dashmap | Blazing fast concurrent HashMap for Rust | Reactive Programming library
kandi X-RAY | dashmap Summary
kandi X-RAY | dashmap Summary
Blazingly fast concurrent map in Rust. DashMap is an implementation of a concurrent associative array/hashmap in Rust. DashMap tries to implement an easy to use API similar to std::collections::HashMap with some slight changes to handle concurrency. DashMap tries to be very simple to use and to be a direct replacement for RwLock>. To accomplish these goals, all methods take &self instead of modifying methods taking &mut self. This allows you to put a DashMap in an Arc and share it between threads while still being able to modify it. DashMap puts great effort into performance and aims to be as fast as possible. If you have any suggestions or tips do not hesitate to open an issue or a PR.
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dashmap Key Features
dashmap Examples and Code Snippets
Community Discussions
Trending Discussions on dashmap
QUESTION
I'm trying to write a Udp Client Actor using Actix. I've followed this example, UDP-Echo, but I can't seem to send a message to the server using the UdpFramed tokio struct. Here's what I have so far, this is the Udp Client Actor implementation
...ANSWER
Answered 2022-Jan-09 at 22:09Solved it by wrapping the UdpSocket in an Arc and keeping the reference in the actor for later use. Using the socket to write messages works. The split stream used for the streamhandler needs no change, as it works as expected.
QUESTION
I have a struct that contains various Routers. Mostly hashmaps. But for this specific hashmap, the values are not updating after insertion. There is no delete function. Just an insert function(shown below).
This is the main struct
...ANSWER
Answered 2021-Dec-19 at 12:34Your closure unconditionally creates a new inner hashmap each time, which it uses as value in the outer hashmap. However, it inserts it into the outer hashmap under the same key (route.to_string()
) all three times, which results in each insert overwriting the previous one(s).
You need to implement a logic that will create a new inner hashmap only if one is missing under that key, otherwise look up the existing one. Then it should insert the value into the inner hashmap, either the freshly created one, or the one looked up. In Rust this is conveniently done using the entry API:
QUESTION
Will code like these ever produce a deadlock using a DashMap
in Rust?
ANSWER
Answered 2021-Dec-10 at 10:08None of the examples will produce a deadlock.
From the documentation:
insert()
: Inserts a key and a value into the map. Returns the old value associated with the key if there was one.
Locking behaviour: May deadlock if called when holding any sort of reference into the map.
iter()
: Creates an iterator over a DashMap yielding immutable references.
Locking behaviour: May deadlock if called when holding a mutable reference into the map.
get_mut()
: Get a mutable reference to an entry in the map
Locking behaviour: May deadlock if called when holding any sort of reference into the map.
Explanation:
In your first two examples, only iter()
is used, so as long as no other operations that take mutable references into the maps are used, there will be no deadlocks.
In your third example, DashMap b
is only ever used with iter()
again, so no deadlocks there. For DashMap a
there are two possible execution flows:
- If thread 1 reaches
a.iter()
first, then thread 2 will have to wait ata.get_mut(key)
, but once thread 1 has finished iterating overa
thread 2 will be able to continue, so there will be no deadlock. - If thread 2 reaches
a.get_mut(key)
first, then thread 1 will have to wait ata.iter()
but once thread 2 has finished it will be able to continue and there will be no deadlock.
Additional questions:
Inserting into a DashMap when iterating over it in the same thread will produce a deadlock.
Example:
QUESTION
I have a struct which needs to be Send + Sync
:
ANSWER
Answered 2021-Feb-24 at 19:52What I ended up doing here was using channels, but I was able to find a way to avoid needing to recreate the API of StateMachines
.
The technique is to use channels to pass a closure to a dedicated thread the StateMachines
instances live on which accepts a &mut StateMachines
argument, and sends the response back down a different channel, which lives on the stack while the access is happening.
Here is a playground implementing the key part https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=e07972b928d0f0b7680b1e5a988dae84
The details of instantiating the machines on their dedicated thread are elided.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install dashmap
Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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