CodeKata | Learning Scala | Build Tool library

 by   chrislongo Scala Version: Current License: No License

kandi X-RAY | CodeKata Summary

kandi X-RAY | CodeKata Summary

CodeKata is a Scala library typically used in Utilities, Build Tool applications. CodeKata has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

My code Kata solutions in Java and Scala. Learning Scala in the process.
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              CodeKata has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              CodeKata has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of CodeKata is current.

            kandi-Quality Quality

              CodeKata has no bugs reported.

            kandi-Security Security

              CodeKata has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CodeKata does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              CodeKata releases are not available. You will need to build from source code and install.

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            CodeKata Examples and Code Snippets

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            Community Discussions

            QUESTION

            Pricing discount logic, 2 for $4, 6 for the price of 5
            Asked 2020-Nov-12 at 16:15

            So i'm currently working on some pricing logic where the situations are:

            • 1 glove costs $2.50, 2 gloves costs $4, therefore applying a 20% discount.
            • If person buys 3 gloves then it should be the $4 + original price of $2.50 making total $6.50
            • If person buys 4 gloves then it should be $8.
            • 1 gum costs $0.65, you can buy 6 for the price of 5, so $3.25 for 6 instead of $3.90
            • If person buys 7, then it should be 6 for $3.25 + original price of $0.65 totalling $3.90
            • If person buys 8, then it should be 6 for $3.25 + (original price of $0.65 * 2) totalling $4.55

            So it's very important at what index/stage that the discount needs to be applied by

            I took my logic inspiration from this article: http://codekata.com/kata/kata01-supermarket-pricing/

            I took my code inspiration from this article: https://github.com/raddanesh/Kata01

            Specifically the VolumePricingStrategy as show in this diagram:

            Here is my code attempt given the logic i want to achieve:

            ...

            ANSWER

            Answered 2020-Nov-12 at 16:05

            Both situations require pretty much the same logic -- there's an individual price, and a group price, and any item that doesn't fit in a group gets the individual price.

            So my approach would be to just use that as the basis for the logic. Write a function that takes as an input the qty, the group-qty, the individual price and the group price, like so:

            Source https://stackoverflow.com/questions/64807209

            QUESTION

            Problem with with respective operations in c#
            Asked 2020-Jan-13 at 00:16

            I have problem with solution in this example Say Me Please Operations(codeKata):

            You have a string with N numbers, every 2 numbers after an operation(?) return next number in this string. Write a function who return new string with respective operations :

            1)addition,

            2)subtraction,

            3)multiplication,

            4)division.

            ...

            ANSWER

            Answered 2020-Jan-13 at 00:13

            Let's say v.length is 5.

            You want to execute the following loops passes:

            1. i=0, j=1, k=2
            2. i=1, j=2, k=3
            3. i=2, j=3, k=4

            But that's not what you're doing. You have j and k change semi-independently of i.

            1. i=0, j=1, k=2
            2. i=0, j=1, k=3
            3. i=0, j=1, k=4
            4. i=0, j=2, k=3
            5. i=0, j=2, k=4
            6. i=0, j=3, k=4
            7. i=1, j=2, k=3
            8. i=1, j=2, k=4
            9. i=1, j=3, k=4
            10. i=2, j=3, k=4

            To get the desired outcome, you should only have one loop. You can derive the other values from the loop variable.

            You could derive j and k from i as follows:

            Source https://stackoverflow.com/questions/59709160

            QUESTION

            My Codekata solution delivers the correct solution, but runs into performance Issues during final test-cases
            Asked 2019-Sep-25 at 12:49

            I completed my algorithm in python3 to solve a "codekata" on codewars.com.(https://www.codewars.com/kata/odder-than-the-rest-1/train/python) My code solves the initial test cases correct and with sufficient speed. However, when submitting it for the final test, the code gets a timeout for taking too long to solve the given tasks.

            Initially I had the content for the for-loop implemented as a separat function called "calculate_oddness_level". I found out this could be a bit slower than just doing the implemention inside the for-loop,so i just did that.

            I am aware that performing a while loop inside a for loop is not optimal performance-wise. I thought about how to avoid this several times. However I need do determine the "oddness" level for every odd number in my list. For determining the "level" a loop is needed and seemed faster than a recursion. So its seems there was no other option than to run a while-loop inside the for-loop. I however eliminated all even numbers from running a loop by just assigning them "oddness-level" 0 right away.

            Therefore I dont know how I could achieve any significant improvements in performance.

            ...

            ANSWER

            Answered 2019-Sep-25 at 12:49
            • You don't need a list, you could do it with O(1) additional space.

            • It is likely that not your implementation is the problem, but -1. Why? It is infinitely odd, because (-1 - 1) / 2 = -1. Interestingly this is the only such number, all other negative numbers have an oddity level of 1.

            • For positive numbers you are basically counting the number of consecutive bits set to 1 from the right, so you can work with masks to be even faster.

            This is how such an implementation could look like, assuming 32-bit integers (sorry Java):

            Source https://stackoverflow.com/questions/58088380

            QUESTION

            Why is Queue consuming so much memory?
            Asked 2019-Jul-18 at 12:01

            Basically I was doing a code kata on codewars site to kinda of 'warm up' before starting to code, and noticed a problem that I don't know if its because of my code, or just regular thing.

            ...

            ANSWER

            Answered 2019-Jul-18 at 12:01

            Part of the reason is that the queue code is way faster than the List code, because queues are optimised for deletes due to the fact that they are a circular buffer. Lists aren't - the list copies the array contents every time you remove that first element.

            Change the input value to 72307000 for example. On my machine, the queue finishes that in less than a second. The list is still chugging away minutes (and at this rate, hours) later. In 4 minutes i is now at 752408 - it has done almost 1% of the work).

            Thus, I am not sure the queue is less memory efficient. It is just so fast that you run into the memory issue sooner. The list almost certainly has the same issue (the way that List and Queue do array size doubling is very similar) - it will just likely take days to run into it.

            To a certain extent, you could predict this even without running your code. A queue with 7230702951 entries in it (running 64-bit) will take a minimum of 8 bytes per entry. So 57845623608 bytes. Which is larger than 50GB. Clearly your machine is going to struggle to fit that in RAM (plus .NET won't let you have an array that large)...

            Additionally, your code has a subtle bug. The loop can't ever end (if n is greater than int.MaxValue). Your loop variable is an int but the parameter is a long. Your int will overflow (from int.MaxValue to int.MinValue with i++). So the loop will never exit, for large values of n (meaning the queue will grow forever). You likely should change the type of i to long.

            Source https://stackoverflow.com/questions/57092413

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