Thruster | A fast , middleware based , web framework written in Rust | Web Framework library
kandi X-RAY | Thruster Summary
kandi X-RAY | Thruster Summary
A fast, middleware based, web framework written in Rust
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Thruster
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Trending Discussions on Thruster
QUESTION
I am currently using OOP in python to program a game. I have created a class with attributes and methods. I wanted to do basic movement where if the user types "go north" it will move to the north square. However it is saying i have an error and that north isn't defined. Here is my code:
...ANSWER
Answered 2021-Mar-05 at 12:34Try using self.north.
QUESTION
I am developing a space shooter game using OpenGL. Trying to create a thruster effect for the player's spaceship using particles. I am facing a problem where the base of the thruster is not circular under some angles of the spaceship. You can see the effect in the video.
This is the code for calculating the circular base :
...ANSWER
Answered 2021-Jan-16 at 12:04The solution was the following for anyone having the same problem:
QUESTION
I am currently working on a small space game, and I wanted to activate the same thruster with multiple keys. This is so I can activate multiple thrusters with one key input.
This was the solution I came up with. However, when I assign the same instance of the thruster script more than one key code, it stops functioning. I am not receiving any errors, and it is detecting the input.
I know I am missing something, but I just can't seem to find the answer since I don't even know where the problem lies. Thank you all in advance for your help.
...ANSWER
Answered 2020-Sep-18 at 19:43Something like this may work for you. The change in the logic is to not assign the result from every key to the thruster but instead to figure out if any key is down and then assign that.
Perhaps you have 3 keys set in a config (a, b, c) and a is pressed. In your current logic a is checked and the thruster is set to active, then b is checked and it is turned off, then c is checked and it is turned off.
This logic assumes the thruster will be turned off by default but if any key is down it will turn it on instead and skip checking the rest of the keys since they don't matter.
QUESTION
so i ran into an problem with an Unity project i am currently on making
I have an Datatable with stats for different parts[Weight,Products,...] in a script
in this database there are multiple Tuples that i created. For example my Thrust Tuple
in the database( in the sixth row) this tuple is assigned with this:
ANSWER
Answered 2020-Jul-27 at 22:53DataRow
's indexer has return type of object
so you need to cast it to Tuple
:
QUESTION
This is my first post on stack overflow so I apologize in advance if I'm breaking any rules about posting, etc. I have been working on a an asteroids-esque shooting game and I can't figure out how to get the collision detection working between the rocks and the laser.
The source code can be found here. I had to make some changes to the update method of LevelScreen because the original code is dependent on using the BlueJ IDE. I found a fix in this post and got the collision working between the spaceship and the rocks.
The LevelScreen class
...ANSWER
Answered 2020-May-03 at 10:00I think problem may be with update your actors bounds, i can't find where you update it. I wrote similiar game and i change Bound
s of actors on each update step and all works well in some lines...
QUESTION
I'm trying to use a random number to determine if an event will happen using an if
statement.
I keep getting the following error:
...ANSWER
Answered 2019-Dec-19 at 19:50You need the second argument for modulo operator (%
). Now you have
QUESTION
I'm working on a project to create a workout generator. I'm trying to figure out how to add a random number (between 4 to 12 next to the exercises that get generated on refresh). Here is a basic of what I'm working with.
...ANSWER
Answered 2019-Dec-13 at 05:39Can you explain the use case for updating this on an explicit refresh? Wouldn't it be better to just do this on page load so each time the page is visited you get the updated values? If you need or would like a button to give you a new set of values, you could make a function that returns the exercises with the randomized values and have both the onload and then an onclick produce new results.
Having a button in a form that does a refresh though just feels odd. It may be correct though depending on what you're trying to do which is why I think a bit more context would help.
You can achieve a random number between two values with Math.random()
so you're on the right track. Sometimes though you do just have to read the documentation. I find MDN is a great source for this type of stuff.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
The section "Getting a random number between two values" should be able to get you a value between 4 and 12.
QUESTION
I have been researching how to rotate Bitmaps in android, the only one I could find was using a Matrix. This works for rotations under 90 degrees, but it seems every 90 degrees the rotation point wobbles. Heres my code, if you want me to post an image/gif HERE of the result please say so. Thank you for your help
...ANSWER
Answered 2019-Jun-19 at 09:29Checkout this sample app that demo rotate image with matrix. that I previously implemented.
QUESTION
Imagine a cube with 4 thrusters on each face, like a small space-capsule. These collectively generate thrust in 12 directions (Forward, Backward, Left, Right, Up, Down, +Yaw, -Yaw, +Pitch, -Pitch, +Roll, -Roll)
Thrust for each direction is calculated and (should be) implemented each game-loop.
My rotations (Yaw, Pitch and Roll) work like a charm ... but I'm too stupid to integrate the linear thrust (generated local to object's orientation) into a single global translation for my object, while keeping (but slightly decaying) the accumulated velocity in every other direction.
Trouble is in the last couple of code-lines. Please help!
...ANSWER
Answered 2019-May-03 at 08:50After some digging, and asking around, I found a working solution:
QUESTION
For a game i've been making in Unity, I need to apply two forces to an object: Firstly, I need a force that pushes the object forward, I use this code for doing so:
...ANSWER
Answered 2019-Mar-14 at 11:07Checking on the internet before asking the question would give you this result:
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