controlio | Control your computer through SMS | SMS library

 by   yasyf Ruby Version: Current License: No License

kandi X-RAY | controlio Summary

kandi X-RAY | controlio Summary

controlio is a Ruby library typically used in Messaging, SMS applications. controlio has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Controlio is a simple service which allows you to control your computer via SMS and voice. With one simple registration step, you no longer have to be bound to your clunky machine for on-the-go operations. No more running out of the house, only to remember you forgot to do something on your computer!.
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            kandi-support Support

              controlio has a low active ecosystem.
              It has 9 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              controlio has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of controlio is current.

            kandi-Quality Quality

              controlio has 0 bugs and 0 code smells.

            kandi-Security Security

              controlio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              controlio code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              controlio does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              controlio releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed controlio and discovered the below as its top functions. This is intended to give you an instant insight into controlio implemented functionality, and help decide if they suit your requirements.
            • Create new Settings object
            • Instantiate a new instance of this instance .
            • Runs command
            • generate commands for commands
            • Send a message to the user .
            • Upload a file to the API .
            • upload a file
            • Runs the application .
            Get all kandi verified functions for this library.

            controlio Key Features

            No Key Features are available at this moment for controlio.

            controlio Examples and Code Snippets

            No Code Snippets are available at this moment for controlio.

            Community Discussions

            QUESTION

            Interfacing Arduino with Xbox 360 Controller: Game Control Plus
            Asked 2020-Dec-31 at 00:53

            Recently I've been trying to use a wired Xbox 360 controller to interface with my Arduino Uno (via Processing) that I'm using in a test circuit to control two brushed motors. I came across this video that uses the library to control a single servo motor along with videos made by the library's author. I made a few modifications to the code (from the first link) just to support the two motors, and it works (sort of). The only problem is that it accepts input from my Bluetooth mouse instead of the Xbox controller which are both connected to my laptop's USB ports. I set the text configuration file so that "Button 0" and "Button 2" -which correspond to the A and X buttons respectively- make two pins on the Arduino go high which feed into the bases of two transistors that control the motors. Instead, the left mouse button and scroll wheel button on my Bluetooth mouse controls these outputs.

            I'm a bit confused about why this is happening and I've tried a few different things to resolve the issue. I thought that when creating the configuration file (with a program that comes with the library) I accidentally choose my mouse as the input device, so I made another configuration file just to make sure that this wasn't the case, though I'm not exactly sure what in the configuration file indicates the correct device to use. Maybe I'm missing something extremely obvious, I just know that I need a second set of eyes to look things over for me. If you have experience with this library your help would be much appreciated, thank you.

            /////////////////////////////////////////////////////////////////////////////////////////////////////////

            Configuration File:

            ...

            ANSWER

            Answered 2020-Dec-31 at 00:53

            UPDATE: I was able to fix the problem after looking at some example code provided by the library that I was previously unaware of. In my defense, there is little support for this library and the video that I watched didn't use the line of code that I found in the example. I hope that this benefits someone in the future.

            I ended up changing this:

            Source https://stackoverflow.com/questions/65514034

            QUESTION

            How to control multiple servos with a PS4 Controller using Processing Game Control Plus
            Asked 2020-May-16 at 12:43

            I passed the last 3 days trying to figure this out with my basic programming knowledge and this is what I achieved: Collect data from PS4 controller with a Processing program and send it to Arduino through Serial port being able to control one servo using serial and Game Control Plus libraries.

            Okay, then I shouldn't have more problems? Right? No. I don't have any idea of how I'm going to pass the other 3 analogical axes of the PS4 control and make Arduino get them and split into variables to control the other servos.

            I'm going to share my 2 codes:

            ...

            ANSWER

            Answered 2020-May-16 at 12:43

            It's a bit confusing what you're trying to do, but from what I can gather the confusion is around serial communication.

            here's how I understand how the communication works with your current code and a few issues with that:

            1. Truncation

            You're writing px which is mapped to the sketch dimensions (which I can't see anywhere, so guessing it's the default 100x100 ?).

            If the dimensions are bigger than 255 this may be a problem.

            Even through Processing Serial write(int) takes an int, behind the scenes it's using jssc.Serial.writeInt() which takes a value from 0 to 255. (Essentially it writes a single byte, but within 0-255 range, where as the byte type in Processing java is from -127 to 128).

            If you want to send values greater than 255 you would need to split them into individual bytes. (see the ARGB value split example using bit shifting and AND masking and using OR to put the individual bytes together into a multiple byte integer)

            2. Repetition

            px is sent again in the for loop: myPort.write(lista[i]); The code is commented anyway, but it's something to be mindful of. Personally I make new simple test sketches solving individual simple problems instead of large unused blocks which make the code harder to read/navigate and ultimately debug. I encourage you to split the bigger problem into multiple simpler single problems, and solving one at a time.

            3. Data termination

            The commented code attempts to send 4 integers, but there is no way for Arduino to know in which order the data arrives. If anything goes wrong it will be very hard to tell what's the order.

            There are multiple ways to do this. Ideally you would write a communication protocol. (and there are many resources on this topic.)

            It sounds like a fun project to learn about working with bits/bytes/byte arrays and putting together a communication protocol from scratch with some form of data verification (checksum / CRC / etc.)

            If you're tight on time and you simply want to drive a servo without worrying too much about reliably sending multiple (potentially) large values over serial I recommend trying Firmata Processing

            You would need to flash the Firmata firmware to your Arduino then use the Firmata Processing library to connect to the serial port (with the correct baud rate) and call arduino.servoWrite() as required. See the library's arduino_servo example as well.

            Based on your comment on mapped values between 0 -> 100, you could use repurpose the SerialEvent example using any other character > 100 to differentiate data from the string terminator char. Bare in mind you wil be loosing precision:

            1. getValue() returns a float which has 32bit precision
            2. You could in theory use the same technique with 0-254 (using 255 as the terminator character). 0-100 range uses 6 bits

            Here is a rough example of what might look like in code, taking into account the code has not been tested with actual devices:

            Processing:

            Source https://stackoverflow.com/questions/60780550

            QUESTION

            Controlling Servos with Firmata and Game Control Plus
            Asked 2020-Mar-27 at 07:02

            Good Night, My Arduino has the example program of Firmata running on it, StandardFirmata, and I made a program in Processing using Firmata and a library called Game Control Plus. My program takes the values ​​of the PS4 joystick and converts them into numbers that the Firmata passes as commands to the Arduino and everything seems to work well, however, for some reason, the left and right servo motors do not perform numbers under 90 and even sometimes they stop when executing movements. First thing I thought was that the engines were forcing or that the program was sending the wrong values, so I made a simple Arduino program for the servo and they can execute values ​​under 90, and I also did the processing print on the screen the values ​​he was passing and the values ​​are going correctly. Anyway, I will leave the code and the wiring diagram I made below. I hope someone can help me solve this mystery.

            ...

            ANSWER

            Answered 2020-Mar-27 at 07:02

            The answer might be:
            Timer1:
            Timer1 is a 16bit timer.
            In the Arduino world the Servo library uses timer1 on Arduino Uno
            Pins 9 and 10: controlled by timer1
            since firmata is a complex program relying on timers and interupts this might be the cause as you attach

            Source https://stackoverflow.com/questions/60859580

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install controlio

            Install the gem with gem install controlio. Run the setup with controlio-setup. Once you're set up, you can launch the client at any point with controlio, or controlio-daemon to automatically background it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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