snare | snare : GitHub webhooks daemon | Cron Utils library

 by   softdevteam Rust Version: snare-0.4.6 License: Non-SPDX

kandi X-RAY | snare Summary

kandi X-RAY | snare Summary

snare is a Rust library typically used in Utilities, Cron Utils, Prometheus applications. snare has no bugs and it has low support. However snare has 2 vulnerabilities and it has a Non-SPDX License. You can download it from GitHub.

snare is a GitHub webhooks daemon. When snare receives a webhook event from a given repository, it authenticates the request, and then executes a user-defined "per-repo program" with information about the webhook event.
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              snare has a low active ecosystem.
              It has 43 star(s) with 4 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 0 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of snare is snare-0.4.6

            kandi-Quality Quality

              snare has 0 bugs and 0 code smells.

            kandi-Security Security

              snare has 2 vulnerability issues reported (0 critical, 1 high, 1 medium, 0 low).
              snare code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              snare has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              snare releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            snare Key Features

            No Key Features are available at this moment for snare.

            snare Examples and Code Snippets

            No Code Snippets are available at this moment for snare.

            Community Discussions

            QUESTION

            Java swing - Processing simultaneous key presses with key bindings
            Asked 2022-Mar-26 at 22:22
            Info

            Having read through several related questions, I think I have a bit of a unique situation here.

            I am building a Java swing application to help drummers make simple shorthand song charts. There's a dialog where the user can "key in" a rhythm, which is to be recorded to a MIDI sequence and then processed into either tabulature or sheet music. This is intended to be used with short sections of a song.

            Setup

            The idea is when the bound JButtons fire their action while the sequence is being recorded, they'll generate a MidiMessage with timing information. I also want the buttons to visually indicate that they've been activated.

            The bound keys are currently firing correctly using the key bindings I've implemented (except for simultaneous keypresses)...

            Problem

            It's important that simultaneous keypresses are registered as a single event--and the timing matters here.

            So, for example, if the user pressed H (hi-hat) and S (snare) at the same time, it would register as a unison hit at the same place in the bar.

            I have tried using a KeyListener implementation similar to this: https://stackoverflow.com/a/13529058/13113770 , but with that setup I ran into issues with focus, and though it could detect simultaneous key presses, it would also process them individually.

            Could anyone shed some light on this for me?

            ...

            ANSWER

            Answered 2022-Mar-26 at 20:39

            I personally would use the KeyListener interface to keep track of what the user has typed and then just register within a List the keys that have been pressed (without releasing) and then collect them once any key has been released.

            Make sure though to add to the list only the keys that are not present yet because the keyPressed event is fired multiple times while the user is holding down a key.

            I've also created a little sample to give you the idea.

            Source https://stackoverflow.com/questions/71631122

            QUESTION

            How to access and change multiple classes with the same name and loop through them to add a css change to them upon click?
            Asked 2022-Jan-27 at 17:53

            I am a beginner. So I am making a drum pad with 6 interactive pads using javascript. I want to be able to change the color of each pad upon clicking/touching it. The way my code works now, only the first (top left) pad gets changed by the click. I would like to have this effect happen to all the pads. querySelectorAll() on the pad variable doesn't seem to do the trick. It actually stops the first pad from being activated at all. Any tips? Thanks!

            ...

            ANSWER

            Answered 2022-Jan-27 at 17:53

            Nice job so far on the project! You were right in using querySelectorAll, but you'll need to loop through the elements to add the onClick to all the pads. First I'd change the pad variable to querySelectorAll like this:

            Source https://stackoverflow.com/questions/70883087

            QUESTION

            Iterate through multiple elements of querySelectorAll with forEach
            Asked 2022-Jan-18 at 12:44

            The problem is as following: I have created a separate JS file, in which I want to iterate through elements belonging to a certain class audioz. In the second line of my JS code I use the addEventListener on item, however the code does not seem to work with item, only if I put document, but the result remains flawed. What am I doing wrong in the iteration?

            JS:

            ...

            ANSWER

            Answered 2022-Jan-16 at 16:07

            You are currently adding a keydown event listener to each audio tag. However, the audio tag is hidden, so you can't execute the keydown event on it. Thus, your code will not work.

            Add the event listener to the document instead.

            Source https://stackoverflow.com/questions/70731759

            QUESTION

            Playing different sounds on different buttons using switch statements not working
            Asked 2022-Jan-07 at 06:09

            When I try to play a different sound on different buttons it doesn't work with switch statements. I tried the same thing if "if-else" statements worked. Please can somebody assist me with what I am doing wrong with the switch statements?

            ...

            ANSWER

            Answered 2022-Jan-07 at 06:03

            The problem was in this line

            document.querySelectorAll(".drum")[i].addEventListener('click', () => {

            solved it by changing it to

            document.querySelectorAll(".drum")[i].addEventListener('click', function() {

            Source https://stackoverflow.com/questions/70494384

            QUESTION

            Trouble passing a function to a stateless functional component in React
            Asked 2021-Dec-02 at 23:49

            I'm creating a drum machine in React for a freeCodeCamp project. I have the buttons rendered, but cannot get the buttons to play the audio.

            I've created a stateless functional component that iterates through an array of objects containing the the audio url and a few other details, creating a keyboard to play the sounds. The function to play the audio is in the app component, and I'm passing the function to the Keyboard as props.

            I'm getting an object error in the console, and can't figure out where it's coming from. The CodePen is here (https://codepen.io/cpmcclure/pen/qBXGNpw), and I've copied the code below as well. Any thoughts would help. Thanks in advance!

            ...

            ANSWER

            Answered 2021-Dec-02 at 23:49

            There appears to be a mistake in naming: the component function is const Keyboard = ({playSound}) => { but it's created with . The correct match would be .

            Also, class should be className and all array child elements need to have unique keys.

            I suggest using functional components throughout. No state is necessary, and if it was, you can use the useState hook.

            I recommend attaching the audio objects to your drum kit elements. Keeping the kit data self-contained in its own data structure alleviates the burden on your components of rendering elements, then subsequently finding them by id just to play a clip. There's no need to go through the DOM -- instead, you can simply say kit[i].audio.play() (kit is a generic kit that we fill with the TR66 set here) once you've set kit[i] = new Audio(kit[i].url).

            You can use a document listener for the key triggers, if desired, or attach that listener to the drum machine component alone. This illustrates that having the audio objects in the kit makes it easy to play them from multiple places, although I realize it's jumping ahead a bit on your current code. Remove the useEffect if you don't need this.

            Source https://stackoverflow.com/questions/70206936

            QUESTION

            R Concatenate Across Rows Within Groups but Preserve Sequence
            Asked 2021-Nov-05 at 21:32

            My data consists of text from many dyads that has been split into sentences, one per row. I'd like to concatenate the data by speaker within dyads, essentially converting the data to speaking turns. Here's an example data set:

            ...

            ANSWER

            Answered 2021-Nov-05 at 19:07

            Create another group with rleid (from data.table) and paste the rows in summarise

            Source https://stackoverflow.com/questions/69858088

            QUESTION

            How to out JQuery buttons and key presses for sound and animation
            Asked 2021-Sep-22 at 21:24

            I want to replace the Vanilla JavaScript code with the JQuery. Here whenever I click a button on the webpage, it is supposed to play the animation and play the sound. Also, when I press a suitable key, e.g. "w", it is also supposed to play that respective sound. However, I am not sure why it is not working and if it is even possible.

            JavaScript

            ...

            ANSWER

            Answered 2021-Sep-22 at 21:24

            QUESTION

            Javascript 30 course in react
            Asked 2021-Aug-20 at 15:17

            Hello i dont understand why i get a error here. The error is a Unexpected token, expected "," (33:8) can someone help me to why this happens?

            i also tried to put the code inside the body of the return statement but i gave the same error for both const (line 32) and keys.

            ...

            ANSWER

            Answered 2021-Aug-20 at 15:17

            This part of the code seems of

            Source https://stackoverflow.com/questions/68864339

            QUESTION

            How do I get the JSON from a script tag of an HTML page?
            Asked 2021-Apr-12 at 06:07

            I have the following text that I parsed from a script tag of an HTML page:

            ...

            ANSWER

            Answered 2021-Apr-12 at 06:07

            A quick and dirty way to do this would be a simple regex to grab the config portion of your string and load() it into Json.

            Source https://stackoverflow.com/questions/67053288

            QUESTION

            onClick button change innerHtml without stopping snare drum (Javascript / JQuery)
            Asked 2021-Mar-27 at 19:24

            Every beat has a drum snare (1,2,3,4) So "beat" id it's a screen that shows the count.

            I want, without stopping the count from the memory, if I click the "beat" button to write "disable" on the screen (1,2,3,4). If I click enable the beat, continue from where it was left and write enable. But I do not want the count from the memory to stop. Is it possible?

            beat means screen on css k means snare sound on sequencer. Pattern means sequencer pattern step means beat on sequencer

            ...

            ANSWER

            Answered 2021-Mar-27 at 19:24

            I had a bit of difficulty understanding your use case, but this example should show how you can store the count in a variable called count and display that value on the screen whenever you choose. (It also uses the built-in setInterval function to advance the count every second.)

            The disabled variable keeps track of whether the display is in a disabled state, and the playOrPause function uses this information to decide whether to 1) resume the timer and show the current count or 2) stop the timer and show the "Disabled" message.

            Source https://stackoverflow.com/questions/66834570

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install snare

            snare requires rustc-1.40.0 or greater. To install snare on a per-user basis, use cargo install snare. To install snare globally and/or for packaging purposes, download the latest stable version from snare's homepage. You may use cargo to build snare locally or you may use the Makefile to build and install snare in traditional Unix fashion. make install defaults to installing in /usr/local: you can override this by setting the PREFIX variable to another path (e.g. PREFIX=/opt/local make).
            snare has the following command-line format:. The man page for snare contains more details.
            -c <config-path> is a path to a snare.conf configuration file. If not specified, snare will assume the configuration file is located at /etc/snare/snare.conf.
            -d tells snare not to daemonise: in other words, snare stays in the foreground. This can be useful for debugging.
            ip-address is either an IPv4 or IPv6 address and port a port on which an HTTP server will listen.
            cmd is the command that will be executed when a webhook is received. In this case, /path/to/prps is a path to a directory where per-repo programs are stored. For a repository repo owned by owner the command: /path/to/prps/<owner>/<repo> <event> <path-to-github-json> will be run. The file <repo> must be executable. Note that commands are run with their current working directory set to a temporary directory to which they can freely write and which will be automatically removed when they have completed.
            errorcmd is the command that will be run when a cmd exits unsuccessfully. In this example, an email is sent to someone@example.com with a body consisting of the comined stedrr/stdout. This assumes that you have installed, set-up, and enabled a suitable sendmail clone.
            secret is the GitHub secret used to sign the webhook request and thus allowing snare to tell the difference between genuine webhook requests and those from malfeasants.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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