ios13 | usefull information required for debugging on iOS
kandi X-RAY | ios13 Summary
kandi X-RAY | ios13 Summary
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QUESTION
We are working on a Xamarin Forms
app that is supposed to upload photos to API in the background. The app is being custom-made for a client by their request, so they will set their phones to whatever permissions need to be set.
Below works fine if the charging cable is plugged in.
I am using BGTaskScheduler
(iOS13+) and queuing both types of tasks (BGProcessingTaskRequest
and BGAppRefreshTaskRequest
) so that if the cable plugged in it would fire off BGProcessingTaskRequest
and if not it would wait for BGAppRefreshTaskRequest
to get its processing time.
I have added RefreshTaskId
and UploadTaskId
to Info.plist
AppDelegate.cs
in iOS project looks following
ANSWER
Answered 2021-Mar-22 at 20:29Following works without charging cable:
QUESTION
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Command ...ANSWER
Answered 2021-Mar-09 at 07:39I had the same problem. It might something to do with my M1 MacBook. So I use this solution, and problem solved.
Running Cocoapods on Apple Silicon (M1)
Install this first,
sudo gem install ffi
Then repeat the pod init and install.
QUESTION
I'm trying to add tests for our iOS app on the newest Apple Sillicon M1 chip. One of the dependency that our application has on 3rd party libraries is on the Ceres-Solver. I've been trying for a couple of days now to compile ceres for the newest platform but all my attempts have failed.
So we're generating the build files using CMake and then I tried compiling both with Xcode and with xcodebuild
. The build is successful but whenever I tried to link the libceres.a
library to our application, I get a:
Building for Mac Catalyst, but the linked library 'libceresMacOS.a' was built for macOS. You may need to restrict the platforms for which this library should be linked in the target editor, or replace it with an XCFramework that supports both platforms.
I find this quite strange because I do build in Xcode and I am targeting the same platform ("My Mac") in compiling ceres and our application. One of my suspicions is that I'm setting some wrong flags in the CMake command, this is what I'm running it with
...ANSWER
Answered 2021-Mar-01 at 16:33After some more researching I figured out how to make this work, in case anyone stumbles upon the same problem.
I ended up reading this issue description (link) and made me think I should try and use a different code generator.
My cmake configuration was correct however apparently there is a bug with using XCode
as the code generator (in here -G"$GENERATOR_NAME"
). After I set GENERATOR_NAME=Ninja
I managed to compile a version of the library that is for Mac Catalyst.
QUESTION
When I run the code, only white screen is shown, the problem I encounter is Thread 1: "[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key calculateButtonLabel." inside the AppDelegate.swift file.
The starting project is here: https://github.com/appbrewery/BMI-Calculator-iOS13
My code for the CalculateViewController(which is the first one):
...ANSWER
Answered 2021-Feb-27 at 09:36Somewhere in your codebase, potentially a xib file or a storyboard, you have a reference to calculateButtonLabel
that isn't linked to anything. My best guess is that you used to have an IBOutlet linked to it that no longer exist.
The GitHub repo you linked doesn't contain a reference to calculateButtonLabel
and it builds & runs fine in the simulator (Xcode 12.1).
QUESTION
Although many topics have already talked about the impossibility for an iPhone to emulate an NFC tag, I found this document that talks about card emulation based on the PassKit (on page 6).
By imagining that I have completed the steps to obtain an NFC certificate from Apple and that I have an NFC reader capable of reading Apple VAS passes, is it possible to create a PassKit that allows the iPhone to behave like an NFC tag, for example as a Mifare DESFire tag?
...ANSWER
Answered 2021-Jan-15 at 19:35I don't think using NFC Passkit allows you to behave like a Mifare DESfire Tag, this seems very limited to "Reward Card information" it just provides some extra info to a card reader that knows how to send Apple's Value Added Services Protocol over NFC (Not all card readers/POS terminals can do this)
If you look at the Apple Doc's
and
You get to specify
message, string, Required. The payload to be transmitted to the Apple Pay terminal. Must be 64 bytes or less. Messages longer than 64 bytes are truncated by the system.
encryptionPublicKey, string, Optional. The public encryption key used by the Value Added Services protocol. Use a Base64 encoded X.509 SubjectPublicKeyInfo structure containing a ECDH public key for group P256.
So Contactless bank cards conform the the NFC Forums Type 4 Specification, the Type 4 specification is low level and defines a method interact with a Higher level protocol beginning with the selection of an AID (Application ID), how you interact act with the card after the AID selection is up to each Application Specification.
So Banks, Visa, MasterCard, etc and the NDEF Standard all have their own AID numbers, so I guess that Apple also have an AID for their Value Added Services Protocol.
A Mifare DESFire tag is also a NFC Forums Type 4 Tag and can be programmed to respond to the NDEF AID and other custom AID's though I'm not sure it can be programmed to be able to respond to the AID used for Bank cards or to respond to Apple's Value Added Services Protocol.
So in General this Apple NFC feature allows you to provide some extra info to Apple Pay's Wallet App so it responds with some extra custom information to a NFC reader that conforms to Apple's Pay standards. So very restrictive in what it can do.
Whereas the Mifare DESFire tag is a much more flexible implementation of the lower level NFC standards.
QUESTION
I spot that my code behaves differently on iOS13 / iOS14. I am downloading pdf file and showing it with UIDocumentInteractionController
...ANSWER
Answered 2021-Jan-15 at 12:39If your buttons are working but are invisible it's very likely that you are using UIAppearance
somewhere and that's causing your buttons to become the same color as the navigation bar.
QUESTION
I'm trying to understand, what will happen if one remains to use older Xcode version for developing, building and deploying.
I understand that each new Xcode version (...10,11,12) comes with new SDK support, improvements and features. I also have a great example of, we'll need the latest Xcode 12 to deploy our app to iOS 14 and above, since it won't work for Xcode 11 and below.
[Scenario ques]
However, what are the possible issues if one decided to continue in building and deploying their app with Xcode 11(SDK iOS13)?
Aside from not being able to test the app in a proper iOS 14 environment and risking of having bugs. Could the SDK version in Xcode11 and Xcode12 make any difference to the app?
...ANSWER
Answered 2021-Jan-14 at 04:52You can certainly go on playing with Xcode 11 if that is what you feel like doing. But that's all you will be doing - playing. You won't be able to do anything with an app that you create that way. In particular, without Xcode 12, you cannot run the app on a device with iOS 14 on it, and you cannot submit the app to the App Store.
So when you say
use older Xcode version for developing, building and deploying
...you can just delete the word "deploying"; you won't be doing that (if the word "deploying" means what it usually means).
(And you cannot easily develop an app partly with Xcode 12 and partly with Xcode 11, as some of the things you do in Xcode 12 can make the project incompatible with Xcode 11.)
QUESTION
Is there a way to disable the native keyboard avoidance on iOS14?
There is no keyboard avoidance in iOS13, so I want to implement my own, but when I do the native one on iOS14 is still active, so both my implementation and the native one run at the same time, which I don't want.
My deployment target is iOS13, so I need a solution for both iOS13 and iOS14.
...ANSWER
Answered 2021-Jan-13 at 16:10You can use if #available(iOS 14.0, *)
if you want to adapt the iOS 14 code so it compiles on iOS 13.
Here is an adapted version of this answer to work on both iOS 13 and iOS 14:
QUESTION
The code below is running well. I would like to know if there is a possibility to run the same code in a few number of line codes (lines) through saving the content in only one dictionary, for example (mhist) and then save the content of that dictionary in one list in for-loop.
This is my code:
ANSWER
Answered 2020-Dec-25 at 09:43- Convert the
mhist
dictionaries into aList
of the dictionaries.
QUESTION
In an app I'm developing (SwiftUI for iOS13 and above), I have imported a custom font, and I load the font using the following method":
...ANSWER
Answered 2020-Sep-27 at 11:50It seems Apple does not give us a direct way to influence the max size of the dynamic fonts.
To avoid very small font sizes there is the minimumScaleFactor modifier like
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