ios13 | usefull information required for debugging on iOS

 by   Mila432 Shell Version: Current License: No License

kandi X-RAY | ios13 Summary

kandi X-RAY | ios13 Summary

ios13 is a Shell library. ios13 has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This repository contains tools and scripts that will create a somewhat optimal debug environment.
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              ios13 has a low active ecosystem.
              It has 19 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ios13 is current.

            kandi-Quality Quality

              ios13 has no bugs reported.

            kandi-Security Security

              ios13 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ios13 does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ios13 releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ios13
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            ios13 Key Features

            No Key Features are available at this moment for ios13.

            ios13 Examples and Code Snippets

            No Code Snippets are available at this moment for ios13.

            Community Discussions

            QUESTION

            NSUrlSession photo upload task to AzureFunction inside BGTaskScheduler does not get executed when iOS charger cable is unplugged on iOS 14.4
            Asked 2021-Mar-22 at 20:29

            We are working on a Xamarin Forms app that is supposed to upload photos to API in the background. The app is being custom-made for a client by their request, so they will set their phones to whatever permissions need to be set.

            Below works fine if the charging cable is plugged in.

            I am using BGTaskScheduler (iOS13+) and queuing both types of tasks (BGProcessingTaskRequest and BGAppRefreshTaskRequest) so that if the cable plugged in it would fire off BGProcessingTaskRequest and if not it would wait for BGAppRefreshTaskRequest to get its processing time.

            I have added RefreshTaskId and UploadTaskId to Info.plist

            AppDelegate.cs in iOS project looks following

            ...

            ANSWER

            Answered 2021-Mar-22 at 20:29

            Following works without charging cable:

            Source https://stackoverflow.com/questions/66690183

            QUESTION

            An error occured while installing pod 'CLTypingLabel'. I don't know how to fix it. I have tried many time. Please someone help me
            Asked 2021-Mar-22 at 12:44

            ――― MARKDOWN TEMPLATE ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

            Command ...

            ANSWER

            Answered 2021-Mar-09 at 07:39

            I had the same problem. It might something to do with my M1 MacBook. So I use this solution, and problem solved.

            Running Cocoapods on Apple Silicon (M1)

            Install this first,

            sudo gem install ffi

            Then repeat the pod init and install.

            Source https://stackoverflow.com/questions/66512948

            QUESTION

            Build ceres-solver as static library for Mac Catalyst
            Asked 2021-Mar-01 at 16:33

            I'm trying to add tests for our iOS app on the newest Apple Sillicon M1 chip. One of the dependency that our application has on 3rd party libraries is on the Ceres-Solver. I've been trying for a couple of days now to compile ceres for the newest platform but all my attempts have failed.

            So we're generating the build files using CMake and then I tried compiling both with Xcode and with xcodebuild. The build is successful but whenever I tried to link the libceres.a library to our application, I get a:

            Building for Mac Catalyst, but the linked library 'libceresMacOS.a' was built for macOS. You may need to restrict the platforms for which this library should be linked in the target editor, or replace it with an XCFramework that supports both platforms.

            I find this quite strange because I do build in Xcode and I am targeting the same platform ("My Mac") in compiling ceres and our application. One of my suspicions is that I'm setting some wrong flags in the CMake command, this is what I'm running it with

            ...

            ANSWER

            Answered 2021-Mar-01 at 16:33

            After some more researching I figured out how to make this work, in case anyone stumbles upon the same problem. I ended up reading this issue description (link) and made me think I should try and use a different code generator. My cmake configuration was correct however apparently there is a bug with using XCode as the code generator (in here -G"$GENERATOR_NAME" ). After I set GENERATOR_NAME=Ninja I managed to compile a version of the library that is for Mac Catalyst.

            Source https://stackoverflow.com/questions/65941596

            QUESTION

            White Screen on Xcode simulator
            Asked 2021-Feb-27 at 09:36

            When I run the code, only white screen is shown, the problem I encounter is Thread 1: "[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key calculateButtonLabel." inside the AppDelegate.swift file.

            The starting project is here: https://github.com/appbrewery/BMI-Calculator-iOS13

            My code for the CalculateViewController(which is the first one):

            ...

            ANSWER

            Answered 2021-Feb-27 at 09:36

            Somewhere in your codebase, potentially a xib file or a storyboard, you have a reference to calculateButtonLabel that isn't linked to anything. My best guess is that you used to have an IBOutlet linked to it that no longer exist.

            The GitHub repo you linked doesn't contain a reference to calculateButtonLabel and it builds & runs fine in the simulator (Xcode 12.1).

            Source https://stackoverflow.com/questions/66397310

            QUESTION

            Using an Apple Wallet NFC Pass as an NFC tag
            Asked 2021-Jan-15 at 19:35

            Although many topics have already talked about the impossibility for an iPhone to emulate an NFC tag, I found this document that talks about card emulation based on the PassKit (on page 6).

            By imagining that I have completed the steps to obtain an NFC certificate from Apple and that I have an NFC reader capable of reading Apple VAS passes, is it possible to create a PassKit that allows the iPhone to behave like an NFC tag, for example as a Mifare DESFire tag?

            ...

            ANSWER

            Answered 2021-Jan-15 at 19:35

            I don't think using NFC Passkit allows you to behave like a Mifare DESfire Tag, this seems very limited to "Reward Card information" it just provides some extra info to a card reader that knows how to send Apple's Value Added Services Protocol over NFC (Not all card readers/POS terminals can do this)

            If you look at the Apple Doc's

            https://developer.apple.com/library/archive/documentation/UserExperience/Reference/PassKit_Bundle/Chapters/TopLevel.html#//apple_ref/doc/uid/TP40012026-CH2-DontLinkElementID_3

            and

            https://developer.apple.com/library/archive/documentation/UserExperience/Reference/PassKit_Bundle/Chapters/LowerLevel.html#//apple_ref/doc/uid/TP40012026-CH3-SW5

            You get to specify

            message, string, Required. The payload to be transmitted to the Apple Pay terminal. Must be 64 bytes or less. Messages longer than 64 bytes are truncated by the system.

            encryptionPublicKey, string, Optional. The public encryption key used by the Value Added Services protocol. Use a Base64 encoded X.509 SubjectPublicKeyInfo structure containing a ECDH public key for group P256.

            So Contactless bank cards conform the the NFC Forums Type 4 Specification, the Type 4 specification is low level and defines a method interact with a Higher level protocol beginning with the selection of an AID (Application ID), how you interact act with the card after the AID selection is up to each Application Specification.

            So Banks, Visa, MasterCard, etc and the NDEF Standard all have their own AID numbers, so I guess that Apple also have an AID for their Value Added Services Protocol.

            A Mifare DESFire tag is also a NFC Forums Type 4 Tag and can be programmed to respond to the NDEF AID and other custom AID's though I'm not sure it can be programmed to be able to respond to the AID used for Bank cards or to respond to Apple's Value Added Services Protocol.

            So in General this Apple NFC feature allows you to provide some extra info to Apple Pay's Wallet App so it responds with some extra custom information to a NFC reader that conforms to Apple's Pay standards. So very restrictive in what it can do.

            Whereas the Mifare DESFire tag is a much more flexible implementation of the lower level NFC standards.

            Source https://stackoverflow.com/questions/65738262

            QUESTION

            iOS14 missing buttons in "Save to Files" menu
            Asked 2021-Jan-15 at 12:39

            I spot that my code behaves differently on iOS13 / iOS14. I am downloading pdf file and showing it with UIDocumentInteractionController

            ...

            ANSWER

            Answered 2021-Jan-15 at 12:39

            If your buttons are working but are invisible it's very likely that you are using UIAppearance somewhere and that's causing your buttons to become the same color as the navigation bar.

            Source https://stackoverflow.com/questions/65732677

            QUESTION

            What happen if I remain to use old Xcode version?
            Asked 2021-Jan-14 at 04:52

            I'm trying to understand, what will happen if one remains to use older Xcode version for developing, building and deploying.

            I understand that each new Xcode version (...10,11,12) comes with new SDK support, improvements and features. I also have a great example of, we'll need the latest Xcode 12 to deploy our app to iOS 14 and above, since it won't work for Xcode 11 and below.

            [Scenario ques]

            However, what are the possible issues if one decided to continue in building and deploying their app with Xcode 11(SDK iOS13)?

            Aside from not being able to test the app in a proper iOS 14 environment and risking of having bugs. Could the SDK version in Xcode11 and Xcode12 make any difference to the app?

            ...

            ANSWER

            Answered 2021-Jan-14 at 04:52

            You can certainly go on playing with Xcode 11 if that is what you feel like doing. But that's all you will be doing - playing. You won't be able to do anything with an app that you create that way. In particular, without Xcode 12, you cannot run the app on a device with iOS 14 on it, and you cannot submit the app to the App Store.

            So when you say

            use older Xcode version for developing, building and deploying

            ...you can just delete the word "deploying"; you won't be doing that (if the word "deploying" means what it usually means).

            (And you cannot easily develop an app partly with Xcode 12 and partly with Xcode 11, as some of the things you do in Xcode 12 can make the project incompatible with Xcode 11.)

            Source https://stackoverflow.com/questions/65713457

            QUESTION

            SwiftUI iOS14 - Disable keyboard avoidance
            Asked 2021-Jan-13 at 16:17

            Is there a way to disable the native keyboard avoidance on iOS14?

            There is no keyboard avoidance in iOS13, so I want to implement my own, but when I do the native one on iOS14 is still active, so both my implementation and the native one run at the same time, which I don't want.

            My deployment target is iOS13, so I need a solution for both iOS13 and iOS14.

            ...

            ANSWER

            Answered 2021-Jan-13 at 16:10

            You can use if #available(iOS 14.0, *) if you want to adapt the iOS 14 code so it compiles on iOS 13.

            Here is an adapted version of this answer to work on both iOS 13 and iOS 14:

            Source https://stackoverflow.com/questions/65701064

            QUESTION

            How to save the content of many dictionaries to one dictionary and then save it in a list in for-loop
            Asked 2020-Dec-25 at 09:43

            The code below is running well. I would like to know if there is a possibility to run the same code in a few number of line codes (lines) through saving the content in only one dictionary, for example (mhist) and then save the content of that dictionary in one list in for-loop.
            This is my code:

            ...

            ANSWER

            Answered 2020-Dec-25 at 09:43
            1. Convert the mhist dictionaries into a List of the dictionaries.

            Source https://stackoverflow.com/questions/65445830

            QUESTION

            Fixing the size of a custom font in SwiftUI iOS 13+ when ignoring Dynamic Type
            Asked 2020-Dec-23 at 05:14

            In an app I'm developing (SwiftUI for iOS13 and above), I have imported a custom font, and I load the font using the following method":

            ...

            ANSWER

            Answered 2020-Sep-27 at 11:50
            A small hack

            It seems Apple does not give us a direct way to influence the max size of the dynamic fonts.

            To avoid very small font sizes there is the minimumScaleFactor modifier like

            Source https://stackoverflow.com/questions/63956323

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ios13

            You can download it from GitHub.

            Support

            in order to run debugserver on iOS 13 and being able to attach or launch any process, you need to follow those steps:. on your mac run security find-identity -v -p codesigning and copy whatever is shown there "iPhone Developer: Mila432 (...)". download the ent.xml file from scripts and run codesign --force --sign "iPhone Developer: Mila432 (...)" --entitlements ent.xml -f debugserver. now copy debugserver to your device /usr/bin/.
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            gh repo clone Mila432/ios13

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