rust-ffi | generate bindings to a rust foreign function interface | Wrapper library

 by   eqrion Rust Version: Current License: MPL-2.0

kandi X-RAY | rust-ffi Summary

kandi X-RAY | rust-ffi Summary

rust-ffi is a Rust library typically used in Utilities, Wrapper applications. rust-ffi has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

This tool is split into several parts.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              rust-ffi has a low active ecosystem.
              It has 26 star(s) with 3 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of rust-ffi is current.

            kandi-Quality Quality

              rust-ffi has 0 bugs and 0 code smells.

            kandi-Security Security

              rust-ffi has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              rust-ffi code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rust-ffi is licensed under the MPL-2.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              rust-ffi releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            rust-ffi Key Features

            No Key Features are available at this moment for rust-ffi.

            rust-ffi Examples and Code Snippets

            No Code Snippets are available at this moment for rust-ffi.

            Community Discussions

            QUESTION

            Pass string from C# to Rust using FFI
            Asked 2021-Mar-11 at 16:48

            I try to pass a string as a function argument to a Rust library (cdylib) as described in the Rust FFI Omnibus.

            I tried to however omit the libc dependency, because I think it should not be necessary anymore. I am using Rust 1.50.0 and .net 5.0.103.

            From the the documentation it seems to me as if the CStr::from_ptr() function constructs a CStr from the pointer by reading all bytes until the null-termination. And that C# strings are automatically marshalled to C compatible strings (and are therefore null-terminated). My problem however is, that I do not get the full string that I supply as the function argument, instead I only get the first character as the string.

            This is my lib.rs:

            ...

            ANSWER

            Answered 2021-Mar-11 at 13:17

            You need to use CharSet = CharSet.Ansi which does seem to be the default.

            When I replace

            Source https://stackoverflow.com/questions/66582380

            QUESTION

            Execute asyncronus function from shared library in a new thread (Rust)
            Asked 2021-Jan-08 at 00:03

            I was following Michael-F-Bryan's Dynamic Loading & Plugins chapter from his Rust FFI guide, but I am storing the plugins in a HashMap (HashMap<&'static str, Box) instead of a Vec so that I can call the functions of a Plugin individually.

            I would like the plugins to define a asynchronous function with it's own loop that communicates with the main part of the application using channels (std or tokio).

            Working around the fact that you can't have async functions in traits was easy thanks to the async_trait crate, but the issue that I am now facing is, that I cannot spawn a new thread with the module because the new thread might outlive the PluginManager.

            I tried to recreate this in a rust playground without the dynamic modules and I'm facing the same error here (note: this does not include any kind of channel communication)

            Unlike the first error, I was unable to recreate a rust playground for the second one (as it happens at runtime). Instead of spawning a new thread, I was using tokio's event loop to handle the async functions. This works in the sandbox, but not when using a shared library as plugin. At runtime it throws:

            ...

            ANSWER

            Answered 2021-Jan-08 at 00:03

            You've already recognized the problem: a reference to an object owned by the PluginManager is being moved into a future that is being spawned, and thus may run on another thread than the one which owns the PluginManager. The compiler cannot know that the future will not outlive the PluginManager.

            There are a number of possible solutions to this, for example:

            • Store the plugin instances inside Arc>, so that they are reference counted in runtime. Then even if the plugin manager did not live as long as the futures you are spawning, it would not matter

            • Make the PluginManager an immutable static singleton

            In this case I suspect you want the PluginManager to be a singleton. You can do that by replacing the new constructor with a get method that lazily constructs the instance and returns a reference to it:

            Source https://stackoverflow.com/questions/65620630

            QUESTION

            Importing a static library (Rust .a) to Flutter project in iOS
            Asked 2020-Dec-25 at 16:19

            I have followed the instructions from here and here

            And although the .a library and the functions work as expected on Debug (simulator and real device), when I Archive and test through TestFlight the Flutter App begins with a grey background (which I read that it means some kind of error).

            If I go ahead and remove all calls of the Rust lib then the Testflight opens normally.

            Note: I have also added the .a library as a Linked framework from the XCode and I have included the .h file to the bridging-header.h of the project.

            I have also

            • run flutter build --release
            • cleared the derived data
            • pods cache
            • even re-made the iOS folder from scratch.

            Is there something else that I'm missing here?

            ...

            ANSWER

            Answered 2020-Sep-27 at 19:50

            I managed to make it work by creating a Flutter plugin flutter create -t plugin then I imported the .a file on the /iOS folder and included all the rust functions on the .h file inside /iOS/Classes (these are automatically created).

            Then add a sample function for each of the rust functions inside the .Swift file in /iOS/Classes And make sure to include

            Source https://stackoverflow.com/questions/64064580

            QUESTION

            How do I call a C++ constructor using the cxx crate?
            Asked 2020-Sep-04 at 08:55

            I found this question, but it is 3 years old and since then, crates like cxx have come into existence. Is it possible now to construct a C++ object from Rust, or do I still have to create a shim?

            ...

            ANSWER

            Answered 2020-Sep-04 at 00:09

            To the extent that constructors "return" a C++ type by value, they're not translatable to Rust because Rust moves (memcpy) are incompatible with C++ moves (which can require a move constructor to be called). Translating an arbitrary constructor to fn new() -> Self would not be correct.

            You can bind them unsafely with bindgen which assumes moving without a constructor call is okay, or you can use the "shared struct" approach in the readme which is safely movable in either language, or you can include! a shim which does the construction behind a unique_ptr or similar.

            That last approach would look something like:

            Source https://stackoverflow.com/questions/63652326

            QUESTION

            Is it possible to use a type to access a specific field of a Rust union?
            Asked 2020-Jun-29 at 04:52

            As part of mapping a C interface to Rust, I want to handle a union that stored a few native types directly and have a pointer to an allocated type for all others.

            How can I implement a parameterized wrapper type around the union that can select and use the appropriate field based on the wrapper type parameter?

            In this case, I want to add a Rust wrapper that reads the data structure directly and not a solution that converts it to a Rust-native type first. Adding other support types to "trick" the compiler is fine though. The end goal is to be able to write code similar to this:

            ...

            ANSWER

            Answered 2020-Jun-24 at 19:20

            I would define my own trait instead of From to avoid conflicting with the standard library implementations. I'd also define a newtype wrapper / marker type. This removes the possibility of conflict when storing one of the specific types in the generic spot.

            Source https://stackoverflow.com/questions/62515610

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rust-ffi

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
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            https://github.com/eqrion/rust-ffi.git

          • CLI

            gh repo clone eqrion/rust-ffi

          • sshUrl

            git@github.com:eqrion/rust-ffi.git

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