rust-playground | Rust Examples | Reactive Programming library

 by   leondejong Rust Version: Current License: Apache-2.0

kandi X-RAY | rust-playground Summary

kandi X-RAY | rust-playground Summary

rust-playground is a Rust library typically used in Programming Style, Reactive Programming applications. rust-playground has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

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              rust-playground has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              rust-playground has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of rust-playground is current.

            kandi-Quality Quality

              rust-playground has 0 bugs and 0 code smells.

            kandi-Security Security

              rust-playground has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              rust-playground code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rust-playground is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rust-playground releases are not available. You will need to build from source code and install.

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            rust-playground Key Features

            No Key Features are available at this moment for rust-playground.

            rust-playground Examples and Code Snippets

            No Code Snippets are available at this moment for rust-playground.

            Community Discussions

            QUESTION

            Why explicitly non-dispatchable methods in Iterator are dispatchable?
            Asked 2022-Jan-23 at 14:30

            Rust reference object-safety confused me for a while, and says:

            Explicitly non-dispatchable functions require:

            Have a where Self: Sized bound (receiver type of Self (i.e. self) implies this).

            But I found code::iter::Iterator has dozen of methods are declared as explicitly non-dispatchable functions, one of them below:

            ...

            ANSWER

            Answered 2022-Jan-22 at 14:15

            The reason is simple, if we think of this: what type we're invoking the method count on?

            Is it dyn Iterator? Let's check:

            Source https://stackoverflow.com/questions/70802829

            QUESTION

            How to use a trait in multiple modules
            Asked 2021-Apr-10 at 16:27

            While trying to DRY and reorganize some code in a project, I'm running into issues with scoping and modules.

            src/main.rs:

            ...

            ANSWER

            Answered 2021-Apr-10 at 16:27

            Am I structuring the code and modules wrong?

            Its mostly that you've not yet understood how files and modules link together. You should never have to use the #[path = ...] attribute. Your main.rs should declare that the other files exist via mod:

            Source https://stackoverflow.com/questions/67036482

            QUESTION

            Use std::cmp::Reverse with binary_search_by_key
            Asked 2020-Oct-16 at 06:47

            How to use std::cmp::Reverse with binary_search_by_key? Example: Rust-Playground

            The documentation to Rust's Vec::binary_search_by_key says:

            Assumes that the slice is sorted by the key, for instance with sort_by_key using the same key extraction function.

            In the minimal example below, I am using the same extraction function -- but no luck.

            ...

            ANSWER

            Answered 2020-Oct-16 at 06:47

            Careful inspection of the function signature gives the answer.

            Source https://stackoverflow.com/questions/64381478

            QUESTION

            How can I make tree-like structure where the nodes are trait objects in Rust?
            Asked 2020-Jul-10 at 12:50

            I have a rust-playground link here, and the full code for my basic example is:

            ...

            ANSWER

            Answered 2020-Jul-10 at 12:50

            Box<..> is an owned type, so it can live on its own, been moved without a lifetime track. In your example you simply can remove all of the references and a lifetime, so the struct definition becomes:

            Source https://stackoverflow.com/questions/62834604

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rust-playground

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/leondejong/rust-playground.git

          • CLI

            gh repo clone leondejong/rust-playground

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            git@github.com:leondejong/rust-playground.git

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