Riven | Riot API Library for Rust | REST library
kandi X-RAY | Riven Summary
kandi X-RAY | Riven Summary
Rust Library for the Riot Games API. Riven's goals are speed, reliability, and maintainability. Riven handles rate limits and large requests with ease. Data structs and endpoints are automatically generated from the Riot API Reference (Swagger).
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Riven
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Riven Examples and Code Snippets
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Trending Discussions on Riven
QUESTION
[EDIT] Solved, see below for solution.
I am trying to generate a height map using Perlin Noise, but am having trouble with generating truly unique maps. That is, each one is a minor variation of all the others. Two examples are below:
And here is my code (most was just copied and pasted from Ken Perlin's implementation, though adapted for 2D):
...ANSWER
Answered 2022-Jan-27 at 02:26With some help from a friend of mine, I resolved the problem. Because I was using the same PERMUTATION array each generation cycle, the noise calculation was using the same base values each time. To fix this, I made a method permute()
that filled PERMUTATION with the numbers 0 to 255 in a random, non-repeating order. I changed the instantiation of PERMUTATION to just be a new int[].
QUESTION
Sup, hope you're all ok. For some reason in my java code when I press a key (while that works) my ActionListener is asking me to keep the Timer to start otherwise the condition that would draw a rectangle and show the JLabel simple doesn't run because the actionListener can't call it.
Here is the working code.
...ANSWER
Answered 2022-Jan-15 at 13:57You appear to be asking why code within an ActionListener is never called unless you turn on a Swing Timer.
The reason is, the Swing library is an event-driven GUI library, and this library has listener classes that when wired into your code properly, have call-back methods that are called in response to events that occur while the program is running, such as KeyListeners that are called only when a keypress occurs.
The same is true for ActionListeners. Their code is only called when the listener is attached to an event generator, and that generator generates an event. For an ActionListener the event generator may be a JButton (via addActionListener
) and then the listener code is called when the JButton has been pressed, or it can be attached to a Swing Timer, and when the Timer is started this generates an event that repeats every timer-delay milliseconds until the timer stops.
Other issues with your code:
- Always call the super's paintComponent method within your override. Otherwise housekeeping painting, such as cleaning of dirty pixels, is not done
- Never delete a Graphics object given to you by the JVM, such as you are doing, since this breaks the painting chain. Only delete one that you yourself have created.
- Your paintComponent method does more than it should, as it calls the
paintDBG(...)
method which changes the state of JLabel's visibility. That state change should go in the timer's ActionListener and not in the painting method.
QUESTION
Im a streamer and new to python if anyone can helpo me sort this out ill be super greatful!
...ANSWER
Answered 2020-Aug-26 at 17:23You used the wrong variable:
QUESTION
I want to create a Azure SDK BlobClient
knowing the blob Uri. I can do it like that :
ANSWER
Answered 2020-Jun-16 at 13:58Kind of hacky solution but you can try something like this:
QUESTION
(Complete noob here, appologies if I'm unclear!) I have been using Riot Games' API to get information of a players stats on specific characters in a game. I used Json2CSharp in order to create the following data object.
...ANSWER
Answered 2020-Jan-13 at 22:53As described in the comments you need to define a single class that represents all of the Champions. In the example below I have simply renamed the Ziggs
class in your question to Champion
:
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Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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