mdoc | Typechecked markdown documentation for Scala
kandi X-RAY | mdoc Summary
kandi X-RAY | mdoc Summary
mdoc is a markdown documentation tool for Scala inspired by tut. Visit to learn more about mdoc.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mdoc
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QUESTION
When defining type parameter lists in Scala functions, it introduces type variables that can be referenced in signature of the function, e.g.
...ANSWER
Answered 2022-Mar-09 at 15:22In sum[Int](l: List[Int]): Int
method definition you are actually declaring a generic type parameter called Int
which just matches the name of predefined type but is not related to it so compiler fails to find a valid +
method.
QUESTION
I have a product catalog with 10.000+ products. The price is located in the cell next to SKU (see screenshot).
I would like to update the price with data from a csv file. In the first row from the csv-file I have SKU and the second row the new price (see screenshot).
I thought I found a solution here. I tried to use the script, but I get an error at line 3 (mTarget = mDoc.stories.everyItem().tables.everyItem(),).
Any help is much appreciated. Thank you!
...ANSWER
Answered 2022-Feb-04 at 16:20My script is here:
QUESTION
I'm using an API with curl --write-out '\n%{http_code}\t=%{time_total}s\n'
that provides the date information about the fields in UNIX Epoch time instead of ISO8601, which makes it difficult to understand what's going on.
ANSWER
Answered 2021-Sep-16 at 15:12Use the date command. This command:
date -d '@1443042000'
Produces this answer:
Wed 23 Sep 2015 03:00:00 PM MDT
QUESTION
I'm learning functional programming in Scala, and I can't get this done.
...ANSWER
Answered 2021-May-15 at 19:10You should put another parenthese around Image.triangle(x, xx)
to tranform it like that
QUESTION
Per this SO question, Git manpages are converted automatically from the Git docs (without using mdoc
or groff
), so some usage syntax and manpages do not adhere to POSIX Utility Argument Syntax.
For example:
...ANSWER
Answered 2021-May-09 at 22:27Git tries hard to use accurate syntax descriptions in its manual pages, although it's possible that someone has made a mistake. The []
syntax indicates optional arguments and the parentheses indicate a usage where one of the options is required. This may or may not be how POSIX does it, but in general every Unix system has slightly different standards about how manual pages are to be formatted, so some divergence should be expected. If you feel strongly about changing things, you could propose such a change on the Git list and then send some patches.
It is possible to use git rebase
without options or arguments, as jthill pointed out. It may or may not be a useful thing to do in your context. Personally, I prefer to be much more explicit when rebasing with Git and so I don't use that syntax, but that's a personal prefernce; the command can be used that way, even if I choose not to.
QUESTION
I want to use a compute shader for post processing. So the idea is to set the CS output to the back buffer. Which as far as i know means using a UAV. But the back buffer uses BGRA. So this:
...ANSWER
Answered 2020-Nov-06 at 08:54Only a subset of UAV formats are supported for loading/storing, which is why the BGRA format fails.
The logic is encoded in this helper function:
QUESTION
Why would you need a viewport? Isn't a View engough? What is the difference?
I have one viewport in my program created so long ago that I forgot it was even there... And now that I want multi-staged rendering and I wonder if I need another one. And the Viewport mdocs page doesn't get into how and why (or maybe I'm blind).
...ANSWER
Answered 2020-Nov-04 at 14:52A viewport is how much of the window a view takes up. A view is what should be visible in that viewport.
A good scenario of having many viewports would be in a splitscreen game. In a splitscreen game, each player has their own section of the screen. The game can not render one players view inside another players viewport.
Many viewports can also be useful in singleplayer games, like to render a minimap.
Many viewports can also be useful outside of games, like in a text editor. You could have one viewport for the text, and the other for a toolbar.
Think of each window on your computer as being a viewport. You could be in an application that has scrolling, but that is the view moving, not the viewport. When you resize the window, or move the window, you are moving the viewport on your screen - not the view.
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