Thruster | A fast , middleware based , web framework written in Rust | Web Framework library

 by   thruster-rs Rust Version: v1.1.14 License: MIT

kandi X-RAY | Thruster Summary

kandi X-RAY | Thruster Summary

Thruster is a Rust library typically used in Server, Web Framework, Nodejs, Framework applications. Thruster has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A fast, middleware based, web framework written in Rust
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              Thruster has a medium active ecosystem.
              It has 948 star(s) with 41 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 64 have been closed. On average issues are closed in 198 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Thruster is v1.1.14

            kandi-Quality Quality

              Thruster has no bugs reported.

            kandi-Security Security

              Thruster has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Thruster is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Thruster releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Thruster Key Features

            No Key Features are available at this moment for Thruster.

            Thruster Examples and Code Snippets

            No Code Snippets are available at this moment for Thruster.

            Community Discussions

            QUESTION

            Defining attributes using OOP in python
            Asked 2021-Mar-05 at 17:03

            I am currently using OOP in python to program a game. I have created a class with attributes and methods. I wanted to do basic movement where if the user types "go north" it will move to the north square. However it is saying i have an error and that north isn't defined. Here is my code:

            ...

            ANSWER

            Answered 2021-Mar-05 at 12:34

            QUESTION

            OpenGL Spaceship thruster is not circular at base
            Asked 2021-Jan-16 at 12:04

            I am developing a space shooter game using OpenGL. Trying to create a thruster effect for the player's spaceship using particles. I am facing a problem where the base of the thruster is not circular under some angles of the spaceship. You can see the effect in the video.

            This is the code for calculating the circular base :

            ...

            ANSWER

            Answered 2021-Jan-16 at 12:04

            The solution was the following for anyone having the same problem:

            Source https://stackoverflow.com/questions/65741887

            QUESTION

            Change the same bool in a class with player input from multiple different keys
            Asked 2020-Sep-18 at 19:43

            I am currently working on a small space game, and I wanted to activate the same thruster with multiple keys. This is so I can activate multiple thrusters with one key input.

            This was the solution I came up with. However, when I assign the same instance of the thruster script more than one key code, it stops functioning. I am not receiving any errors, and it is detecting the input.

            I know I am missing something, but I just can't seem to find the answer since I don't even know where the problem lies. Thank you all in advance for your help.

            ...

            ANSWER

            Answered 2020-Sep-18 at 19:43

            Something like this may work for you. The change in the logic is to not assign the result from every key to the thruster but instead to figure out if any key is down and then assign that.

            Perhaps you have 3 keys set in a config (a, b, c) and a is pressed. In your current logic a is checked and the thruster is set to active, then b is checked and it is turned off, then c is checked and it is turned off.

            This logic assumes the thruster will be turned off by default but if any key is down it will turn it on instead and skip checking the rest of the keys since they don't matter.

            Source https://stackoverflow.com/questions/63961658

            QUESTION

            Datatable getting tuple as an object
            Asked 2020-Jul-27 at 22:53

            so i ran into an problem with an Unity project i am currently on making

            I have an Datatable with stats for different parts[Weight,Products,...] in a script in this database there are multiple Tuples that i created. For example my Thrust Tuple in the database( in the sixth row) this tuple is assigned with this:

            ...

            ANSWER

            Answered 2020-Jul-27 at 22:53

            DataRow's indexer has return type of object so you need to cast it to Tuple:

            Source https://stackoverflow.com/questions/63124586

            QUESTION

            How to detect collisions between objects in LibGDX
            Asked 2020-May-04 at 00:31

            This is my first post on stack overflow so I apologize in advance if I'm breaking any rules about posting, etc. I have been working on a an asteroids-esque shooting game and I can't figure out how to get the collision detection working between the rocks and the laser.
            The source code can be found here. I had to make some changes to the update method of LevelScreen because the original code is dependent on using the BlueJ IDE. I found a fix in this post and got the collision working between the spaceship and the rocks.

            The LevelScreen class

            ...

            ANSWER

            Answered 2020-May-03 at 10:00

            I think problem may be with update your actors bounds, i can't find where you update it. I wrote similiar game and i change Bounds of actors on each update step and all works well in some lines...

            Source https://stackoverflow.com/questions/61491889

            QUESTION

            How to use a random number generator to determine path in "if" statement
            Asked 2019-Dec-19 at 23:36

            I'm trying to use a random number to determine if an event will happen using an if statement.

            I keep getting the following error:

            ...

            ANSWER

            Answered 2019-Dec-19 at 19:50

            You need the second argument for modulo operator (%). Now you have

            Source https://stackoverflow.com/questions/59416050

            QUESTION

            how to add a random number to generated list items in html
            Asked 2019-Dec-13 at 05:59

            I'm working on a project to create a workout generator. I'm trying to figure out how to add a random number (between 4 to 12 next to the exercises that get generated on refresh). Here is a basic of what I'm working with.

            ...

            ANSWER

            Answered 2019-Dec-13 at 05:39

            Can you explain the use case for updating this on an explicit refresh? Wouldn't it be better to just do this on page load so each time the page is visited you get the updated values? If you need or would like a button to give you a new set of values, you could make a function that returns the exercises with the randomized values and have both the onload and then an onclick produce new results.

            Having a button in a form that does a refresh though just feels odd. It may be correct though depending on what you're trying to do which is why I think a bit more context would help.

            You can achieve a random number between two values with Math.random() so you're on the right track. Sometimes though you do just have to read the documentation. I find MDN is a great source for this type of stuff.

            https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random

            The section "Getting a random number between two values" should be able to get you a value between 4 and 12.

            Source https://stackoverflow.com/questions/59314403

            QUESTION

            Android rotation matrix not rotating around a point
            Asked 2019-Jun-19 at 09:29

            I have been researching how to rotate Bitmaps in android, the only one I could find was using a Matrix. This works for rotations under 90 degrees, but it seems every 90 degrees the rotation point wobbles. Heres my code, if you want me to post an image/gif HERE of the result please say so. Thank you for your help

            ...

            ANSWER

            Answered 2019-Jun-19 at 09:29

            Checkout this sample app that demo rotate image with matrix. that I previously implemented.

            https://github.com/UdayaLakmal/GlideImageRotate

            Source https://stackoverflow.com/questions/56571885

            QUESTION

            3D submarine propelled by 'thrusters' without physics ... Local oriented thrust to global movement?
            Asked 2019-May-03 at 08:50

            Imagine a cube with 4 thrusters on each face, like a small space-capsule. These collectively generate thrust in 12 directions (Forward, Backward, Left, Right, Up, Down, +Yaw, -Yaw, +Pitch, -Pitch, +Roll, -Roll)

            Thrust for each direction is calculated and (should be) implemented each game-loop.

            My rotations (Yaw, Pitch and Roll) work like a charm ... but I'm too stupid to integrate the linear thrust (generated local to object's orientation) into a single global translation for my object, while keeping (but slightly decaying) the accumulated velocity in every other direction.

            Trouble is in the last couple of code-lines. Please help!

            ...

            ANSWER

            Answered 2019-May-03 at 08:50

            After some digging, and asking around, I found a working solution:

            Source https://stackoverflow.com/questions/55927583

            QUESTION

            (Unity) How do I add a force to a specific point on an object?
            Asked 2019-Mar-14 at 11:07

            For a game i've been making in Unity, I need to apply two forces to an object: Firstly, I need a force that pushes the object forward, I use this code for doing so:

            ...

            ANSWER

            Answered 2019-Mar-14 at 11:07

            Checking on the internet before asking the question would give you this result:

            AddForceAtPosition()

            Source https://stackoverflow.com/questions/55160500

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Thruster

            The easiest way to get started is to just clone the starter kit. The example provides a simple plaintext route, a route with JSON serialization, and the preferred way to organize sub routes using sub apps.
            The easiest way to get started with postgres is to install thruster-cli,. And then to run.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/thruster-rs/Thruster.git

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            gh repo clone thruster-rs/Thruster

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            git@github.com:thruster-rs/Thruster.git

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