lightbeam | Lightbeam has moved and now lives in the Wasmtime | Binary Executable Format library

 by   CraneStation Rust Version: Current License: Apache-2.0

kandi X-RAY | lightbeam Summary

kandi X-RAY | lightbeam Summary

lightbeam is a Rust library typically used in Programming Style, Binary Executable Format applications. lightbeam has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The Lightbeam JIT has moved, and is now part of the Wasmtime repository!.
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              lightbeam has a low active ecosystem.
              It has 251 star(s) with 15 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 9 have been closed. On average issues are closed in 42 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of lightbeam is current.

            kandi-Quality Quality

              lightbeam has no bugs reported.

            kandi-Security Security

              lightbeam has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              lightbeam is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              lightbeam releases are not available. You will need to build from source code and install.

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            lightbeam Key Features

            No Key Features are available at this moment for lightbeam.

            lightbeam Examples and Code Snippets

            No Code Snippets are available at this moment for lightbeam.

            Community Discussions

            QUESTION

            StackOverflowException when reflecting a Raycast2D
            Asked 2021-Jun-09 at 15:00

            I'm trying to make a simple puzzle system for a game involving beams of light and mirrors in Unity. The light beams are created using an empty GameObject that casts a Raycast2D and uses a LineRenderer to display the beam. When a beam collides with a mirror object I simply use Vector2.Reflect to calculate the new direction.

            The implementation works fine when the mirrors are static. When I try to move them around in-game, it causes random stack overflow errors, and there doesn't seem to be a pattern. Here's an example of a working mirror setup:

            Here's what happens when I try to move a mirror:

            I'm guessing it's due to the mirror somehow reflecting the beam back and causing an infinite reflection loop, but I'm not sure why that would happen.

            Relevant code:

            ...

            ANSWER

            Answered 2021-Jun-09 at 11:15

            If the condition if(hit.collider.gameObject.tag == "Mirror") is not met, you are doing a lightPoints.Add(hit.point); and upadting the beam, adding points to the LineRenderer component position array also. That does not seem a good idea, as presumably you will get to the point when the ray does not hit anymore. As is, once you get to that point you keep on adding points, leading to the stack overflow.

            I would add some safegard condition, where you stop adding points to your lists/arrays if you dont hit a gamobject of interest, maybe a determined ray length, or a condition that avoids the point to be added if the ray does not hit.

            I checked the line of the error you are having in the script itself with not very revaling info. But you got the script there in case that helps.

            Source https://stackoverflow.com/questions/67900862

            QUESTION

            Understanding hierarchy of tracking requests through Chrome dev tools
            Asked 2017-Jul-27 at 19:18

            I would like to understand better tracking requests and responses, such as actions on cookies, cache, etc (read, write, update).

            Compared to other tools, like Lightbeam, I am particularly interested in understanding who is 3rd party to whom. So I want to understand the hierarchy of requests (this one triggers this other one).

            I have tried using Chrome dev tools to understand this, but haven't quite figured it out. Is there a way to do that?

            ...

            ANSWER

            Answered 2017-Jul-27 at 19:18

            Hold Shift while hovering over a request to view its initiator and dependencies.

            See View initiator and dependencies.

            Of course, the Initiator column in the Network panel's table also tells you a request's initiator.

            Source https://stackoverflow.com/questions/45354459

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install lightbeam

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/CraneStation/lightbeam.git

          • CLI

            gh repo clone CraneStation/lightbeam

          • sshUrl

            git@github.com:CraneStation/lightbeam.git

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