Question is about MRTK vs holotoolkit. Which one should I be using. Does one have more features than the other? I understand that MRTK is newer and it used to be known as holotoolkit. Wondering if any features were removed from holotoolkit before it changed to MRTK?

            Which one between MRTK and holotoolkit works better with the Vuforia engine?

            Also, I want to rotate the 3D models along the x axis. Followed this tutorial involving a pre-built sample https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/holograms-211, where user can rotate model on y axis using hand axis. I can't seem to figure out how to do rotation on the x axis.

            ...

            ANSWER

            Answered 2020-Oct-12 at 08:22

            MRTKv2 be always recommended for accelerating cross-platform MR app development in Unity. It re-implements most of the features in HTK and is going to add new functions based on feedback from the developer community. This porting guide shows the difference between they:HTKToMRTKPortingGuide

            For how to make Vuforia work with the MRTK, there is a closed issue that show a workaround to do it: What's the current status of using Vuforia with the MR Toolkit? #1461

            For how to do a rotation on the x-axis, the line transform.Rotate(new Vector3(0, -1 * rotationFactor, 0)); in the GestureAction.cs from the tutorial is the key point. The Transform.Rotate method can rotate GameObjects in a variety of ways and it takes a Vector3 argument that specified the Euler angle in 3 vectors for x, y, and z. So you can do it by exchanging the parameter order of Vector3 instance, such as transform.Rotate(new Vector3(-1 * rotationFactor,0 , 0));

            Source https://stackoverflow.com/questions/64311799

            QUESTION

            How to add custom button in Hologram Play mode in 8th Wall
            Asked 2020-Oct-01 at 18:13

            I am developing 8th wall Hologram project. I want to add my custom button while hologram video is getting played. How to do it?

            ...

            ANSWER

            Answered 2020-Oct-01 at 18:13

            You can add a button using html/css like you would normally.

            Here is an example with a 2D button over the WebAR experience:

            https://www.8thwall.com/8thwall/animation-mixer-aframe

            Source https://stackoverflow.com/questions/63483516

            QUESTION

            Function to sort a JSON object by value
            Asked 2020-Sep-25 at 01:12

            Example of the JSON I'm trying to sort:

            ...

            ANSWER

            Answered 2020-Sep-25 at 00:58

            from lowest to highest:

            Source https://stackoverflow.com/questions/64056317

            QUESTION

            Is it possible to get eBay item description with requests and BeautifulSoup?
            Asked 2020-Aug-22 at 11:46

            I am trying to collect data from shoes on eBay. For every item I want to collect all data including the custom description to build up a database. I have collected all aspects such as price, shipping title etc. with requests and BS4. Unfortunately, the only thing missing is the custom item description.

            This seems to be an event html, which in a browser is loaded automatically, but not with requests and BS4. I would prefer to do it with requests and BS4, as the script is almost ready, and scraping through for example Selenium is much slower. The example I am working on is as follows:

            ...

            ANSWER

            Answered 2020-Aug-22 at 10:40

            It appears the description is within an iframe.

            You need to find the iframe with id desc_ifr and simply make a request to its src.

            This should do what you want (untested):

            requests.get(Nike_shoe.find(id="desc_ifr")["src"])

            Source https://stackoverflow.com/questions/63531321

            QUESTION

            How do you use ArrayFormula with arrays (after aggregation)?
            Asked 2020-Jul-31 at 22:53

            In my example:

            https://docs.google.com/spreadsheets/d/1QQNTw_r9-q-FqVNwUoYklup73niZCFyO0VDUYImP5fo/edit?usp=sharing

            I'm using Google Forms as an eBay clone to sell rare items. Each bid is outputted from the form to the "Data" worksheet and then I have ArrayFormulas set up inside the "Processed" worksheet. The idea is that I want to process the bids so that we filter everything except the items with the highest bids. All data should be automatically updated, hence why I want to use ArrayFormulas.

            My strategy is that in colum A, I first filter all unique items (=unique(filter(Data!A2:A,Data!A2:A<>""))) and end up with:

            • Jurassic Park 6-Pog Hologram Set
            • Princess the Bear TY Beanie Baby
            • Holographic 1st Ed Charizard

            However, then in column B, we have to find the highest bid that corresponds to that unique item, e.g.:

            =IF(ISBLANK(A2),,ArrayFormula(MAX(IF(Data!A2:A=A2,Data!B2:B))))

            However, I don't want to have A2 be a single cell (A2) but an array (A2:A) so that it doesn't have to be manually copied down the rows. Similarly, I also want columns D and E to be automatic as well. Is there any way to achieve this?

            ...

            ANSWER

            Answered 2020-Jul-31 at 13:45

            I did some research and found an answer very similar to what you were looking for. After rearranging the formula slightly to match your sheet, I was able to get this to work: =ArrayFormula(vlookup(query({row(Data!A2:A),sort(Data!A2:C)},"select max(Col1) where Col2 <> '' group by Col2 label max(Col1)''",0),{row(Data!A2:A),sort(Data!A2:D)},{2,3,4,5},0))

            This formula automatically populates product name, highest bid, username, and timestamp. I ran some tests, adding my own random names and values into the data sheet, and the formula worked great.

            Reference: https://webapps.stackexchange.com/a/75637

            Source https://stackoverflow.com/questions/63189802

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install hologram

            Add this line to your application's Gemfile:. If you don't use bundler you can run gem install hologram.
            This will create a hologram_config.yml file (more on this below), starter _header.html and _footer.html files, and starter templates for rendering code examples. You can then tweak the config values and start documenting your css.

            Support

            The documentation assets folder contains the html, css, js and images you'll need for making your style guide look beautiful. Hologram doesn't care too much about what is in here as it is intended to be custom for your style guide.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

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            https://github.com/trulia/hologram.git

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            gh repo clone trulia/hologram

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            git@github.com:trulia/hologram.git

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