buildscripts | Build scripts for generating official binaries
kandi X-RAY | buildscripts Summary
kandi X-RAY | buildscripts Summary
buildscripts is a Shell library. buildscripts has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
These scripts are used to build the "official" TurboVNC binaries, which work on any Linux platform with GLIBC 2.12 and later, as well as Windows XP and later and OS X/macOS 10.7 and later.
These scripts are used to build the "official" TurboVNC binaries, which work on any Linux platform with GLIBC 2.12 and later, as well as Windows XP and later and OS X/macOS 10.7 and later.
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Quality
Security
License
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Support
buildscripts has a low active ecosystem.
It has 2 star(s) with 3 fork(s). There are 4 watchers for this library.
It had no major release in the last 6 months.
There are 0 open issues and 2 have been closed. On average issues are closed in 219 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of buildscripts is current.
Quality
buildscripts has no bugs reported.
Security
buildscripts has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
buildscripts does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
buildscripts releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of buildscripts
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of buildscripts
buildscripts Key Features
No Key Features are available at this moment for buildscripts.
buildscripts Examples and Code Snippets
No Code Snippets are available at this moment for buildscripts.
Community Discussions
No Community Discussions are available at this moment for buildscripts.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install buildscripts
Recommended distro: Red Hat or CentOS Enterprise Linux 6 64-bit. Install all software necessary to build a 32-bit and a 64-bit version of TurboVNC (both 32-bit and 64-bit libjpeg-turbo SDKs should be installed in their default locations. Refer to BUILDING.md for more information.). The libjpeg-turbo JNI JAR files should be installed under /opt/libjpeg-turbo-jni.
OS X/macOS 10.7 (Lion) or later required. CMake should be installed somewhere in the PATH. The version in MacPorts (<http://www.MacPorts.org>) works, or just install the CMake application from the DMG (<http://www.cmake.org>) and add /Applications/CMake.app/Contents/bin to the PATH. Xcode 4.1.x or later (available at <https://developer.apple.com/downloads> — Apple ID required.) The build scripts need this in order to produce TurboVNC binaries that are backward compatible with OS X 10.7. The Xcode Command Line Tools should be installed. The libjpeg-turbo SDK should be installed in its default location.
Windows XP 64-bit or later required. CMake (the Windows native version, not the Cygwin version) should be installed somewhere in the PATH. The directory containing the 64-bit Visual C++ compiler (e.g. c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\amd64) should be listed in the PATH environment variable. The directory containing the 64-bit Windows SDK libraries (e.g. C:\Program Files\Microsoft SDKs\Windows\v7.0\Lib\x64) should be listed in the LIB environment variable. The directories containing the Visual C++ and Windows SDK header files (e.g. c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include and C:\Program Files\Microsoft SDKs\Windows\v7.0\include) should be listed in the INCLUDE environment variable. The official TurboVNC binaries are generated using the Windows SDK for Windows 7 and .NET Framework 3.5 SP1 (<http://www.microsoft.com/en-us/download/details.aspx?id=3138>), which contains Visual C 10.0, but any reasonably modern version of Visual C and the Windows SDK should work. Install all other software necessary to build a 32-bit and a 64-bit version of TurboVNC (both 32-bit and 64-bit libjpeg-turbo SDKs for Visual C++ should be installed in their default locations. Refer to BUILDING.md for more information.).
(where branch/tag is, for instance, "2.0.x" and defaults to "master") will generate both a pristine source tarball and binaries for the platform on which the script is executed. These are placed under $HOME/src/vnc.nightly/YYYYMMDD/files, where YYYYMMDD is a build number based on today’s date. If the build is successful, then a sym link will be created from $HOME/src/vnc.nightly/latest to $HOME/src/vnc.nightly/YYYYMMDD. Once a full build is completed on one platform, then you can use the existing source tarball to build binaries on other platforms by running buildvnc -e (assuming that $HOME/src is a shared directory.). Run buildvnc -h for usage information.
OS X/macOS 10.7 (Lion) or later required. CMake should be installed somewhere in the PATH. The version in MacPorts (<http://www.MacPorts.org>) works, or just install the CMake application from the DMG (<http://www.cmake.org>) and add /Applications/CMake.app/Contents/bin to the PATH. Xcode 4.1.x or later (available at <https://developer.apple.com/downloads> — Apple ID required.) The build scripts need this in order to produce TurboVNC binaries that are backward compatible with OS X 10.7. The Xcode Command Line Tools should be installed. The libjpeg-turbo SDK should be installed in its default location.
Windows XP 64-bit or later required. CMake (the Windows native version, not the Cygwin version) should be installed somewhere in the PATH. The directory containing the 64-bit Visual C++ compiler (e.g. c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\amd64) should be listed in the PATH environment variable. The directory containing the 64-bit Windows SDK libraries (e.g. C:\Program Files\Microsoft SDKs\Windows\v7.0\Lib\x64) should be listed in the LIB environment variable. The directories containing the Visual C++ and Windows SDK header files (e.g. c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include and C:\Program Files\Microsoft SDKs\Windows\v7.0\include) should be listed in the INCLUDE environment variable. The official TurboVNC binaries are generated using the Windows SDK for Windows 7 and .NET Framework 3.5 SP1 (<http://www.microsoft.com/en-us/download/details.aspx?id=3138>), which contains Visual C 10.0, but any reasonably modern version of Visual C and the Windows SDK should work. Install all other software necessary to build a 32-bit and a 64-bit version of TurboVNC (both 32-bit and 64-bit libjpeg-turbo SDKs for Visual C++ should be installed in their default locations. Refer to BUILDING.md for more information.).
(where branch/tag is, for instance, "2.0.x" and defaults to "master") will generate both a pristine source tarball and binaries for the platform on which the script is executed. These are placed under $HOME/src/vnc.nightly/YYYYMMDD/files, where YYYYMMDD is a build number based on today’s date. If the build is successful, then a sym link will be created from $HOME/src/vnc.nightly/latest to $HOME/src/vnc.nightly/YYYYMMDD. Once a full build is completed on one platform, then you can use the existing source tarball to build binaries on other platforms by running buildvnc -e (assuming that $HOME/src is a shared directory.). Run buildvnc -h for usage information.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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