crossterm | Cross platform terminal library rust | Command Line Interface library
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kandi X-RAY | crossterm Summary
Cross platform terminal library rust
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QUESTION
Good evening!
I'm trying to write a very simple terminal application that draws two textboxes on screen, accepting input on one and showing output on the other, using Rust and tui-rs. The first part works perfectly, but my problems arose when i tried to draw two blocks at the same time: for some reason, it only shows the second block (in order of drawing) and if i move my mouse, it flickers between the two in a weird way. My best guess is that this is due to my drawing implementation, which somehow "clears" the screen whenever it needs to draw something, but if that's the case, i couldn't find any doc on it, and i wouldn't know how to go about working around this. I've provided some code that should be enough to replicate the issue on a smaller scale.
...ANSWER
Answered 2022-Feb-10 at 17:27Every time you call Terminal::draw()
, you must draw everything that you want to be visible at once. Instead of passing Terminal
to your own draw
functions, pass the Frame
that you get from Terminal::draw()
. That is, replace
QUESTION
I'm trying to follow this tutorial on Windows with
...ANSWER
Answered 2022-Jan-09 at 14:02The behaviour of the panic!
macro changed a bit with the Rust 2021 edition, to make it more consistent with other format family macros. An entire chapter of the migration guide is dedicated to this.
The fix, and the link with the detailed information is also indicated in the error message you get:
QUESTION
I have a .toml
config file containing some key bindings expressed as chars, I need to deserialize that file to a struct where each field is a crossterm::event::KeyCode
. I'm using toml
crate to parse the string. What I thought is that maybe there is a way to deserialize the string parsing keys as char
and then mapping them to KeyCode
.
config.toml:
...ANSWER
Answered 2021-Jun-08 at 14:31To my knowledge, there's neither a crate to do this parsing from a string to a crossterm key, nor even a normalized format.
You'll also have to deal with specifics of both Crossterm and your application. It especially depends on how you want to use the key. For example, if you want to parameterize a mapping from an event to an action, you may want to transform the key a little so that it matches what Crossterm may produce.
You might use a function like this one:
QUESTION
I am writing a TUI app in rust to manage some game servers. The application itself works fine but the main.rs file is now over 1k lines so I decided to split it into multiple files to make it easier to work with. Each of the files needs to be able to access the structs and functions in the other files. The split files have the following structure.
...ANSWER
Answered 2021-Mar-27 at 07:40In main:
QUESTION
I need 20 'H' characters to appear at 1 second intervals. This program displays nothing till the end
...ANSWER
Answered 2020-Aug-27 at 00:05I am going to answer my own question because I went through a lot of discovery here and I am sure other will find it useful.
BTW - the original question got derailed in the comments section explaining why my c++ equivalent (without flush) worked / didnt work / shouldnt work / might work. Lets ignore that - I added flush.
Firstly Debuggers
vscode and Vs2019 do stuff with stdout in order to try to be helpful. Most of the time it is helpful but not in this case
vscode steals stdout to make it appear in the terminal window. Normally this would be directed to a console window. It also imposes its own buffering regardless of what you do with flushing etc.
The real end for my rust code is a c# gui application calling the rust code as a cdylib. Originally this dll was written in c++. When running a GUI app vs2019 also steals stdout (not the case for console apps, nothing to do with my mini c++ code above) so that it can display it the 'output' window.
Both these behaviors disappear if the app is run outside the debugger of course. But that makes debugging tough.
This of course confused a lot of my investigation because I was not seeing output in various cases because I was looking in the wrong place.
Solution 1
The original code in my question actually works fine if you run it via cargo run from a console window. Excellent. vscode buffers it all up if ran from inside it - so dont do that.
Problem 2, no console window
Windows gui app launch 'knows' that this program doesnt need a console window so stdout is piped to a bitbucket. I had the same issue in the c# -> c++ version. The secret here is to create a console window and reattach stdout to it.
solution 2
Reaches for winapi crate.
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