arrayref | Two macros for taking array references in rust | Reflection library

 by   droundy Rust Version: Current License: BSD-2-Clause

kandi X-RAY | arrayref Summary

kandi X-RAY | arrayref Summary

arrayref is a Rust library typically used in Programming Style, Reflection applications. arrayref has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is a very small rust module, which contains just four macros, for the taking of array references to slices of... sliceable things. These macros (which are awkwardly named) should be perfectly safe, and have seen just a tad of code review.
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            kandi-support Support

              arrayref has a low active ecosystem.
              It has 53 star(s) with 8 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 5 have been closed. On average issues are closed in 329 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of arrayref is current.

            kandi-Quality Quality

              arrayref has 0 bugs and 0 code smells.

            kandi-Security Security

              arrayref has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              arrayref code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              arrayref is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              arrayref releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            arrayref Key Features

            No Key Features are available at this moment for arrayref.

            arrayref Examples and Code Snippets

            No Code Snippets are available at this moment for arrayref.

            Community Discussions

            QUESTION

            How to process the argument in a Moose attribute setter before setting?
            Asked 2022-Apr-10 at 12:30

            My Moose object has an attribute that is an arrayref of strings. I want to make it possible to set it to a single-element list by passing only a single string ('string'), instead of an arrayref of a single string (['string']).

            ...

            ANSWER

            Answered 2022-Apr-10 at 12:30

            The best way to approach this is by using type coercion (creating one type from another).

            Note, that it's a bad idea to coerce into standard Moose types, so we also create a subtype.

            Source https://stackoverflow.com/questions/71815565

            QUESTION

            Why "Type of argument to each on reference must be unblessed hashref or arrayref at test.pl line 17."?
            Asked 2022-Apr-09 at 17:59

            I don't understand the error message

            Type of argument to each on reference must be unblessed hashref or arrayref at test.pl line 17.

            for this test case (extracted from a larger module):

            ...

            ANSWER

            Answered 2022-Apr-09 at 17:59

            That _TEST_TIMESTAMPS is given as a "list constant" in the question and will behave only as a flat list, not as a hash. See this post for a very detailed discussion. Also, as such it is rejected by each as the error message informs us.

            One can use a hash-reference instead

            Source https://stackoverflow.com/questions/71778657

            QUESTION

            Xcode 13.2 SwiftUI Preview Crashes
            Asked 2022-Mar-29 at 10:26

            I am learning SwiftUI on 100 Days of SwiftUI on Hacking with Swift. My Xcode SwiftUI Preview crashes and I don't know why. Running on Simulator works though. I tried to completely reinstall Xcode (deleting the app, preferences, libraries etc), but it still doesn't work. I am using Xcode 13.2.1 on iMac 2019 i9 9900K 64GB RAM.

            Here is the problem details. (cannot contain full report because of 30000 word limit)

            ...

            ANSWER

            Answered 2022-Mar-29 at 10:26

            Solved by adding ZStack in Preview struct solved it.. This is maybe a bug. Solution

            Source https://stackoverflow.com/questions/71272975

            QUESTION

            Xcode Archive failed with flutter plugins
            Asked 2022-Mar-29 at 04:40

            My flutter app run well, but when I try to upload the app to App Store by archive it: Xcode -> Product -> Archive
            it failed and get two errors First one in flutter_inappwebview with following error message:

            ...

            ANSWER

            Answered 2022-Mar-22 at 07:22

            Downgrading Xcode from 13.3 to 13.2.1 solved my problems.

            Source https://stackoverflow.com/questions/71558250

            QUESTION

            Flutter for iOS run, build but not archive
            Asked 2022-Mar-20 at 09:40

            My app archive perfectly two weeks age (was the latest update I made).

            After some minor changes in the flutter code (I did not add any packages or something), I am trying to archive again and I am getting some estrange errors and I have no clue where are coming from (those are from libraries, so no real changes on it). I am able to run it on the emulator and also I am able to build without any problem. I just can not archive.

            This is the error:

            ...

            ANSWER

            Answered 2022-Mar-20 at 09:40

            This is an issue that occurs in version 13.3 of Xcode. In Xcode 13.3, if you have a code that uses UI_USER_INTERFACE_IDIOM(), you will get an "Out of Memory" error when you run Archive. Changing "UI_USER_INTERFACE_IDIOM()" to "UIDevice.current.userInterfaceIdiom" resolves the error.

            Currently, we have the following solutions.

            • Modify the code,
            • Downgrade to Xcode 13.2.1
            • Wait for Apple to modify Xcode

            References

            Source https://stackoverflow.com/questions/71542933

            QUESTION

            What is causing this baffling compiler error with templates and inheritance?
            Asked 2022-Mar-11 at 00:47

            It took quite a while to distill this down to a manageable size, but here's the code:

            ...

            ANSWER

            Answered 2022-Mar-11 at 00:38

            When the name Add is found at the scope of class ByteArray, name lookup stops, the scope of class ArrayRef won't be checked.

            You can introduce ArrayRef::Add into the scope of ByteArray, then it could be found and take part in overload resolution.

            Source https://stackoverflow.com/questions/71432398

            QUESTION

            Trouble running LLVM examples
            Asked 2022-Jan-26 at 14:21

            I've been struggling with this for longer than I care to admit and would really appreciate some help.

            I'm trying to do a project which involves building a linker and scheduler, and thought if I could use some of the functionality that's already been build into LLVM that would be great. I'm using LLVM 10. To get started I did some reading and tried to build this example. Because I plan on embedding LLVM into another project, used this as a reference for 'how to build' the example (see below). I figured the dependencies are just the components from the example CMakeLists.txt.

            If I'm not mistaken, I'm getting a linker error and that the component list is the problem, but I'm struggling to resolve it. The way it seems LLVM does linking is by mapping a component name to an library file, but since I don't know which missing library might be causing it I'm stuck. Also, I don't know what llvm_libs is, but adding it to the component list seemed to resolve some of the linker errors I was getting originally. Also also, changing the order of the component list will give me different amounts of errors, which absolutely confounds me.

            CMakeLists.txt

            ...

            ANSWER

            Answered 2022-Jan-25 at 06:29

            So the following build worked for me and should hopefully be a model for you re: how to use CMake...

            Source https://stackoverflow.com/questions/70842268

            QUESTION

            Appropriate way to return an arrayref from a sub with optional sorting in Perl version 5.20
            Asked 2022-Jan-18 at 19:09

            I try to write a subroutine under Perl 5 version 5.20, that creates a large directory list stored in an array. The subroutine returns the result as an arrayref. For convenience reasons I want the have the option to sort the result.

            ...

            ANSWER

            Answered 2022-Jan-18 at 19:09

            If you insist on sorting out the sorting business in the return statement itself can use a ternary

            Source https://stackoverflow.com/questions/70700055

            QUESTION

            If I replace the only reference to an instance of a class in an array, does it destroy the original instance?
            Asked 2022-Jan-10 at 06:31

            I am trying to create a grid based map by instancing a class associated with each tile, and storing them in an array. The GenerateBattlefieldTiles() method simply generates an entire map of generic tiles, which will be replaced with later methods. Right now I am working on a path generator, and am wondering if replacing an instance in the array will destroy the instance, since the array is the only reference to said instance, or if I have to destroy the instance before replacing it.

            ...

            ANSWER

            Answered 2022-Jan-10 at 06:31

            In short, yes it will get destroyed, through no other action from you. Eventually.

            The longer answer is that the instance, or to be more specific, the memory address of the object you were referencing, will become available for garbage collection. I don't know how long it takes for abandoned memory to get flagged for collection.

            I do know that if you intentionally set the object to null you could manually call the garbage collector to immediately clean it up. Don't do this though, because you can only call a full collection, and not a focused one on this specific object.

            As a general note outside of your specific case, if you have an object that has other resources it uses and you want to free those up more immediately, such as web connections or file locks, you should implement IDisposable. In the Dispose() method you would then clean up all those references. Then rather than just letting that object go out of scope you would call the dispose method on it to immediately clean up those resources. Otherwise they will remain open until the garbage collection gets around to it on its own schedule.

            Source https://stackoverflow.com/questions/70648487

            QUESTION

            How to generate LLVM IR without optimization
            Asked 2021-Nov-02 at 12:17

            I am writing an LLVM PASS to analyze info in registers. It seems that IRBuilder optimized my code automatically, making an expression to be an operand. For example, I write down below code to generate LLVM IR.

            ...

            ANSWER

            Answered 2021-Nov-02 at 12:17

            I solved this problem by disabling the constant folder of IR builder. See Disable constant folding for LLVM 10 C++ API

            Source https://stackoverflow.com/questions/69808012

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install arrayref

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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