rbuild | Remote building workflow | Incremental Backup library
kandi X-RAY | rbuild Summary
kandi X-RAY | rbuild Summary
rbuild is a script to support the workflow of editing C source code on a local machine (e.g. a macOS laptop with MacVim), and syncing the source code to a remote build machine with full development environment (e.g. a Linux server). It can also be used to sync the generated binaries to a third machine lacking a development environment. In the normal rbuild workflow, the developer edits locally, and runs rbuild -s to stage the source code to the build machine and rbuild -b to perform a remote build. These can be combined into rbuild -sb, which are also the default options when running rbuild without any arguments. rbuild requires a configuration file found in $HOME/.rbuild.conf or provided using the -C option. This file needs to include at the very least a BUILD_HOST variable with the name of the build machine. rbuild -s stages the source code from LOCAL_DIR to BUILD_HOST:STAGING_DIR using rsync. Unless overriden in the config file, STAGING_DIR defaults to RBUILD_DIR\BASENAME. RBUILD_DIR and BASENAME can be overriden too, but by default RBUILD_DIR is rbuild and BASENAME is the basename of LOCAL_DIR. LOCAL_DIR can be overriden but by default is based on the current dir or its first parent that contains one fo the files specified in the space-separated list in LOCAL_DIR_ANCHORS, which can be overriden itself, but defaults to .hg .git .configure.ac. This helps an rbuild command issued from inside a subdirectory of the project, to find the project root directory (the LOCAL_DIR). autoconf-based projects require a one-time setup before building. This can be performed on the build server by hand after rbuild -s and before the first rbuild -b. Typically this requires running autoreconf --install in the remote staging directory STAGING_DIR, and configure --prefix $INSTALL_DIR in the remote build dir, as specified by BUILD_DIR described later.
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QUESTION
With R 4.0.0 and recently R 4.0.1 being released recently, I would like to know how to upgrade?
Previously I used UpdateR from the installR package.
Will it work just as well upgrading to 4.x?
The documentation for 4.0.0 states that:
Packages need to be (re-)installed under this version (4.0.0) of R
Will updateR re-install everything and if not, how can I get list of packages to install in a reasonable amount of time.
I cannot believe I can't find any 4.x install or update details elsewhere, most importantly are there any specific issues or limitation or code changes required in 4.x from 3.x.
Also I use Rbuild Tools for Rcpp. Do I need to update those tools to 4.0 as well and is there a special way to do so?
...ANSWER
Answered 2020-Jun-12 at 23:24I did this a few weeks ago.
UpdateR didn't migrate the packages as expected, so that I had to do it manually :
- Install R 4.0.x
- Install RTools 4.0, take care to set $Path correctly as instructed. This new version is necessary for R 4.0 to compile from source some packages still in 3.x
- Migrate the packages from R 3.x to R 4.x :
QUESTION
Basically I made a (relatively) simple app for a client. The app works and all but they keep asking for changes to the data.
Given the originally anticipated simplicity of the app and the fact it held static data, i did not link it to any back end.ll the data lives in a local static file with an object holding the data.
The problem is that fle gets bundled into the buld, so if i want to just change some static data without having to rbuild, i can't!
I have assets that my data file can access inside the public folder, and those are working fine. I was trying to achieve the same idea with a js file.
I canot import from outside the /src folder.
Is there a way i can access static data from the static folder that gets added on build somehow?
...ANSWER
Answered 2018-Oct-26 at 19:41Yes, you can place assets in the static folder.
- You can reference the path in
index.html
with%PUBLIC_URL%/path/resource
. - You can use
process.env.PUBLIC_URL + '/path/resource'
in javascript code.
Both of these approaches are replaced at build time for your final build.
If these are javascript assets, the build will not be aware of them. You need to structure it as an external javascript library and store them in a global variable that you can reference within your code. Then you can load that javascript library in your index.html
QUESTION
I want to access an online API through an android application. For this purpose I have written easy to access functions to send requests via the android Volley package. However the app immediately displays 0s when I try to assign a value, that I have recieved through sending a request, to a TextView. I realize that this probably is because the function handles the Object as "null" because the response has not yet arrived and that I need to use AsyncTasks to handle this properly but the Developer Guide from Android Studio didn't really help me too much because, to be absolutely 100% honest with you, I'm not a software engineer and I'm absolutely lost at this point.
Here's some code on how I access the API:
...ANSWER
Answered 2019-Jun-22 at 19:48Have you considered using Retrofit?
It will handle, construction and deserialization of all your network needs without needing to use AsyncTask + custom utilities functions.
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