photon | ⚡ Rust/WebAssembly image processing library | Binary Executable Format library
kandi X-RAY | photon Summary
kandi X-RAY | photon Summary
Rust/WebAssembly image processing library
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Trending Discussions on photon
QUESTION
I'm making a simple Word Builder type of game (where one player enters a word, and the other player enters a word starting with the last letter of the first player's word), and I can't get the Text to show up on both the screens. I'm able to get the text to show up if I hard code it, like:
...ANSWER
Answered 2021-May-28 at 09:04UsedString
is not synchronized in your network => Each player might have a different value for UsedWorld
at the moment the RPC get called.
Why not pass on the UsedWord
as argument to OnInput
and DisplayWord
?
Also why is DisplayWord
even called via RPC at all? Since OnInput
is alreay synchronized to ALL
you could simply call the method right away
QUESTION
I've installed pptpd on ubuntu 18.04 and I can connect to vpn with android and windows client but I have no internet access while the server has full internet access. In pptpd log I noticed the error "Cannot determine ethernet address for proxy ARP".
I've changed the dns in /etc/ppp/options.pptpd as below:
...ANSWER
Answered 2021-May-23 at 05:29After trying many solutions finally I found the answer. My ethernet interface called ens160 so for IP masquerading I should use this:
QUESTION
I have imported an existing maven project into eclipse. When I try to build the maven project I get error 'clientBuilder.sslSocketFactory(SSLSocketFactory) not supported on JDK 9+' message. I have JDK 8 and Maven version 'Apache Maven 3.0.5' installed. Eclipse Version is Photon Milestone 3 (4.8.0M3). My POM file looks like below.
Can someone please help me resolve this?
...ANSWER
Answered 2021-May-20 at 07:36This issue was resolved after I installed Eclipse Oxygen. Turns out it was plugin issue in the eclipse build that I had.
QUESTION
I have 2 dynamic SSG pages under /blog/[slug]
, inside of these pages I am rendering a component with next/link
, I can click those links to go to another slug, the problem is that I want to run some code that depends on document.title
, I tried a combination of possible solutions:
ANSWER
Answered 2021-May-14 at 14:27You can listen to the router.events:
QUESTION
Photon PUN2 has a bunch of API's like 'JoinRoom', 'JoinLobby' etc. And others that are prefixed with 'Op' like 'OpJoinRoom' and 'OpJoinLobby'. I do not see in the documentation what the difference is. eg here: https://doc-api.photonengine.com/en/pun/v2/class_photon_1_1_realtime_1_1_load_balancing_client.html#a0b09d2933f50f7f956f7f3a2b56664c1 I see it used in examples, with no explanation. eg here: https://doc.photonengine.com/en/server/current/reference/calling-operations
What is the difference between these sets of functions?
...ANSWER
Answered 2021-May-11 at 20:02Afaik that's just a matter of different API levels within the Photon architecture.
JoinRoom
is a member of PhotonNetworking
which is part of Photon.Pun
which stands for "Photon Unity Networking" -> this is a Unity specific layer build on top of the core Photon Realtime engine.
OpJoinRoom
is a direct access into the underlying NetworkBalancingClient
which is part of Photon.Realtime
and which is afaik what JoinRoom
will call at some point.
So it's a little bit comparable with a high level and a low level API.
QUESTION
I was trying to build my Unity game for android and I face this issue, please help with what to do. I am a beginner in unity and do not have much experience.
Here is the error messages:
...ANSWER
Answered 2021-May-03 at 16:33This is a common issue if you are building directly onto the external drive. Try to build directly on your hard drive.
QUESTION
I have a need to poll for a close-to-real time reading from a serial device (using ESP32) from a web application. I am currently doing this using Particle Photons and the Particle Cloud API, and am wondering if there is a way to achieve similar using Google Cloud IoT.
From reading the documentation, it seems a common way to do this is via PubSub and then to publish to BigQuery via DataFlow or Firebase via Cloud Functions. However, to reduce pricing overhead, I am hoping to only trigger a data exchange(s) when the device receives an external request.
It looks like there is a way to send commands to the IoT device - am I on the right track with this? I can't seem to find the documentation here, but after receiving a command it would use PubSub to publish to a Topic, which can trigger a Cloud Function to update Firebase?
Lastly, it also looks like there is a way to do a GET
request to the device's DeviceState
, but this can only be updated once per second (which might also work, though it sounds like they generally discourage using state
for this purpose).
If there is another low-latency, low-cost way to allow a client to poll for a real-time value from the IoT device that I've missed, please let me know. Thank you!
...ANSWER
Answered 2021-May-02 at 19:00Espressif has integrated Google's Cloud IoT Device SDK which creates an authenticated bidirectional MQTT pipe between the device and IoT Core. As you've already discovered, you can send anything from the cloud to the device (it's called a "command" but it's just an MQTT payload so you can put almost anything you want in it) and vice versa (it's called "telemetry" but again it's just an MQTT payload). Once incoming messages from devices reach the cloud, pubsub can route them wherever you want. I don't know if I'd call it real-time, but latencies in a good WiFi network tend to be under a second.
QUESTION
I have a problem with a json code structure that I can't decode to swift. The tree in text looks like this:
...ANSWER
Answered 2021-May-01 at 16:44Your data model should look like that:
QUESTION
I have small application written in golang and i have mentioned a path to create a log file in order to track the application flow. but as soon as app started the log files created on both of my ubuntu fedora version, but log does not created on photon OS vm ware , and there is no error also showing.
this is my code and it working fine , put just for reference.
...ANSWER
Answered 2021-Apr-28 at 08:27figured out the issue. actually the code wasn't throwing an error. actually i had a error on permission while accessing the log path. and understood that we can create separate log file on photon os linux version as well , other than writing to journal.
QUESTION
I would like to simulate something on the subject of photon-photon-interaction. In particular, there is Halpern scattering. Here is the German Wikipedia entry on it Halpern-Streuung. And there the differential cross section has an angular dependence of (3+(cos(theta))^2)^2.
I would like to have a generator of random numbers between 0 and 2*Pi, which corresponds to the density function ((3+(cos(theta))^2)^2)*(1/(99*Pi/4)). So the values around 0, Pi and 2*Pi should occur a little more often than the values around Pi/2 and 3.
I have already found that there is a function on how to randomly output discrete values with user-defined probability values numpy.random.choice(numpy.arange(1, 7), p=[0.1, 0.05, 0.05, 0.2, 0.4, 0.2])
. I could work with that in an emergency, should there be nothing else. But actually I already want a continuous probability distribution here.
I know that even if there is such a Python command where you can enter a mathematical distribution function, it basically only produces discrete distributions of values, since no irrational numbers with 1s and 0s can be represented. But still, such a command would be more elegant with a continuous function.
...ANSWER
Answered 2021-Mar-31 at 10:53Assuming the density function you have is proportional to a probability density function (PDF) you can use the rejection sampling method: Draw a number in a box until the box falls within the density function. It works for any bounded density function with a finite domain, as long as you know what the domain and bound are (the bound is the maximum value of f
in the domain). In this case, the bound is 64/(99*math.pi)
and the algorithm works as follows:
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Install photon
Add the following line to the dependencies section of your Rust project's Cargo.toml:. The following code opens an image from the filesystem, applies an effect, and outputs it as a PNG.
Run the binary, which will perform an image processing function on an image:. Compare the original image with the outputted image, and you'll see the desired effect has been applied.
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