rust-clippy | catch common mistakes and improve your Rust code | Code Analyzer library
kandi X-RAY | rust-clippy Summary
kandi X-RAY | rust-clippy Summary
A bunch of lints to catch common mistakes and improve your Rust code
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Community Discussions
Trending Discussions on rust-clippy
QUESTION
I have a test assertion that looks like this
...ANSWER
Answered 2021-Jan-24 at 19:03Ok so I've copied and altered the assert_eq macro a bit
QUESTION
So I have this trait and a struct that implements it:
...ANSWER
Answered 2020-Oct-12 at 09:37You can wrap a trait object in a Rc
as well, since Rc
is also a pointer.
Therefore if you have Rc>
, you have two allocations: One for the T
and one for the Box
(another pointer, that now is on the heap). Instead, use Rc
to only have one allocation.
QUESTION
rustup help toolchain
lists the following sub-commands
ANSWER
Answered 2019-Oct-04 at 00:29Use rustup default
to change the default toolchain. You can use the full name (e.g. rustup default stable-x86_64-unknown-linux-gnu
) or a short alias (e.g. rustup default stable
).
rustup also has methods to override the default in a more scoped manner. See Override precedence in rustup's README.
QUESTION
I am checking Clippy findings in my code and found that the pedantic rule needless_pass_by_value
might be a false positive.
It says that:
warning: this argument is passed by value, but not consumed in the function body
help: consider taking a reference instead:
&Arc>
Since cloning the Arc
is only reference counting, moving the Arc
should not be bad idea. Does it really make any difference in terms of quality and performance to send a reference instead of a value for the Arc
?
ANSWER
Answered 2019-Apr-08 at 15:18Calling arc_taker(arc.clone())
increments the reference count, and returning from arc_taker
decrements it again. This is useless in this case, since the arc
variable of main
already keeps the Arc
alive during the entire call. A reference to it would already suffice. No need to bump the reference count up and down.
In your specific example, arc_taker
doesn't even care that it is managed by an Arc
. All it cares about is that there is a Mutex
to lock
, so to make your function less restrictive, just take a &Mutex
instead.
If you wanted to do any Arc
-specific things to it, like getting the weak_count
or something, taking a &Arc<..>
would make sense. If your function would keep a clone of the Arc around, only then it would make sense to take an Arc
by value, because then the caller can decide to give you an additional reference to it by calling .clone()
(thus bumping the reference count), or to give you ownership of its own Arc
(and thus not bumping the reference count).
QUESTION
I am getting some Clippy lints that look like this:
...ANSWER
Answered 2019-Mar-28 at 16:57The docs state you can allow or deny lints.
QUESTION
Clippy warns about code like this:
...ANSWER
Answered 2018-Jun-30 at 02:30Yes, these are the same to the compiler. In this case, there's not much benefit. The real benefit comes from the match
equivalent:
QUESTION
How can I pass a reference to Arc
so that the following code compiles successfully?
ANSWER
Answered 2018-Feb-18 at 12:51You can pass a reference to an Arc
's content instead.
QUESTION
When running cargo clippy
, it complains about code like this:
ANSWER
Answered 2017-Jun-15 at 10:56QUESTION
In a Cargo project, I can easily run clippy on my src
code using this command:
ANSWER
Answered 2017-Jan-05 at 13:55There are two ways to use Clippy: the cargo clippy
command and the clippy
compiler plugin. cargo clippy
detects the build script as a dependency of the main project, so it doesn't load the compiler plugin.
Therefore, the other option is to use the compiler plugin directly. The instructions for doing this are in clippy's README. We need to make a few adaptations for using it on the build script, though.
First, we need to add clippy
as a build dependency:
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Install rust-clippy
Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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