hyperbeam | Experimental NIF-based HTTP Server for the BEAM | Authentication library
kandi X-RAY | hyperbeam Summary
kandi X-RAY | hyperbeam Summary
Experimental NIF wrapper around Rust-based Hyper web server.
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QUESTION
I'm writing a pokemon like turn base battle simulator. I have gotten pretty far so well but I'm having a problem. I'm trying to write the moves as a dictionary so that I can then specify the move set for every monster in it's object. This way I have 1 dictionary holding all the moves and damage they do. Then I just pass those moves to the monsters which are the objects. This allows me to give each monster unique movesets and not have to specify the damage each move does everytime. The problem I'm having is in the while loop when the user picks the attack I'm getting the error
...ANSWER
Answered 2019-Dec-14 at 02:22One solution to the last paragraph of your question:
You can set up a dictionary in your class without using self and when you update it for one of the objects it will also update it for all of the other objects. This is called a Class Variable.
Here is an example that I coded up to show you what I mean:
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Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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