MACs | Message authentication code algorithms written in pure Rust | Authentication library

 by   RustCrypto Rust Version: belt-mac-v0.1.0 License: No License

kandi X-RAY | MACs Summary

kandi X-RAY | MACs Summary

MACs is a Rust library typically used in Security, Authentication applications. MACs has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Collection of Message Authentication Code (MAC) algorithms written in pure Rust.
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            kandi-support Support

              MACs has a low active ecosystem.
              It has 179 star(s) with 25 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 17 have been closed. On average issues are closed in 84 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of MACs is belt-mac-v0.1.0

            kandi-Quality Quality

              MACs has no bugs reported.

            kandi-Security Security

              MACs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MACs does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MACs releases are not available. You will need to build from source code and install.

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            MACs Key Features

            No Key Features are available at this moment for MACs.

            MACs Examples and Code Snippets

            No Code Snippets are available at this moment for MACs.

            Community Discussions

            QUESTION

            I need to get a specific value in html with beautiful soup
            Asked 2021-Jun-15 at 22:21

            maybe you guys here can help. i’m trying to get a token in a script on a website with python beautiful soup but i’m stuck at one part. the request i make is

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:46

            You need access throught JSON, there has an option:

            Source https://stackoverflow.com/questions/67993780

            QUESTION

            How to remove VIM as my Mac editor vs sublime
            Asked 2021-Jun-15 at 06:57

            How to remove VIM (completely) and change my mac command line editor to sublime?

            I've spent the last three hours reading the same links on "how to remove VIM" only to get "how to remove MacVIM and reinstall it fresh" Or "How to remove Vim so I can reinstall it on Ubuntu"

            My old laptop was fortunate to have a friend remove it but my new machine still has it installed.

            I wish VIM would die in "words redacted to excessive profanity" dumpster fire while a hobo "words redacted to excessive profanity" to put out the fire

            I've lost way too many hours trying to learn that outdated neckbeard elvish piece of UX trash so I want it gone. No, I'm not touching emacs.

            Please tell me there is a way I can switch to sublime or am I permanently cursed to have this confusing black screen of death pop up when I try to git push or git tag stuff?

            My original goal was to tag a git and push it but vim comes up and I can't figure out how to speak elvish.

            I've been using PyCharm for a few years and love the interface but I need to dig deeper and a TDD Django book for class uses the terminal, it wants me to git -a "comments" so I need your advice.

            So now I can't learn TDD Django because vim, MacVim and eMacs users flood the internet but I can't remove it nor figure out how to work it.

            I've tried brew uninstall macvim which doesn't work because I have vim not macvim

            I also tried sudo uninstall vim no luck as this is zsh mac not ubuntu

            I tried brew uninstall vim to get No available formula or cask with the name "vim"

            I've searched SO five times and keep getting the same links. Alternates I've tried brew uninstall ruby vim

            per this post https://superuser.com/questions/1096438/brew-upgrade-broke-vim-on-os-x-dyld-library-not-loaded I tried, no luck.

            ...

            ANSWER

            Answered 2021-Jun-14 at 21:41

            You don't have to remove Vim from your machine. Instead, tell your system and your tools to use Sublime Text as default editor. After you have followed that tutorial, which I must point out is part of Sublime Text's documentation, you should have a system-wide subl command that you can use instead of vim. For that, you need to add those lines to your shell configuration file:

            Source https://stackoverflow.com/questions/67977280

            QUESTION

            Xcode error 'building for iOS Simulator, but linking in dylib built for iOS .. for architecture arm64' from Apple Silicon M1 Mac
            Asked 2021-Jun-14 at 09:55

            I have an app which compiles and runs fine in older Macs with Intel processors in physical devices & iOS simulators.

            The same app also compiles and runs fine from newer Apple Silicon Mac with M1 processor with physical iPhone devices, but, it refuse to be compiled for iOS simulator.

            Without simulator support, debugging turn around time gets gets really long so I am trying to solve this issue. Not to mention Xcode preview feature isn't working either which is annoying.

            The first error that I encountered without making any changes (but moved from Intel Mac to M1 Mac) is like below.

            building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64

            The Cocoapods library that I am using is GoogleWebRTC, and according to its doc, arm64 should be supported so I am baffled why above error is getting thrown. As I have said before, it compiles fine in real device which I believe is running on arm64.

            According to the doc..

            This pod contains the WebRTC iOS SDK in binary form. It is a dynamic library that contains the armv7, arm64 and x86_64 slices. Bitcode is not supported. Our currently provided API’s are Objective C only.

            I searched online and it appears there appears to be 2 workarounds for this issue.

            1. The first one is by adding arm64 to Excluded Architectures
            2. The second option is to mark Build Active Architecture Only for Release build.

            I don't exactly understand if above are necessary even when I am compiling my app on M1 Mac which is running under arm64 architecture, because the solution seems to be applicable only for for Intel Mac which does not support arm64 simulator, as for Intel Mac, simulators might have been running in x86_64, not with arm64, so solution #1 is not applicable in my case.

            When I adapt the second change only, nothing really changes and the same error is thrown.

            When I make both changes and tried building, I now get the following 2nd error during build. (not really 100% sure if I solved the 1st error / I might have introduced 2nd error in addition to 1st by adapting two changes)

            Could not find module 'Lottie' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator

            The second library that I am using is lottie-ios and I am pulling this in with a swift package manager. I guess what is happening is that because I excluded arm64 in build setting for iOS simulator, Xcode is attempting to run my app in x86_64. However, library is not supported running in x86_64 for some reason, and is throwing an error. I don't have much insights into what dictates whether or not library can run in x86_64 or arm64 so I couldn't dig to investigate this issue.

            My weak conclusion is that GoogleWebRTC cannot be compiled to run in iOS simulator with arm64 for some reason (unlike what its doc says), and lottie-ios cannot be compiled to run in iOS simulator with x86_64. So I cannot use them both in this case.

            Q1. I want to know what kind of changes I can make to resolve this issue...

            The app compiles and runs perfectly in both device & simulator when compiled from Intel Mac. The app compiles and runs fine in device when compiled from Apple Silicon Mac. It is just that app refuse to be compiled and run in iOS simulator from Apple Silicon Mac, and I cannot seem to figure out why.

            Q2. If there is no solution available, I want to understand why this is happening in the first place.

            I really wish not to buy old Intel Mac again just to make things work in simulator.

            ...

            ANSWER

            Answered 2021-Mar-27 at 20:15

            Answering my own question in a hope to help others who are having similar problems. (and until a good answer is added from another user)

            I found out that GoogleWebRTC actually requires its source to be compiled with x64 based on its source depo.

            For builds targeting iOS devices, this should be set to either "arm" or "arm64", depending on the architecture of the device. For builds to run in the simulator, this should be set to "x64".

            https://webrtc.github.io/webrtc-org/native-code/ios/

            This must be why I was getting the following error.

            building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64

            Please correct me if I am wrong, but by default, it seems that Xcode running in Apple M1 silicon seems to launch iOS simulator with arm arch type. Since my app did run fine on simulators in Intel Mac, I did the following as a workaround for now.

            1. Quit Xcode.
            2. Go to Finder and open Application Folder.
            3. Right click on Xcode application, select Get Info
            4. In the "Xcode Info Window" check on Open using Rosetta.
            5. Open Xcode and try running again.

            That was all I needed to do to make my app, which relies on a library that is not yet fully supported on arm simulator, work again. (I believe launching Xcode in Rosetta mode runs simulator in x86 as well..?? which explains why things are working after making the above change)

            A lot of online sources (often posted before M1 Mac launch on Nov/2020) talks about "add arm64 to Excluded Architectures", but that solution seems to be only applicable to Intel Mac, and not M1 Mac, as I did not need to make that change to make things work again.

            Of course, running Xcode in Rosetta mode is not a permanent solution, and Xcode slows down lil bit, but it is an interim solution that gets things going in case one of libraries that you are using is not runnable in arm64 simulator.. yet.

            Source https://stackoverflow.com/questions/65978359

            QUESTION

            Esp8266 WiFi STA cannot see Esp32 WiFi AP network, why?
            Asked 2021-Jun-14 at 07:45

            Started to develop a wiresless 'cable' solution (with websockets) between two ESPs, a wireless serial 'cable' between computer and a serial device to mimick a direct wired connection. Was working great however just accidentally fried one of the ESPs (short a serial cable connection to higher voltage - sigh) when testing. Replaced one of the ESP32s with an ESP8266. Suspect this should work however it did not.

            The problem is the ESP8266 (client) cannot find the network of the ESP32 (server). Why it doesn't work? My computer can see the server and can connect. Fried ESP32 the same, no problem.

            Tried the WiFiScan demo on the ESP8266 and can detect all other WiFi SSIDs/MACs in neighborhood however cannot detect the ESP32 server it's SSID/MAC.

            Why it doesn't work? What is the difference and how can I solve this?

            ESP32 - code of the server

            ...

            ANSWER

            Answered 2021-Jun-14 at 07:45

            WiFi channels 12-14 are not used in some countries (e.g. US). Perhaps the ESP32 AP picked one of those channels, and ESP8266 is configured by default with settings from a country which doesn't allow them. Set the AP channel to some reasonably safe value in range 1-11.

            I can see that the default channel should be 1, but I'd suggest experimenting with it, perhaps setting it to 6:

            Source https://stackoverflow.com/questions/67963133

            QUESTION

            OpenLayers VectorLayers skewed from map element
            Asked 2021-Jun-01 at 15:15

            All layers in my web application work except vectorlayers.

            If i add a draw feature, a GeoJSON layer or a pure VectorLayer to my map, they show up skewed from the map element itself. Upon inspection we can see that the canvas that is apparently used for vectorlayers, does not abide by the map elements actual location.

            The issue only exists on certain devices without any logical connection. it exists on some macs, some windows 10 machines but not others.

            i was hoping someone here could point me in the right direction as to what i should start looking at in order to fix this issue.

            vector layer off

            skewed canvas

            ...

            ANSWER

            Answered 2021-Jun-01 at 15:15

            You might see the same problem in some of the examples such as https://openlayers.org/en/latest/examples/select-features.html with older browsers on some devices. It is related to the pixel ratio (which can be the device or browser zoom). Setting pixelRatio: 1 in the map options should fix it (but that would not allow best quality on devices which don't have the problem).

            Source https://stackoverflow.com/questions/67736323

            QUESTION

            ModuleNotFound Python
            Asked 2021-May-31 at 21:10

            In my Macs Terminal I'm not able to use Python packages as I get a ModuleNotFound error. This is not the case in VS code, as I tried all kinds of things, including a venv based from a tutorial, and it seemed to work.

            When I run pip install requests I get the following:

            • Requirement already satisfied: requests in /Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages (2.25.1)
            • Requirement already satisfied: chardet<5,>=3.0.2 in /Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages (from requests) (4.0.0)
            • Requirement already satisfied: urllib3<1.27,>=1.21.1 in /Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages (from requests) (1.26.5)
            • Requirement already satisfied: idna<3,>=2.5 in /Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages (from requests) (2.10)
            • Requirement already satisfied: certifi>=2017.4.17 in /Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages (from requests) (2020.12.5)

            When I run python --version I get Python 3.9.5

            I've spend hours now trying to get this "environment" up and correctly running, but with not much success.

            ...

            ANSWER

            Answered 2021-May-31 at 21:10

            The problem is that you have multiple Python versions installed. One possibly from the official Python website, and one through Homebrew (I'm guessing a bit). These interfere somewhat.

            Here's the thing though: the "official" one didn't not install the standard python alias. It only installed the more explicit python3 command. Oddly (and confusingly) enough, it did install pip, probably alongside pip3.

            When you type python, the shell will find the one installed by Homebrew; the other one doesn't not exist. When you explicitly type python3, you'll get the correct one. It looks like your PATH environment variable is set up to have the "official" installation come first, and then the Homebrew one.

            So, best and easiest is to simply use python3 explicitly.

            You could attempt to uninstall the Homebrew one in /usr/local/ if you want to and don't think you need it.

            You could also tinker inside the /Library/Frameworks/Python.framework/Versions/3.9/bin and make an alias for python, but I wouldn't recommend it, unless you become more familiar with the shell, Python installations and your system. And after all, it's only one character more to type currently.

            Source https://stackoverflow.com/questions/67779792

            QUESTION

            Bash - Looping Through the File
            Asked 2021-May-28 at 18:19

            I am trying to run a simple loop through all files script but it's giving me a not spected result.

            I'm using a user config file to loop content (example.conf).

            ...

            ANSWER

            Answered 2021-May-28 at 18:19

            Nested loops give you the cartesian product. You need just one loop that reads all fields in a line at once:

            Source https://stackoverflow.com/questions/67743738

            QUESTION

            Getting "Oops, unhandled type 3 ('unimplemented')" while connecting SSH ipmi via Paramiko
            Asked 2021-May-28 at 09:25

            I have a problem connecting to the ipmi server via paramiko in this code:

            ...

            ANSWER

            Answered 2021-May-26 at 08:45

            Your server/device seems to require some dummy keyboard interactive authentication:

            Source https://stackoverflow.com/questions/67685977

            QUESTION

            How to run sklearn library with native tensorflow on m1 mac
            Asked 2021-May-27 at 07:21

            I have installed TensorFlow using a virtual environment running python 3.8 as described by Apple. This should theoretically run natively and utilise the GPU. I tried installing TensorFlow using miniforge last time and it was not able to use the GPU as miniforge uses python 3.9 and Tensorflow for m1 macs currently require python 3.8.

            On sklearns website, the only way to install sklearn libraries currently is by using conda install sklearn which is through miniforge.

            Is there a way to install sklearn on a tensorflow environment created using

            ...

            ANSWER

            Answered 2021-May-27 at 07:21

            Hi and welcome to SO :)

            I'm a pip/virtualvenv user, so I had to fix my venv to work with my M1 mac using the conda/miniforge, without switching to conda's venv. So, I believe this should work for you as well:

            Source https://stackoverflow.com/questions/67680687

            QUESTION

            How to run separate instances of a Python Telegram Bot?
            Asked 2021-May-20 at 13:10

            Currently, I have created a Python bot with buttons that can be pressed to add orders to a list of orders, as shown below:

            Sample of the Telebot's Buttons and the List

            My bot is in separate chat groups, Chat 1 and Chat 2. When I press a button to add the order in Chat 1, the order is also added in Chat 2.

            How do I separate the instances of the bot such that adding orders in Chat 1 does not affect the order list of Chat 2?

            Code for the data:

            ...

            ANSWER

            Answered 2021-May-20 at 13:02

            You can use this code:

            Source https://stackoverflow.com/questions/67620254

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MACs

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/RustCrypto/MACs.git

          • CLI

            gh repo clone RustCrypto/MACs

          • sshUrl

            git@github.com:RustCrypto/MACs.git

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