dibs | Debian Image Build System

 by   ARMWorks Shell Version: Mini210-Qt-V2.0 License: GPL-2.0

kandi X-RAY | dibs Summary

kandi X-RAY | dibs Summary

dibs is a Shell library typically used in Ubuntu, Debian applications. dibs has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

"Debian Image Build System"
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              dibs has a low active ecosystem.
              It has 6 star(s) with 4 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 1 have been closed. On average issues are closed in 1044 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of dibs is Mini210-Qt-V2.0

            kandi-Quality Quality

              dibs has no bugs reported.

            kandi-Security Security

              dibs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              dibs is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              dibs releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            dibs Key Features

            No Key Features are available at this moment for dibs.

            dibs Examples and Code Snippets

            Debian Image Build System,Examples
            Shelldot img1Lines of Code : 11dot img1License : Strong Copyleft (GPL-2.0)
            copy iconCopy
            # Copy default configuration
            ./dibs.sh my-image defconfig nanopi
            
            # Build image
            ./dibs.sh my-image build
            
            # Explore or modify root file system image
            ./dib.sh my-image shell
            
            # Create tarball archive
            ./dibs.sh my-image tarball
              
            Debian Image Build System,Install
            Shelldot img2Lines of Code : 3dot img2License : Strong Copyleft (GPL-2.0)
            copy iconCopy
            sudo apt-get install debootstrap qemu-user-static
            git clone https://github.com/ARMWorks/dibs.git
            cd dibs
              
            Debian Image Build System,Usage
            Shelldot img3Lines of Code : 1dot img3License : Strong Copyleft (GPL-2.0)
            copy iconCopy
             ./dibs.sh   [ARG ...]
              

            Community Discussions

            QUESTION

            How to bring "System.Drawing.Image" to DIB
            Asked 2020-Apr-22 at 20:03

            I have created a consumable COM Class Library.

            The class library gets the image of a camera. It's of type Image / Bitmap.

            I consume the class library in VB6, and I need to show this image in VB6.

            How could I convert this System.Drawing.Image to something that VB6 can display?

            Can I use a DIB (using CreateDIBSection, etc.)?

            If yes, how exactely can a System.Drawing.Image be converted to a DIB?

            Thank you!

            ...

            ANSWER

            Answered 2020-Apr-22 at 20:03

            Here's what I've done in the past. First, a couple prerequisites:

            • you get a Byte() from the COM Class Library
            • you set a reference to Microsoft Windows Image Aquisition Library

            With these in place, the code is pretty simple. Camera is a COM Class Library where the Retrieve method returns a Byte() that gets loaded into an Image control:

            Source https://stackoverflow.com/questions/61370388

            QUESTION

            How to get a pixel array from TBitmap?
            Asked 2020-Jan-17 at 19:03

            In a camera application bitmap pixel arrays are retrieved from a streaming camera. The pixel arrays are captured by writing them to a named pipe, where on the other end of the pipe, ffmpeg retrieves them and creates an AVI file.

            I will need to create one custom frame (with custom text on), and pipe its pixels as the first frame in the resulting movie.

            The question is how can I use a TBitmap (for convenience) to

            1. Create a X by Y monochrome (8 bit) bitmap from scratch, with custom text on. I want the background to be white, and the text to be black. (Mostly figured this step out, see below.)

            2. Retrieve the pixel array that I can send/write to the pipe

            Step 1: The following code creates a TBitmap and writes text on it:

            ...

            ANSWER

            Answered 2020-Jan-16 at 01:20

            TBitmap has a PixelFormat property to set the bit depth.

            TBitmap has a HandleType property to control whether a DDB or a DIB is created. DIB is the default.

            Since you are passing BMPs around between different systems, you really should be using DIBs instead of DDBs, to avoid any corruption/misinterpretation of the pixel data.

            Also, this line of code:

            Source https://stackoverflow.com/questions/59761501

            QUESTION

            How can you send a HBITMAP over a socket then back to a HBITMAP?
            Asked 2019-Dec-03 at 02:25

            So I have a working HBITMAP which can be set to the clipboard using SetClipboardData. What I'm trying to do is send the HBITMAP to another application (without writing anything to disk) which will receive it and be able set it to the clipboard just as the original application could do. I know that you can't just send the handle so I used GetObject and GetDIBits and sent the collected data across. I've looked at all the other people's stackoverflow questions about sending hbitmaps over a network but none of the answers given have worked for me.

            UPDATE: Code still not working after updated.

            This is now what it shows as when I paste the clipboard into mspaint

            Here's what my code looks like now:

            Client:

            ...

            ANSWER

            Answered 2019-Nov-23 at 17:02

            You can save a HBITMAP into memory same as stored in File..

            make GDI+ Bitmap using Bitmap::FromHBITMAP().

            Using CreateStreamOnHGlobal, you can create stream on memory.. and using GDI+ Bitmap::Save(), you can write a bitmap file into memory..

            send it to socket..

            On the other side of socket, memory to Stream and to Bitmap.

            Search MSDN. You can find example...

            Source https://stackoverflow.com/questions/59009963

            QUESTION

            Weighted mean for multiple columns in a data frame in Pandas
            Asked 2019-Aug-30 at 05:27

            I have a dataframe like below

            ...

            ANSWER

            Answered 2019-Aug-30 at 05:27
            #use apply to calculate weighted mean for alll 3 columns in one go.
            df2 = df.groupby('Class').apply(lambda x: pd.Series([sum(x.V1*x.wb)/sum(x.wb), sum(x.V2*x.wb)/sum(x.wb), sum(x.V3*x.wb)/sum(x.wb)]))
            #rename columns
            df2.columns=['V1_M','V2_M','V3_M']
            
            df2
            Out[858]: 
                       V1_M      V2_M       V3_M
            Class                               
            A      9.526316  9.157895  10.684211
            B      3.900000  7.700000   7.900000
            C      5.428571  2.857143   3.000000
            D      5.631579  3.473684   5.526316
            

            Source https://stackoverflow.com/questions/43949055

            QUESTION

            Does JIMP (nodeJS) create bmp files from top-to-bottom? Is there a way to reverse this?
            Asked 2019-Jul-08 at 12:13

            I am trying to generate bmp images (graphs) in nodeJS for use in C to display on a low-res display.

            Creating the graphs (with d3.js) and converting the svg-code to a bmp works fine (via svg2img and Jimp) and everything appears correctly in the bmp-file.

            When I try to display it on the low-res screen, the C code reports that the image height is negative and fails. Now I read that bmp's can be stored top-to-bottom or bottom-to-top (here for example).

            In which direction does Jimp work and how could it be reversed?

            I have converted the bmp that I generated with Jimp again (using XnConvert) and tried the resulting bmp, which did successfully display on the low-res screen.

            In node:

            ...

            ANSWER

            Answered 2019-Jul-08 at 12:13

            As pointed out in the comments, making the negative value positive in the bmp-js library that Jimp uses in this line flipped the image but also solved the issue with the C library that required that order.

            Using image.flip(false, true) in Jimp, I could keep the correct orientation in the final result.

            Issue reported in the bmp-js GitHub.

            Source https://stackoverflow.com/questions/56931349

            QUESTION

            mongoose.connect in my express app have name: MongoParserError , message: 'URI malformed, cannot be parsed'
            Asked 2019-Jun-26 at 05:32
            mongoose
                .connect(db,{ useNewUrlParser: true}) 
                .then(() => console.log("MongoDB conected ..."))
                .catch(err => console.log(err));
            
            ...

            ANSWER

            Answered 2018-Jul-22 at 18:51

            I have some problem. please check, that your uri isn't undefined you can use console.log(db)

            Source https://stackoverflow.com/questions/51316410

            QUESTION

            If a DibSection is independent of any device, why does it need a device context?
            Asked 2019-May-06 at 14:09

            When creating a bitmap you have three four choices:

            • CreateBitmap: creates a device-dependent bitmap (and it better be compatible with the device you eventually intend to use it on)
            • CreateCompatibleBitmap: creates a device-dependent bitmap (compatible with the DC you supply)
            • CreateDIBitmap: creates a device-dependent bitmap, but lets you specify the device-independent bits to initialize the bitmap with1 (functionally equivalent to calling CreateCompatibleBitmap + SetDIBits)
            • CreateDIBSection: creates a device-independant bitmap (but i have to supply a DC?)

            It makes sense why CreateCompatibleBitmap would need an hdc parameter: it has to know which DC to be compatible with.

            Note: It doesn't make sense why CreateBitmap doesn't take an hdc. How does it know what DC to be compatible with?

            CreateBitmap doesn't take a DC, and it doesn't know what DC to be compatible with. That's your job. And you better make sure it's compatible with the DC you eventually intended to use it with.

            Why does CreateDIBSection take a handle to a device context?

            CreateDIBSection function

            The CreateDIBSection function creates a DIB that applications can write to directly. The function gives you a pointer to the location of the bitmap bit values. You can supply a handle to a file-mapping object that the function will use to create the bitmap, or you can let the system allocate the memory for the bitmap.

            ...

            ANSWER

            Answered 2019-May-05 at 22:45

            The answer seems to be:

            • the hdc is only needed if usage = DIB_PAL_COLORS
            • otherwise (i.e. usage = DIB_RGB_COLORS) then hdc may be optional

            Source https://stackoverflow.com/questions/51757618

            QUESTION

            What governs DC scaling?
            Asked 2018-Dec-02 at 23:19

            This code gets different scaling depending on which computer I run it on.

            ...

            ANSWER

            Answered 2018-Dec-02 at 23:19

            GDI doesn't scale. Use GDI+ for device independence. You will lose antialiasing but most print devices are high DPI anyway.

            Does the library in use have an option to use GDI+ instead?

            (In my own case, yes. Problem solved.)

            Source https://stackoverflow.com/questions/53530519

            QUESTION

            Saving Bitmaps on Windows 10 with GDI scaling active
            Asked 2018-Jul-09 at 07:29

            I have a MFC application with toolbars (using CMFCToolbar). I create the toolbar bitmap on the fly using bitmaps from files and resources. The DIBs have different color formats.

            • So I create an empty bitmap toolbar image compatible to screen DC.
            • Then I open all the bitmaps and blit the content to the toolbar bitmap (GDI does colorspace conversion and stretching for me).
            • Then I save the bitmap to a 24-bit DIB file.
            • Then I create the toolbar object and load the image.

            That has worked for ages and is working now except for one case:

            Recently we had to enable GDI scaling for Windows 10 1703 and later. On a system with high resolution display and 200% scaling (like Surface) the following effect occurs:

            All toolbar icons are distorted.

            I also found the reason:

            When saving the composed image I only get the top-left quarter of the image. Width and height of the bitmap did not change (say 1024x15) compared to normal resolution display without GDI scaling. But that bitmap only contains the pixels of the top-left quarter (see example below).

            So I assume the device context tells Windows about 200% scaling. When blitting from source to target the image gets scaled up automatically but the dimension of the bitmap does not change.

            How can I save the unscaled bitmap?

            -or-

            How can I correctly save the scaled bitmap? Where to get the missing pixels? Where to get proper dimensions? (HBITMAP refers only to unscaled dimensions).

            Example:

            no GDI scaling, correct:

            200% scaling, same dimensions, but only top-left quarter of the correct image:

            ...

            ANSWER

            Answered 2018-Jul-09 at 07:29

            Summary and solution:

            Let's say we create a memory bitmap compatible to screen format (DDB):

            Source https://stackoverflow.com/questions/51169846

            QUESTION

            Why can't I put a DIB section on the clipboard?
            Asked 2018-May-13 at 15:10

            I am trying to capture the screen contents, modify the bits of the grabbed image directly, and then put the result on the clipboard. (Actually, I'm not ultimately interested in the clipboard, but am using it as a testing step.)

            I started with the example from one of the answers to this question. However, it uses CreateCompatibleBitmap, and from what I understand, there is no way to directly access the bits of bitmaps created with that function, so I am trying to use CreateDIBSection instead. Here is what I have so far:

            ...

            ANSWER

            Answered 2018-May-13 at 15:10

            Figured it out, finally, when I found this. The API documentation at MSDN is rather vague about this, probably because it itself dates back as far, but it looks like the clipboard functions all use the Windows 3.x style memory allocation system (GlobalAlloc etc.).

            It makes sense for a system clipboard to expose shared memory to the application directly as opposed to the OS having to copy data into internal buffers. But clipboard functionality dates back far enough that the newer page file based schemes for shared memory didn't exist, so they had to use GlobalAlloc memory. When 32-bit Windows came along, it made more sense to just emulate that mechanism rather than break existing application code.

            I strongly suspect that for similar reasons most GDI handles are actually GlobalAlloc handles as well, and that's why you can pass the return from CreateCompatibleBitmap to the clipboard. By contrast, CreateDIBSection does not fully use the old-style allocation, which is obvious from the fact that you can tell it to store the bits in a file mapping. (I suspect that the handle it returns is still from GlobalAlloc but that the block so allocated in turn contains a direct pointer to virtual memory for the image data, and SetClipboardData tests for this because it's an obvious "gotcha".)

            So I fixed everything by just letting CreateDIBSection allocate wherever it wants, because one way or another it's not going to be possible to hand that to SetClipboardData anyway, and then doing this when I want to send to the clipboard:

            Source https://stackoverflow.com/questions/50313607

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install dibs

            You can download it from GitHub.

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