Riven | Riot API Library for Rust | REST library

 by   MingweiSamuel Rust Version: v1.10.3 License: MIT

kandi X-RAY | Riven Summary

kandi X-RAY | Riven Summary

Riven is a Rust library typically used in Web Services, REST applications. Riven has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Rust Library for the Riot Games API. Riven's goals are speed, reliability, and maintainability. Riven handles rate limits and large requests with ease. Data structs and endpoints are automatically generated from the Riot API Reference (Swagger).
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            kandi-support Support

              Riven has a low active ecosystem.
              It has 84 star(s) with 8 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 32 have been closed. On average issues are closed in 73 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Riven is v1.10.3

            kandi-Quality Quality

              Riven has no bugs reported.

            kandi-Security Security

              Riven has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Riven is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Riven releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Riven Key Features

            No Key Features are available at this moment for Riven.

            Riven Examples and Code Snippets

            No Code Snippets are available at this moment for Riven.

            Community Discussions

            QUESTION

            Java Perlin Noise height map generation lacks desired randomness
            Asked 2022-Jan-27 at 02:26

            [EDIT] Solved, see below for solution.

            I am trying to generate a height map using Perlin Noise, but am having trouble with generating truly unique maps. That is, each one is a minor variation of all the others. Two examples are below:

            And here is my code (most was just copied and pasted from Ken Perlin's implementation, though adapted for 2D):

            ...

            ANSWER

            Answered 2022-Jan-27 at 02:26

            With some help from a friend of mine, I resolved the problem. Because I was using the same PERMUTATION array each generation cycle, the noise calculation was using the same base values each time. To fix this, I made a method permute() that filled PERMUTATION with the numbers 0 to 255 in a random, non-repeating order. I changed the instantiation of PERMUTATION to just be a new int[].

            Source https://stackoverflow.com/questions/70674411

            QUESTION

            actionPerformed only runs when a Timer starts
            Asked 2022-Jan-15 at 14:37

            Sup, hope you're all ok. For some reason in my java code when I press a key (while that works) my ActionListener is asking me to keep the Timer to start otherwise the condition that would draw a rectangle and show the JLabel simple doesn't run because the actionListener can't call it.

            Here is the working code.

            ...

            ANSWER

            Answered 2022-Jan-15 at 13:57

            You appear to be asking why code within an ActionListener is never called unless you turn on a Swing Timer.

            The reason is, the Swing library is an event-driven GUI library, and this library has listener classes that when wired into your code properly, have call-back methods that are called in response to events that occur while the program is running, such as KeyListeners that are called only when a keypress occurs.

            The same is true for ActionListeners. Their code is only called when the listener is attached to an event generator, and that generator generates an event. For an ActionListener the event generator may be a JButton (via addActionListener) and then the listener code is called when the JButton has been pressed, or it can be attached to a Swing Timer, and when the Timer is started this generates an event that repeats every timer-delay milliseconds until the timer stops.

            Other issues with your code:

            • Always call the super's paintComponent method within your override. Otherwise housekeeping painting, such as cleaning of dirty pixels, is not done
            • Never delete a Graphics object given to you by the JVM, such as you are doing, since this breaks the painting chain. Only delete one that you yourself have created.
            • Your paintComponent method does more than it should, as it calls the paintDBG(...) method which changes the state of JLabel's visibility. That state change should go in the timer's ActionListener and not in the painting method.

            Source https://stackoverflow.com/questions/70721691

            QUESTION

            AttributeError: 'function' object has no attribute 'grid'
            Asked 2020-Aug-27 at 23:57

            Im a streamer and new to python if anyone can helpo me sort this out ill be super greatful!

            ...

            ANSWER

            Answered 2020-Aug-26 at 17:23

            You used the wrong variable:

            Source https://stackoverflow.com/questions/63602635

            QUESTION

            Creating Azure BlobClient from Uri and connection string
            Asked 2020-Jun-16 at 13:58

            I want to create a Azure SDK BlobClient knowing the blob Uri. I can do it like that :

            ...

            ANSWER

            Answered 2020-Jun-16 at 13:58

            Kind of hacky solution but you can try something like this:

            Source https://stackoverflow.com/questions/62409830

            QUESTION

            How to iterate through object containing other object types in C#
            Asked 2020-Jan-13 at 22:53

            (Complete noob here, appologies if I'm unclear!) I have been using Riot Games' API to get information of a players stats on specific characters in a game. I used Json2CSharp in order to create the following data object.

            ...

            ANSWER

            Answered 2020-Jan-13 at 22:53

            As described in the comments you need to define a single class that represents all of the Champions. In the example below I have simply renamed the Ziggs class in your question to Champion:

            Source https://stackoverflow.com/questions/59724501

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Riven

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/MingweiSamuel/Riven.git

          • CLI

            gh repo clone MingweiSamuel/Riven

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            git@github.com:MingweiSamuel/Riven.git

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