biome | : christmas_tree : A script to manage an isolated shell
kandi X-RAY | biome Summary
kandi X-RAY | biome Summary
Typically, one stores all their environment variables in .env (or something similar), and sources them in, before running their app. This is bad for two reasons:. Biome takes a different approach. Biome creates separate "environments" for each of your app's configurations to live in. Each environment can easily be sourced to bring in all of your app's secrets. Each app's configuration lives in ~/.biome/app_name.sh - all secrets live far away from code. Within each project is a Biomefile that references the container name in ~/.biome, and this file is version controlled along with your code. Combining these two files allow new users to easily construct their own version of your environment.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of biome
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biome Examples and Code Snippets
Name of project? biome-project
Enter a variable name you'd like to add. FOO
Enter FOO's default value, or leave empty for none. default value
Enter a variable name you'd like to add.
Ok, let's set up your local environment.
Value for FO
brew tap 1egoman/tap
brew install biome
curl https://raw.githubusercontent.com/1egoman/biome/master/biome.sh > /tmp/biome && sudo install -m 555 /tmp/biome /usr/local/bin/ && rm -f /tmp/biome
Community Discussions
Trending Discussions on biome
QUESTION
I would like to convert NCBI's Biosample Metadata XML file to CSV, or RDF/XML as a second choice. To do that, I believe I have to learn more about the structure of this file. I can run basic XQueries in BaseX*, like just listing all values, but then I've been using shell tools like
sort|uniq -c
to count them. I have heard about XSLT
transformations and GRDDL
in passing, but I don't think a style sheet is provided for this XML document, and I don't know how to create or discover one.
For example, can I get a count of the number of s for each ? Are there any
with more than one primary
? What are the most common db attributes of the primary Ids?
Here's a query that shows my maximum level of XQuery sophistication at this point:
...ANSWER
Answered 2021-Jun-06 at 17:58similar to my answer for https://www.biostars.org/p/280581/ using my tool xsltstream:
QUESTION
Hey im playing minecraft with a own created modpack i made on curseforge but im getting the following error/crash when i create a world.
...ANSWER
Answered 2021-May-05 at 12:40You're using dev.onyxstudios.cca
, whatever that might be, and it is using reflection to get at a field named type
of some unspecified class.
It is either trying to get at the field named type
of one of JDK's own classes, in which case the fix is to uninstall whatever JDK you installed and install AdoptOpenJDK11: You're on a too-new version of java and these most recent versions have been breaking apps left and right by disabling aspects of the reflective API.
Or, it is trying to get to a field named type
in one of the classes of the FABRIC project, perhaps, whatever that might be, based on the content of this error message. In which case, the problem is a version incompatibility between these two plugins. Look up the project pages of these 2 plugins and install 2 versions whose release dates are close together. This usually involves downgrading the more recently updated one.
QUESTION
I am performing an event study in Stata with the following specification:
...ANSWER
Answered 2021-Apr-15 at 20:22It looks like your problem was solved, but I will add a solution that would take advantage of the stored results from reghdfe
and some linear algebra. Also note that you are using 1.96 to construct your confidence intervals which, depending on the number of observations and regressors, may not be a good approximation for the underlying t-distribution.
QUESTION
Currently I am working on a discord bot for a Pokemon and I will be running, I have the encounter system down, but have been having trouble with the damage system. Currently this is what the whole code looks like.
...ANSWER
Answered 2021-Feb-13 at 08:18You'd have to create separate argument variables.
QUESTION
I am making a board game for college project and it needs to be done in java, the part that i'm stuck in is generating the board game now imagine with me we have a square shaped board and its size is variable meaning the player decides at the beginning of the game, and the board is composed of Cells i have a class defined that represents the cell (UML of class below) and the board is just a 2 dimension array of cells (UML of the game class) and each cell has a biome (MOUNTAIN, PLAIN, DESERT, FOREST, OCEAN) the biomes are defined in a enum, now my problem is i need to generate a random board for each game and the borad needs to fulfill two conditions:
- 2/3 of the board must be OCEAN
- a MOUNTAIN or PLAIN or FOREST or DESERT must have at least one neighbor that is not OCEAN biome and by neighbor i mean in its north, south, east or west. The first condition is easy to implement but the second one i don't know how to i looked around on the net but nothing is similar to my condition. There is an example of a board in the image below (blue cells are OCEAN, yellow is DESERT, light green is PLAIN, green is FOREST and brown is MOUNTAIN).
Code of enum of biomes
...ANSWER
Answered 2021-Feb-06 at 09:03I guess you will fill your board row by row or column by column.
You know:
- Size of the board
- How much must be ocean
- How much can be other (save how much can be other ie
int nonOceanBiomeLeft
) - how much you have already filled
while you fill up, for each field you decide randomly (depending on its weight) what you will set. When you place a non-Ocean biome you reduce nonOceanBiomeLeft
by one. If it is already nearby another non-Ocean you stop here for that field, otherwise you need to reduce nonOceanBiomeLeft
one more time and add one to something like int nonOceanBlocked
(if your new field is without neighbor), this is to make sure you do not create a new noOcean biome somewhere and have none left to have the conditions fulfilled. So wenn you have none left you cannot create a noOcean biome.
If you have nonOceanBlocked > 0
you need to watch for the neighbor in the row above if it is an alone nonOcean biome (so save the neighbor info for each field or calculate it on the fly). If your neighbor in the row above is alone you need to add a noOcean and you remove one from nonOceanBlocked
Since this one has a neighbor you don't need to increase nonOceanBlocked
again.
Additionally if you create a new noOcean biome and the last field was an alone noOcean you can decrease nnoOceanBlocked
too.
Be careful with
- The last row: there you need to give the neighbors immediately and cannot wait for the next row, since there will be none.
- If only
nonOceanBiomeLeft
is equal to one you cannot place it somewhere it has no neighbor, since you would need to d
This is only a theoretical description of what you could do, but for a college project I guess you should do most of the work yourself ;) I hope it helps you as a starting point for the filling of the board.
QUESTION
So I decided to convert my html R markdown file to a pdf knitr and I noticed that half my code output won't show. I replicated a small example here:
...ANSWER
Answered 2021-Jan-19 at 17:28quick fix: remove df_print: paged
. I can't tell you why it would not produce the result you want at the moment.
QUESTION
I recently started modding minecraft using the fabric api.
I want to get the color of the grass block the player is currently standing on. I found that in the Biome class there is a method called getGrassColorAt(double x,double y)
I managed to get it's data but it's an int. And I don't know how to use it.
For instance by calling getGrassColorAt(double x,double y)
in a plain biome I would get: -7226023, in a river biome I would get -7423631. In a desert it would be -4212907.
I know the color of a grass block is determined with a texture map called grass.png as I have read on this but i don't know how an int could help me using it.
NB: If getting the color is impossible I would like to at least get the name of the biome (I could not find a getName in the class)
And if anyone know where I can get a readable documentation can you link it please. (I'm currently using my IDE to know the different methods from a class)
Thank you for your time.
...ANSWER
Answered 2021-Jan-12 at 16:16Someone on the fabric discord helped me. So apparently the data vas encoded in the string I had to isolate the r g b values directly from the bits (or so I understood) here is the solution (j is the color as an int)
QUESTION
I'm trying to compare two lists to show an image, depending on its result.
The basic idea is to show a list of pictures (with a lowered opacity) and when one element is part of both lists to show the picture without opacity.
when using print()
on both lists I get the following results:
ANSWER
Answered 2021-Jan-09 at 16:13You need to change how you're checking for the match.
From your console result, biomes
is a list and you're passing it to the .contains method which takes an Object and not a List of Objects.
So this check, s.contains(biomes)
wouldn't work. You would have detected it if you assigned a type to biomes
in your BiomeElement
method.
SOLUTION:
Since you're iterating over s
, you can check if the s
element at the current index is contained in the biomes
list like below:
QUESTION
I'm using a modified version of a map, created by https://azgaar.github.io/Fantasy-Map-Generator/ as an Angular(9) template svg. The file is 12,000 lines long and therefore slows down compilation significantly. I have experienced a further performance reduction when enumerating all 5248 grid-cells (shown on the linked map by pressing the shortcut e) and setting an id to every single cell. This, unfortunately is necessary for my use case.
As this map features 12 different kinds of overlay-groups (p.e. cities, lakes, routes, coastline) and not all are needed at once, I thought I could strip down this .svg to a minimum skeletton, requesting the different Elements via REST once the user chooses to do so.
The following will add the correct lines (exactly as cropped out from the original svg) into the template. Yet, the group would not show up. Do I need to rerender the entire SVG? How can I do this?
...ANSWER
Answered 2020-Dec-05 at 13:59Gonna completely erase and edit this answer as I finally found a solution. The problem had to do with sending a String which couldn't be converted into a json - and I was defining a json header to be used as standard response type.
long story short, I'll show the entire process of adding svg groups dynamically to an existing svg. Technologies: Angular & Spring Boot
angular:
QUESTION
I'm learning STM32 bare metal programming and in that quest I'm using STM32F429ZI mcu. I read a lot of examples on the internet and all of them use only one linker script. I'm thinking if these examples perfected for my MCU then the linker script will be the same as one(s) that is generated by STM32CubeIDE in term of functionality (?).
Now here my question, when I generated my project using STM32CubeIDE I got 2 linker scripts, STM32F429ZITX_FLASH.ld
and STM32F429ZITX_RAM.ld
but when I checked the build log only one linker script is used which is STM32F429ZITX_FLASH.ld
. Do STM32CubeIDE use one or two linker scripts to build the project? If it uses only one, then why did it generate two linker scripts?
Below, I've posted the build log. Here's the piece of command I found in the build log:
...ANSWER
Answered 2020-Oct-06 at 07:16Do STM32CubeIDE use one or two linker scripts to build the project?
One.
Why are there 2 generated linker scripts by STM32CubeIDE?
If it uses only one, then why did it generate two linker scripts?
If you would want to execute (mostly for debugging) a program from RAM, you could use the second linker script, that places .data
in RAM only. CubeMX generates two, linker scripts so that you can use the second one if you have the need to.
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First, create a new environment by running biome init:. Then, to open your environment, run biome use. You'll get a shell with the variables defined that you specified in the previous command. Exit the shell with exit.
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