ogg | Ogg container decoder and encoder written in pure Rust | Messaging library
kandi X-RAY | ogg Summary
kandi X-RAY | ogg Summary
An Ogg decoder and encoder. Implements the xiph.org Ogg spec in pure Rust. If the async feature is disabled, Version 1.27.0 of Rust is the minimum supported one. Note: .ogg files are vorbis encoded audio files embedded into an Ogg transport stream. There is no extra support for vorbis codec decoding or encoding in this crate, so you need additional functionality in order to decode them. For example, you can use the lewton crate. Also note that the encoder part of the Crate isn't as well tested as the decoder part, in fact it was only written in order to write compact testing code for the decoder.
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QUESTION
I'm using glutin
and so have a move closure for my program's main loop and I'm trying to play an audio file with the rodio
crate. With the following code everything works and I get one beep every time the program loops:
ANSWER
Answered 2021-Jun-15 at 16:27Basically, the problem at hand is that rodio::Decoder::new
consumes the value which it reads from (well, actually it is already consumed by BufReader::new
). So, if you have a loop or a closure that can be called multiple times, you have to come up with a fresh value each time. This what File::open
does in your first code snipped.
In your second code snipped, you only create a File
once, and then try to consume it multiple times, which Rust's ownership concept prevents you from doing.
Also notice, that using reference is sadly not really an option with rodio
since the decoders must be 'static
(see for instance the Sink::append
trait bound on S
).
If you think your file system is a bit slow, and you want to optimize this, then you might actually want to read the entire file up-front (which File::open
doesn't do). Doing this should also provide you with a buffer (e.g. a Vec
) that you can clone, and thus allows to repeatedly create fresh values that can be consumed by the Decoder
. Here is an example doing this:
QUESTION
I have a Nuxt-based gsap (greensock) animation, where I'm trying to start that animation only when an audio track that I'm loading is available.
The HTML for the audio:
...ANSWER
Answered 2021-Jun-11 at 14:56Does this answer help: https://stackoverflow.com/a/6313040/8816585
Also, if you want to be sure that this is an eventListener issue, you could load your page and then aim towards your browser devtools to send this into the console and see if narration.play()
is playing or not.
That way you will be sure if it's because it has not loaded yet or if it's another issue.
QUESTION
I have been using FFmpeg Android for a music app I'm working on. I built a custom audio engine from stratch with C++ and FFmpeg and it works amazing and it fulfilled all my needs. However, Due to FFmpeg being Lgpl lisence, it seems to me after some researching it is not possible to use a lgpl lisence due to app stores policy. Im not a lawyer or have the money to hire a lawyer for a commercial advise. So I am thinking to replace ffmpeg with another audio decoder, processor library. I am planning to feed the custom decoded data to audio devices through Apples core audio library.
Here are my needs:
- Need to decode ogg files
- Need to encode pcm data as aac file
- Need to add post process FX to decoded data such as low pass filter etc
So what I am asking for is an answer to one of the following:
- Could FFmpeg really not be used in app store due to lgpl static linking issues? (I looked at the most famous apps that use FFmpeg on Android, all of them does not use FFmpeg on IOS)
- If I were to use another library for FFmpeg what is the best alternative to work with? Did anyone actually had experienced the same situation that I am in?
I also tried using AudioKit but it has a critical problem that does not meet with my requirement so I dropped it.
I am looking for advice here. Thanks!
...ANSWER
Answered 2021-Jun-09 at 01:33Need to decode ogg files
You can use this public domain Ogg vorbis decoder.
Need to encode pcm data as aac file
You can do that with Apple's Audio Converter APIs.
Need to add post process FX to decoded data such as low pass filter etc`
- If all you need is a couple of DSP algorithms, you can look at Musicdsp.org, which includes a collection of algorithms from the Music-DSP mailing list, such as low-pass filters, etc.
- STK includes several audio DSP algorithms in C++, and has a permissive license.
- This repository offers several implementations of the Moog Ladder filter, most of them are closed-source friendly.
QUESTION
I am recording and sending audio via a website. For that purpose I use the MediaRecorder API.
There are no issues when using the site on desktop or Android devices and according to the MediaRecorder documentation, since a release in September 2020, iOS 14 should be supported as well.
The MediaRecorder is instantiated like this:
...ANSWER
Answered 2021-Jun-07 at 17:33It turns out video/mp4
works with iOS. It can be used for audio-only as well, even though it says video.
Since other browsers don't support video/mp4
, a try/catch with the video/mp4
as a fallback can be used, which results in the following solution:
QUESTION
I want to be able to have a video as the visual, and I want the video to be muted and have a YouTube video be the audio for it. This is what I have:
...ANSWER
Answered 2021-Jun-03 at 21:37This should point you in the right direction: YouTube iframe API: how do I control an iframe player that's already in the HTML? -- specifically the chosen answer's JSFiddle.
By gaining control of the iframe youtube player, you can simply make the iframe invisible and link the pause button to both your video and the youtube video.
EDIT: Per request, I have clarified... again :)
https://jsfiddle.net/ericpool/yrkpem4a/11/
Here is the editted JSFiddle that should show you how this is possible. Namely, I have added event listeners to the play pause function of the player to connect with the callPlayer function:
QUESTION
Is there a way to get the total number of pcm samples inside an ogg file containing opus audio using libogg and libopus?
Thanks,
...ANSWER
Answered 2021-Jun-03 at 13:20I made a similar modification to opus-tools' opusinfo
command:
QUESTION
I made a custom hook for my player like this
...ANSWER
Answered 2021-May-30 at 13:30If you use setVolume in PlayerButton component, it will trigger the useEffect in PlayerButton.
It will not trigger the useEffect if you are using setVolume in a different component.
Do two components using the same Hook share state? No. Custom Hooks are a mechanism to reuse stateful logic (such as setting up a subscription and remembering the current value), but every time you use a custom Hook, all state and effects inside of it are fully isolated.
How does a custom Hook get isolated state? Each call to a Hook gets isolated state. Because we call useFriendStatus directly, from React’s point of view our component just calls useState and useEffect. And as we learned earlier, we can call useState and useEffect many times in one component, and they will be completely independent.
https://reactjs.org/docs/hooks-custom.html
If you want 2 components to share state, you need to use redux or useContext to manage the state in a store.
https://reactjs.org/docs/hooks-reference.html#usecontext
Example use of useContext and Provider.
QUESTION
I am learning C programming from "Learn c the hard way by Zed Shaw". He asks the learner to try and break their own code.
So I tried the following C code and thought printing more values that I gave argv will break it but it did not until later.
...ANSWER
Answered 2021-May-30 at 09:48A segmentation fault happens when the code try to access a memory region that is not available.
Accessing an array out of bounds doesn't means that the memory before or after the area occupied by the array is not available: The compiler or the runtime usually put all varibales or data in general in a given block of memory. If your array is the last item of such a memory block, the accessing it with a to big index will produce a Segmentaion Fault but is the array is in the middle of the memory block, you will just access memory used for other data, giving unexpected result and undefined behavior.
If the array (In may example, but valid for anything) is written, accessing available memory will not produce a segmentation fault but will overwrite something else. It may produce unexpected results or crash or segmentation fault later! This kind of bug is frequently very difficult to find because the unexpected result/behavior looks completely independent of the root cause.
QUESTION
I'm trying to start an audio whenever a user clicks on the page (since autoplay doesn't work anymore on most browsers), and I've managed to do so by using an eventlistener on ngOnInit which works fine on the first click. My problem is that when I click multiple times the audio starts playing multiple times, so I'd need to remove the listener from it. I've tried a basic solution like using the once: true
flag or removing the listener after the audio played, but with no success. This is the code snippet I'm using:
ANSWER
Answered 2021-May-24 at 12:26I think what you need is a debounce method to not delay your functions calls when called multiple times :
QUESTION
I have below scenarios of $html contents. I want to check if html content is start with a media (image or video, iframe) without any text content like 3rd scenario.
//no contetn between first p tag and image tag
...ANSWER
Answered 2021-May-23 at 19:52It is not entirely clear which element you are trying to locate (the p, the img, or the video) or if you are just expecting the XPath to select nothing if it fails your requirement thus it doesn't matter what is selected when it meets the requirement.
If selecting the p is acceptable, then this kind of approach should work.
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