slingshot | new blockchain architecture under active development | Cryptography library

 by   stellar Rust Version: Current License: Apache-2.0

kandi X-RAY | slingshot Summary

kandi X-RAY | slingshot Summary

slingshot is a Rust library typically used in Security, Cryptography applications. slingshot has no bugs, it has a Permissive License and it has low support. However slingshot has 5 vulnerabilities. You can download it from GitHub.

Slingshot is a new blockchain architecture under active development, with a strong focus on scalability, privacy and safety.
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              slingshot has a low active ecosystem.
              It has 380 star(s) with 56 fork(s). There are 57 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 48 open issues and 109 have been closed. On average issues are closed in 118 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of slingshot is current.

            kandi-Quality Quality

              slingshot has 0 bugs and 0 code smells.

            kandi-Security Security

              slingshot has 5 vulnerability issues reported (0 critical, 0 high, 5 medium, 0 low).
              slingshot code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              slingshot is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              slingshot releases are not available. You will need to build from source code and install.
              It has 628 lines of code, 7 functions and 12 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of slingshot
            Get all kandi verified functions for this library.

            slingshot Key Features

            No Key Features are available at this moment for slingshot.

            slingshot Examples and Code Snippets

            No Code Snippets are available at this moment for slingshot.

            Community Discussions

            QUESTION

            How can I wrap parameter value in URL to include parameter separator
            Asked 2022-Apr-04 at 12:19

            I am working on project in alfresco, and need to send a value as a keyword to do the search. Now, my question is, can I wrap that value somehow to include & separator also? My URL looks like:

            https://myproject/share/proxy/alfresco/slingshot/search?term=belux&50&qw

            The value that I am sending as a parameter is: belux&50&qw

            The problem is when I done the search, search engine get confused and read that parameter as belux only. Probably search engine looks on that & as on separator an as soon as he finds it he stops, that is, reads the value to the first character only. In my case, he reads only belux.

            Is it posible to read the whole value, including the & sight?

            Thanks,

            ...

            ANSWER

            Answered 2022-Apr-04 at 12:19

            URLEncoder is the solution. You just need to remember to encode only the name and/or value of the individual query string parameter, not the whole URL, and certainly not the query string parameter separator character & or the parameter name-value separator character =. Example :

            Source https://stackoverflow.com/questions/71736979

            QUESTION

            Search for files in Alfresco based on the content model properties using Rest API
            Asked 2022-Mar-10 at 12:50

            I'm trying to implement searching of files in Alfresco based on the properties of the content model of the document.

            I found this ReST API:

            GET /alfresco/s/slingshot/search?term={term?}&tag={tag?}&site={site?}&container={container?}&sort={sort?}&query={query?}&repo={repo?}

            But I'm not sure how to pass the property name of the document in the query parameter.

            For ex:

            My docuemt content model is: dc:InvoiceModel

            Property name is: dc:doctype.

            So, I want to pass the dc:doctype as query parameter as Sales Invoice for example to fetch all the documents of the type Sales Invoice. The documents are inside a folder in the documentLibrary

            I tried doing this:

            http://localhost:8080/alfresco/s/slingshot/search?container=documentLibrary/newfolder&sort=dc:dc:doc...false&repo=true&startIndex=0&query={"dc:doctype":"Sales Invoice","datatype":"d:text"}

            But I'm getting zero records found. Could you please help me do this.

            Alfresco Version:

            Alfresco Share v5.1.f (r125711-b6, Aikau 1.0.63, Spring Surf 5.1.f, Spring WebScripts 6.5, Freemarker 2.3.20-alfresco-patched, Rhino 1.7R4-alfresco-patched, Yui 2.9.0-alfresco-20141223)

            Alfresco Community v5.1.0 (r127059-b7) schema 10001

            Thank you all!

            ...

            ANSWER

            Answered 2022-Mar-10 at 12:50

            be careful: slingshot is not a public API (but in 5.1 you don't have a public search API). In 5.2 you should use the Alfresco Content Services REST API

            In this SO question you should already find you answer: Passing multiple search arguments to Alfresco slingshot search Webscript

            some remarks:

            • container: could be one of the site container types like documentLibrary but only makes sense together with a site
            • query: (defaults to Alfresco FTS) should look like dc\:doctype:"Sales Invoice" but should be url encoded. You could also add a PATH query as shown in the answer above

            Source https://stackoverflow.com/questions/71347858

            QUESTION

            Why a big moving attractor object gives a slingshot to other object with using gravity formula rather than holding it?
            Asked 2021-Oct-08 at 04:32

            I have a big spherical Gameobject which moves forward in 3D with constant velocity. I have other spherical objects that other big object needs to attract to itself. I am using Newton's law of universal gravitation formula to attract other objects, but as expected, other objects are doing a slingshot movement much like the space shuttles doing when needed with other planets' orbits to accelerate.

            I actually want a magnetic effect that without taking the masses into account, all other objects will be catched by the big object. How can I do that? Do I need a different formula? Or do I need to change the movement behavior of the objects altogether?

            ...

            ANSWER

            Answered 2021-Oct-06 at 20:00

            If I got it right you expect to have something like this: https://www.youtube.com/watch?v=33EpYi3uTnQ

            • You can do a spherical raycast or have an sphere collider as trigger to detected the objects that are inside of your magnetic field.
            • Once you know those objects you can calculate the distance from each of them to the magnetic ball.
            • You can make an inverse interpolation to know how much strength/"magnetism" is getting into that object.
            • Then you can apply some force on the attracted object towards the magnetic ball's center.

            Something like this algorithm:

            Source https://stackoverflow.com/questions/69471374

            QUESTION

            How to remove an object from json on condition Postgresql
            Asked 2021-Aug-17 at 18:47
            JsonData {"DestinationLists" : [{"name" : "Slingshot", "destinations" : [{"Id" : 4155}, {"Id" : 191}, {"Id" : 165}, {"Id" : 183}]}]} {"DestinationLists" : [{"name" : "TVNZ, Mediaworks, Choice", "destinations" : [{"Id" : null}]}, {"name" : "TVNZ, Discovery", "destinations" : [{"Id" : 165}, {"Id" : 183}, {"Id" : 4155}]}]} {"DestinationLists" : [{"name" : "SecondTest", "destinations" : [{"Id" : 103}, {"Id" : 105}]}, {"name" : "ThirdTest", "destinations" : [{"Id" : 3}, {"Id" : 5}]}]}

            I am trying to write a select query on this data which empties the destinations array incase any of the "Id" is null

            So the output should be (empty destinations array in second row) :-

            JsonData {"DestinationLists" : [{"name" : "Slingshot", "destinations" : [{"Id" : 4155}, {"Id" : 191}, {"Id" : 165}, {"Id" : 183}]}]} {"DestinationLists" : [{"name" : "TVNZ, Mediaworks, Choice", "destinations" : []}, {"name" : "TVNZ, Discovery", "destinations" : [{"Id" : 165}, {"Id" : 183}, {"Id" : 4155}]}]} {"DestinationLists" : [{"name" : "SecondTest", "destinations" : [{"Id" : 103}, {"Id" : 105}]}, {"name" : "ThirdTest", "destinations" : [{"Id" : 3}, {"Id" : 5}]}]}

            How can I achieve this?

            ...

            ANSWER

            Answered 2021-Aug-17 at 18:47

            You can use json_array_elements with a subquery to determine if a "destinations" key contains any null Id values in its array:

            Source https://stackoverflow.com/questions/68807953

            QUESTION

            Prevent regeneration of S3 pre-signed URLs
            Asked 2021-May-12 at 14:59

            I have an attachment functionality on my app. Users can upload Documents to S3 using Slingshot and then click a button which opens up a modal and a carousel displaying the attachments.

            The downloadUrls from S3 are stored in Mongo and I have a template helper to spit them out and then an each puts them into the carousel. This all works pretty fluidly actually.

            However, I want to use signed urls for better security. My issue is that clicking the button to display the modal actually creates a subtemplate each time. This subtemplate then calls a Method to create and return the signed urls. This isn't efficient.

            Ideally, I'd like for the modal and carousel to remain reactive. So that a user can upload a new document and then see it without refreshing the page. But - at the same time, I don't want to resign a bunch of the documents again.

            I was taking the route of using a Session Var and then diffing between urls to see if they've changed or not. But this doesn't seem right. I must note, that the browser does cache these uploads in the carousel (they're mostly images). So i don't particularly care too much about the actual signed url's expirate time.

            Any ideas? I've read some patterns on using timefreeze to predate signed urls..so that you only recreate if it's been > than the expiration date. However, this pattern would still make the call to the md server side and still execute the s3.getSignedUrl fn..

            Thanks!

            ...

            ANSWER

            Answered 2021-May-12 at 14:59

            I made the modal apart of the parent template. Then - I used a local collection instead of Sessions. On Modal.shown, I simply check the length of the local collection, if it doesn't exist then I make the server call to get the signed urls. This should guarantee it gets called once.

            New S3 files then can just get inserted into this new local collection. This all makes things work reactively.

            Cleanest soln I have atm

            Source https://stackoverflow.com/questions/67369609

            QUESTION

            Uncaught error: cannot read property x of undefined
            Asked 2021-Mar-20 at 15:14

            I am making this game using matter.js and p5.js where you have to make mangoes fall of a tree using a slingshot and a stone. The code looks somewhat like this:

            SlingShot.js:

            ...

            ANSWER

            Answered 2021-Mar-19 at 09:33

            The issue lies in how you pass and read stoneObj through the new SlingShot class. Inside the SlingShot class, you are trying to read property x of pointA, which is undefined, probably because stoneObj doesn't return a position as you are expecting.

            Try logging that part to see what is going wrong.

            Source https://stackoverflow.com/questions/66705398

            QUESTION

            Pygame bullet vectors adding together unintentionally when firing multiple at once
            Asked 2021-Feb-16 at 21:39

            I have been working on a game of mine to pass the time while stuck at home. Early on in development I added the ability to fire bullets, and it worked great. Now I have added some extra functionality and whenever I try to fire more than one bullet at a time all the bullets act extremely weirdly.

            I have looked through SO a fair amount and I haven't seen anything resembling my issue.

            Steps to reproduce:

            • Click mouse button to fire once
            • Before the bullet hits the edge of the screen, move the mouse and fire again
            • (You can click as many times as you want and the issue will compound)

            Results:

            • The original bullet 'disappears' and a new bullet is created at the source, but:
              • The direction is halfway between the two clicks, and
              • The speed of the bullet is either much faster or much slower than the first, depending on the second click

            I say 'disappear' because the bullet never actually disappears, I think it just gets stacked on top of the other one. I say this because the number of sprites in the world.bullets group is the correct number.

            I believe that the issue has to do with either the Slingshot() or the Bullet() class.

            I have added a runnable example below:

            ...

            ANSWER

            Answered 2021-Feb-16 at 21:39

            All of your Bullet objects share the same pygame.Rect object. The instruction self.rect = self.data ['rect'] does not create a new pygame.Rect object. It just stores a reference to self.data['rect'] to the attribute self.rect.

            Use the copy method to create a copy of the bullet start rectangle when a new bullet is fired:

            self.rect = self.data['rect']

            Source https://stackoverflow.com/questions/66232334

            QUESTION

            How can I change the collisionFilter of an object so it can no longer interact with MouseConstraint (MatterJS)
            Asked 2020-Nov-29 at 18:18

            I am working off the Slingshot demo. The problem is that after the rock is fired, it can still be clicked on and dragged around, which I want to disable.

            I've added a filter to the rock:

            ...

            ANSWER

            Answered 2020-Nov-29 at 18:18

            Finally figured it out after much starting over, tweaking and examining different demos.

            First the bitmasks for the categories have to be powers of two, so NEXTBALL has to be 0x0004 rather than 0x0003.

            Next, you can't set the whole collisionFilter object on an established body, or it breaks the collisions. Instead, you have to use rock.collisionFilter.category = NEXTBALL;

            Source https://stackoverflow.com/questions/64772783

            QUESTION

            How to make a thrown object rotate automatically based on the direction its thrown in?
            Asked 2020-Sep-23 at 04:00

            so what I am trying to do is pull a spear back(like a slingshot) and send it flying, all the while making it rotate while it's flying in the air to mimic a real thrown spear. So far, I have only been able to make it rotate after a few seconds to a certain position but I can already tell that this isn't really a permanent fix and will definitely lead to problems down the line. I have tried looking for better ways of rotating the object but I can't really find anybody else who had a problem like this and it's hard to understand the unity documentation regarding rotation as it's for 3D objects.

            Here is a gif showing how it looks like: https://gfycat.com/chiefglasshorsemouse

            This is the code that I have attached to my spear object that's responsible for letting me pull it back and launch it with the mouse:

            ...

            ANSWER

            Answered 2020-Sep-23 at 04:00

            There are a few ways to do it. You could try setting up rigidbodies and maybe joints and weighting different parts so that the tip of the spear naturally rotates the spear. More info on that here: https://answers.unity.com/questions/14899/realistic-rotation-of-flying-arrow.html

            There's also another solution in that link for doing it with one line of code, making it rotate in the direction of movement.

            In the top of your class, add this:

            Source https://stackoverflow.com/questions/64020296

            QUESTION

            Instantiate predefined number of object along a raycast in Unity
            Asked 2020-Jul-29 at 04:09

            I have a raycast that's being rendered every frame based on 2 points, and those 2 points change position each frame.

            What I need is a system that doesn't need a direction, or a number of objects, but instead takes in 2 points, and then instantiates or destroys as many objects as necessary to get the instantiated objects from one side to another minus spaceBetweenPoints. If you wanted you could think of it as an Angry Birds Style slingshot HUD, except without gravity, and based on raycasts.

            My Script:

            ...

            ANSWER

            Answered 2020-Jul-26 at 00:36

            I hope I understood you right.

            First, compute the A to B line, so B minus A. To get the number of needed objects, divide the line magnitude by the objects' spacing. You could also add the diameter of the prediction point object to avoid overlapping. Then to get each object position, write (almost) the same for loop.

            Here's what I came up with, didn't tested it, let me know if it helps!

            Source https://stackoverflow.com/questions/63094242

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install slingshot

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

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