gleam | friendly language for building type | Compiler library

 by   gleam-lang Rust Version: v0.29.0 License: Apache-2.0

kandi X-RAY | gleam Summary

kandi X-RAY | gleam Summary

gleam is a Rust library typically used in Utilities, Compiler applications. gleam has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Gleam is a friendly language for building type-safe, scalable systems!. It compiles to Erlang and has straightforward interop with other BEAM languages such as Erlang, Elixir and LFE. For more information see the Gleam website:
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              gleam has a medium active ecosystem.
              It has 5056 star(s) with 261 fork(s). There are 62 watchers for this library.
              There were 3 major release(s) in the last 12 months.
              There are 109 open issues and 1097 have been closed. On average issues are closed in 71 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gleam is v0.29.0

            kandi-Quality Quality

              gleam has no bugs reported.

            kandi-Security Security

              gleam has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gleam is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gleam releases are available to install and integrate.

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            gleam Key Features

            No Key Features are available at this moment for gleam.

            gleam Examples and Code Snippets

            No Code Snippets are available at this moment for gleam.

            Community Discussions

            QUESTION

            How to pass props in React forms
            Asked 2021-Jun-11 at 14:29

            I'm new to React and I'm doing a learning project where I build an extremely simple Mad Libs game. I'm struggling and not sure how to go about doing it.

            I built a skeleton, but I'm not sure how to pass props from

            back to and also not sure how to deal with useState.

            I'd appreciate any help. This is what I have so far:

            App.js

            ...

            ANSWER

            Answered 2021-Jun-11 at 14:28

            Firstly, your blanks state should be initialized as an empty object like this:

            Source https://stackoverflow.com/questions/67938478

            QUESTION

            API in NextJS that serves a JSON file, can I edit this file (after build, while running) and make the API serve the updated file?
            Asked 2021-Jun-07 at 01:21

            Sorry for the wording in the question. Probably my biggest issue with this is not knowing how to phrase it correctly, as I've not been able to gleam a single hint of an answer from google.

            Using api routes in Next.js I want to serve a data.json file. This works no problem, however I also want to be able to edit this file afterwards and for the api to reflect the updated content. As it stands after building and running if I edit the file the api still returns the old one, hell I can even delete it. I assume this is because Next.js makes a copy of the file at build time, and puts it somewhere in the .next directory(?), haven't been able to find it there though.

            Below is a boiled down version of what I'm doing:

            ...

            ANSWER

            Answered 2021-Jun-07 at 01:21

            Using require to include a file in any Node app will definitely tie the json file to the apps run time or build time.

            The feature you describe sounds like static file serving but next caches those files as well.

            Try reading the file in the API instead

            Source https://stackoverflow.com/questions/67864564

            QUESTION

            SVG Mask is "bleeding" on canvas edges
            Asked 2021-May-28 at 11:04

            I have an animated svg that animates a "gleam/shear" effect. The mask however is not working on the edges of the svg box. I cant seem to figure out why its showing on the edges.

            edit - It appears to be a chrome specific issue but i have not found the solution yet.

            ...

            ANSWER

            Answered 2021-May-28 at 11:04

            It does appear as if Chrome has trouble applying a clipping path to images. It seems to be a little worse when the image is moving - as in your case.

            However there is an easy fix. Use a instead.

            Or I expect switching the gleam from an image to an SVG object with a linearGradient would also work just fine.

            Example using a mask instead of a clip path

            (Note that I've trimmed the SVG down to just show the important bits)

            Source https://stackoverflow.com/questions/67736210

            QUESTION

            Multithreaded File Preview (Lazarus + WinAPI)
            Asked 2021-Apr-16 at 00:20

            Hello all,

            i am having problems getting the file preview (the one shown on the right side in the Windows Explorer window) for a certain file.
            So far fetching the file preview works fine, but it takes a long time (between 0.5 and 2 seconds). Thus i do not want it to be executed in the main thread (as this would interrupt the program gui).

            I tried to execute the file preview extraction in a worker thread, but this yields a SIGSEGV.

            The call stack is also not really useful, it only shows that the exception is raised in ShellObjHelper in Line 141 (see source code below).

            Source Code for main unit:

            ...

            ANSWER

            Answered 2021-Apr-13 at 07:07

            Thanks to the comment from @IInspectable, that's the hint i needed.

            Solution:
            Add CoInitialize before calling GetExtractImageItfPtr and add CoUninitialize after receiving the file preview, but still within the worker thread.
            Ensure that CoUninitialize is called even if exceptions occur by using try and finally`.

            Working source code for main unit with worker thread:

            Source https://stackoverflow.com/questions/67056289

            QUESTION

            How to P/Invoke a function with an unknown struct in C#?
            Asked 2021-Feb-19 at 00:03

            I know this sounds really strange, but I don't know how to even ask this properly. I've been trying to P/Invoke into NVidia's NVML library with limited success: I've managed to call a few of the APIs exported by that library

            Now I am trying to call nvmlDeviceGetHandleByIndex_v2 but I've been stuck for a long while on this one. It takes in a nvmlDevice_t pointer, but I've found nothing on what nvmlDevice_t actually is beyond this header definition:

            ...

            ANSWER

            Answered 2021-Feb-19 at 00:03

            If you look at the source, that is just an internal pointer used by the SDK. The value it points to has no meaning to you. You use it to identify a device you are working with.

            Think Handle or HWND in Windows. You call something like FindWindow(), it returns what seems to be a random value back to you. You don't care what that value holds, you just use that value to identify that window when you call GetWindowText() or any other windowing methods.

            So, you are on the right track with using ref int, but what you want is a pointer. So you should use out IntPtr to get the value.

            Source https://stackoverflow.com/questions/66269655

            QUESTION

            pip install Twister throws really long error
            Asked 2021-Feb-13 at 20:22

            I'm trying to follow a tutorial online for a project using django channels. Trying to install the requirements.txt resulted in an error when trying to install Twisted==16.4.0, so I tried just pip install Twisted to see if the latest version results in the same error.

            And it did. I'm not sure exactly what the problem is, I ran into a very similar problem trying to install greenlet for a flask-socketio project, which made me give up and try django channels. This is quite demotivating.

            I did this in a virtual environment, I think there might be something wrong with my visual studio C++ stuff? I really can't gleam anything from this error, seeing as to how it's so long and I'm really new to this.

            Here's the error:

            ...

            ANSWER

            Answered 2021-Feb-13 at 14:38

            You're forgiven that you didn't spot the actual error amidst all that cruft, but this is it:

            Source https://stackoverflow.com/questions/66186136

            QUESTION

            Depending on Build Target, use fltk::osxMenuBar or MenuBar in fltk-rs
            Asked 2021-Jan-30 at 06:47

            I'm creating a cross-platform GUI App with fltk-rs. Depending on which platform I'm targeting (OSX or Windows), I'd like to use a different struct for my menu bar. If I'm targeting OSX, for my menu bar I'd like to use fltk::menu::SysMenuBar and for Windows, I'd like to use fltk::menu::MenuBar.

            I don't want to keep to separate versions of my code, one for Windows, and one for OSX, just so I can use different a different Struct for my menu.

            What are some approaches to changing which struct is used based on the build target without creating different codebases?

            ...

            ANSWER

            Answered 2021-Jan-30 at 06:47

            Consulting the Rust Reference on Conditional Compilation. You would use the #[cfg(...)] attribute with the target_os option:

            Source https://stackoverflow.com/questions/65965242

            QUESTION

            How to parse PokeAPI's [Obect] and [Array] in nodejs
            Asked 2020-May-06 at 21:46

            this is my first post on stackoverflow.
            I am currently working on a discord bot. I am attempting right now to add in commands to view pokemon stats.

            So far I have been able to get the name, ID, and weight of the pokemon. That is fine, but I feel there can be more data that can be gleamed from the API.

            Here is my current code:

            ...

            ANSWER

            Answered 2020-May-06 at 21:46

            You can easily log this information by doing:

            Source https://stackoverflow.com/questions/61636592

            QUESTION

            Getting error when trying to load fragment shader from file
            Asked 2020-Apr-24 at 13:32

            The issue is as such: Placing my shader code inside a std::string like so

            ...

            ANSWER

            Answered 2020-Apr-24 at 09:00

            In the method Renderer::compile_shader_from_file, 2 shader objects are created (glCreateShader is called twice). Finally the "wrong" object is returned from the method:

            Source https://stackoverflow.com/questions/61404428

            QUESTION

            What does it mean by Kademlia keys are used to identify nodes as well as data?
            Asked 2020-Jan-09 at 19:56

            Okay, I've been reading articles and the paper about Kademlia recently to implement a simple p2p program that uses kademlia dht algorithm. And those papers are saying, those 160-bit key in a Kademlia Node is used to identify both nodes (Node ID) and the data (which are stored in a form of tuple).

            I'm quite confused on that 'both' part.

            As far as my understanding goes, each node in a Kademlia binary tree uniquely represents a client(IP, port) who each holds a list of files.

            Here is the general flow on my understanding.

            1. Client (.exe) gets booted
            2. Creates a node component
            3. Newly created node joins the network (bootstrapping)
            4. Sends find_node(filehash) to k-closest nodes
              • Let's say hash is generated by hashing file binary named file1.txt
            5. Received nodes each finds the queried filehash in its different hash table
              • Say, a hash map that has a list of files(File Hash, file location)
            6. Step 4,5 repeated until the node is found (meanwhile all associated nodes are updating the buckets)

            Does this flow look all right?

            Additionally, bootstrapping method of Kademlia too confuses me. When the node gets created (user executes the program), It seems like it uses bootstrapping node to fill up the buckets. But then what's bootstrapping node? Is it another process that's always running? What if the bootstrapping node gets turned off?

            Can someone help me better understand the concept?

            Thanks for the help in advance.

            ...

            ANSWER

            Answered 2020-Jan-09 at 19:56

            Does this flow look all right?

            It seems roughly correct, but your wording is not very precise.

            Each node has a routing table by which it organizes the neighbors it knows about and another table in which it organizes the data it is asked to store by others. Nodes have a quasi-random ID that determines their position in the routing keyspace. The hashes of keys for stored data don't precisely match any particular node ID, so the data is stored on the nodes whose ID is closest to the hash, as determined by the distance metric. That's how node IDs and key hashes are used for both.

            When you perform a lookup for data (i.e. find_value) you ask the remote nodes for the k-closest neighbor set they have in their routing table, which will allow you to home in on the k-closest set for a particular target key. The same query also asks the remote node to return any data they have matching that target ID.

            When you perform a find_node on the other hand you're only asking them for the closest neighbors but not for data. This is primarily used for routing table maintenance where you're not looking for any data.

            Those are the abstract operations, if needed an actual implementation could separate the lookup from the data retrieval, i.e. first perform a find_node and then use the result set to perform one or more separate get operations that don't involve additional neighbor lookups (similar to the store operation).

            Since kademlia is UDP-based you can't really serve arbitrary files because those could easily exceed reasonable UDP packet sizes. So in practice kademlia usually just serves as a hash table for small binary values (e.g. contact information, public keys and such). Bulk operations are either performed by other protocols bootstrapped off those values or by additional operations beyond those mentioned in the kademlia paper.

            What the paper describes is only the basic functionality for a routing algorithm and most basic key value storage. It is a spherical cow in a vacuum. Actual implementations usually need additional features or work around security and reliability problems faced on the public internet.

            But then what's bootstrapping node? Is it another process that's always running? What if the bootstrapping node gets turned off?

            That's covered in this question (by example of the bittorrent DHT)

            Source https://stackoverflow.com/questions/59657964

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gleam

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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