silencer | Scala compiler plugin for warning suppression | Compiler library
kandi X-RAY | silencer Summary
kandi X-RAY | silencer Summary
NOTE: Scala 2.13.2 and 2.12.13 introduced configurable warnings. This means that unless you're still cross compiling for Scala 2.11, this plugin is obsolete, and you should use @nowarn. If you're still cross compiling for 2.11 then this plugin can be used in conjunction with scala-collection-compat in order to suppress warnings in all Scala versions using @nowarn.
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Trending Discussions on silencer
QUESTION
I have an audio file, that have some silences, which I am detecting with ffmpeg detectsilence and then trying to remove with removesilence, however there is some strange behavior. Specifically:
1) File's Basic info based on ffprobe show_streams
...ANSWER
Answered 2021-Mar-17 at 18:02You're suffering from two things:
- You are converting back to an mp3 (a lossy format), which is causing result1.mp3 to be reencoded and become slightly different than a perfect cut. The fix for this is to use .wav's (a lossless format).
- The silenceremove function is using a window and you need to set it to 0 to do sample-by-sample.
QUESTION
currently I am making a small type game, which in my player class I have far to many importants and dependencies.
So I have decided to separate the switch statements in its own individual class to be called in a method.
For context the player code
...ANSWER
Answered 2020-Dec-13 at 04:05You could make a base class with some functionality and then add code by the means of extension. Another option is making a utility class with only static functions that you can call to manipulate the passed object, like this:
QUESTION
public class PlayerSingleton {
private static PlayerSingleton player;
private String playerName;
private Weapon weapon;
Weapon stockMP5 = new MP5Weapon(); //Making a new weapon called stockMP5 from MP5weapon Class
Weapon sniper = new SniperRifleWeapon(); //Making a new weapon called sniper from SniperRifleWeapon Class
Weapon shotgun = new ShotgunWeapon(); //Making a new weapon called shotgun from Shotgun Class
private PlayerSingleton(Weapon weapon, String pN) {
this.weapon = weapon;
playerName = pN;
}
public void chooseWeapon(String choice) {
switch (choice) {
case "MP5":
weapon = new MP5Weapon();
break;
case "Sniper":
weapon = new SniperRifleWeapon();
break;
case "Shotgun":
weapon = new ShotgunWeapon();
break;
default:
System.out.println("No Attachment found!");
}
}
public static PlayerSingleton getInstance(Weapon choice, String n) {
System.out.println("Choose Weapon to play the with: ");
...ANSWER
Answered 2020-Dec-09 at 19:34A cleaner approach would be to make the chooseWeapon
method static, and to return the weapon:
QUESTION
I have a video file without sound and a stereo audio file. Video is several times longer than audio. I'd like to create a background sound which starts from 2 second silence, then trim silence of the audio at both ends and duplicate trimmed audio several times to the end of the video.
I found how to trim audio:
...ANSWER
Answered 2020-Nov-23 at 18:12Basic syntax is
ffmpeg -an -i video -stream_loop -1 -i trimmed_audio.wav -af adelay=2000:all=1 -shortest -fflags +shortest -max_interleave_delta 100M out.mp4
Use ffmpeg 4.1 or newer.
QUESTION
I'm trying to get this to validate, it's probably a comma or formatting but I can't work it out and it's driving me insane - It doesn't seem to fail initially not sure why it does later on.
For reference: https://umod.org/plugins/server-rewards#adding-an-item
Any help would be appreciated - Thanks in advance.
...ANSWER
Answered 2020-Oct-25 at 15:04The error was the extra }
above "kits"
.
QUESTION
I am tryng to get the ,,sold" info from eBay listing- https://www.ebay.co.uk/itm/Box-With-Tail-Pipe-Rear-Back-Silencer-Fits-Citroen-C2-C3-I-C3-Pluriel-GCN499/254292997729?hash=item3b350b3661:g:clEAAOSwnhldLB4J. Here is the screenshot:
As you can see I want to get ,1 sold" text on the upper right corner of the screen. I am using the class ,,vi-txt-underline" to get it, however it is not working. Does anyone know how this can be done, using other attribute or something different? Here is the code:
...ANSWER
Answered 2019-Nov-08 at 19:47get page contents
$content = file_get_contents($url);
find what you want
echo strpos($content,'1 sold');
QUESTION
I have a Rails 5.2.3 application with Ruby 2.4.5. I found a weird issue that the request info are logged twice in stdout. Here is the log config in config/environments/product.rb
...ANSWER
Answered 2019-Oct-30 at 07:40Seems the logs come from the web server used when up the Rails app. When use WEBrick, the log is like
QUESTION
I want to silence the ring when there is an incoming call, and I setup a button to do a test like this:
...ANSWER
Answered 2019-Oct-18 at 02:19Another solution would look something like this:
android.permission.MODIFY_AUDIO_SETTINGS
QUESTION
As suggested by @Silencer, I used the code he posted here to draw contours around the numbers in my image.
At some point, working with numbers like 0,6,8,9
I saw that their inside contours (the circles) are being filled as well.
How can I prevent this ? Is there a min/max area of action to set for cv2.drawContours() so I can exclude the inner area ?
I tried to pass cv2.RETR_EXTERNAL
but with this parameter only the whole external area is considered.
The code is this (again, thanks Silencer. Was searching for this for months..):
...ANSWER
Answered 2018-Dec-07 at 02:49To draw the char
without filled the closed inner regions:
find the contours on the threshed binary image with hierarchy.
find the outer contours that don't have inner objects (by flag hierarchyi).
for each outer contour:
3.1 fill it(maybe need check whether needed);
3.2 then iterate in it's inner children contours, fill then with other color(such as inversed color).
combine with the crop code, crop them.
- maybe you need sort them, resplit them, normalize them.
- maybe, now you can do ocr with the trained model.
FindContours, refill the inner closed regions.
Combine with this answer Copy shape to blank canvas (OpenCV, Python), do more steps, maybe you can get this or better:
The core code to refill
the inner closed regions is as follow:
QUESTION
I'd like to trim silence from the end of audio1.wav and beginning of audio2.wav and concatenate them by adding silence of predefined duration?
UPDATEFollowing ffmpeg command add silence in between two wav files (from answer):
ffmpeg -y -i $in_wav_0 -i $in_wav_1 -filter_complex "aevalsrc=exprs=0:d=$pause[silence], [0:a] [silence] [1:a] concat=n=3:v=0:a=1[outa]" -map [outa] $out_wav
This command trims silence from the end (from answer):
ffmpeg -i input.wav -af silenceremove=1:0:-50dB input.wav
How to combine those two to commands so that concatenation would produce fixed duration silence interval in between regardless of silence present at the end and beginning of original audio files respectively? And preferably in one command.
...ANSWER
Answered 2018-Oct-22 at 19:53Command takes in_a_0.wav and in_a_1.wav as input and out.wav as output. Following command trims silence at the end and beginning from input files respectively and adds 1.5 seconds silence in between.
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