libev | featured high-performance event loop | Reactive Programming library
kandi X-RAY | libev Summary
kandi X-RAY | libev Summary
libev is a high-performance event loop/event model with lots of features. (see benchmark at Homepage: Mailinglist: libev@lists.schmorp.de Library Documentation: Libev is modelled (very losely) after libevent and the Event perl module, but is faster, scales better and is more correct, and also more featureful. And also smaller. Yay.
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Trending Discussions on libev
QUESTION
I run npx react-native run-android
and I get this
This seems to be the problem, It's looking for platform tools in ~/
and not in ~/Android/Sdk
java.io.IOException: Cannot run program "/home/u/platform-tools/adb": error=2, No such file or directory `
You can ignore this, stack won't let me post this if I don't add more text, but I think it's already a good explanation
...ANSWER
Answered 2022-Feb-19 at 08:57Check where your $ANDROID_HOME variable is pointing to.
echo $ANDROID_HOME
If must be equal to the path of Android/Sdk
, usually at ~/Android/Sdk
A solution, if you know where the variable ANDROID_HOME
is (maybe ~/.bashrc
, ~/.profile
):
Go to the file you've the var ANDROID_HOME
and edit it so it looks like this
QUESTION
I have two spring apps, in both I use spymemcached. And memcached client is created like this
...ANSWER
Answered 2022-Feb-09 at 13:50I found the reason. The idle tcp connection is closed by unix system. the param is in file /proc/sys/net/ipv4/tcp_keepalive_time in seconds
QUESTION
I am writing a project in C++ and utilizing conan + cmake to manage the dependencies.. I just now started looking to upgrade to latest versions of my client and thrift dependency (v0.13 to v0.15) but it suddenly complains at the linking stage...
tried adding thriftnb
, CONAN_PKG::thriftnb
, event
... but nothing seems to change
ANSWER
Answered 2022-Jan-21 at 09:02turned out.. by default conan doesn't do the new ABI.. so when I built it last, I'd had to set the default behavior.. and you can do this by the following command.. once i did this and rebuilt my ibs-api
conan recipe.. and built thrift
.. everything worked 100%
QUESTION
I am following this.
My mac machine has python 2.7, so I first installed python 3:
brew install python3 libev
Then I installed virtualenv:
pip install virtualenv
When I run:
virtualenv --python=python3 --no-site-packages ~/dtest
...I get error:
virtualenv: error: unrecognized arguments: --no-site-packages
What am I missing here?
...ANSWER
Answered 2022-Jan-09 at 10:05When the virtualenv version is greater than 20, it is the default no site packages parameter
https://programmerah.com/solved-error-unrecognized-arguments-no-site-packages-29852/
QUESTION
I have an implemented interface based IO Completion Ports Windows - I want to try and use it together with libcurl.
The online book curl says that:
There are numerous event based systems to select from out there, and libcurl is completely agnostic to which one you use. libevent, libev and libuv are three popular ones but you can also go directly to your operating system's native solutions such as epoll, kqueue, /dev/poll, pollset, Event Completion or I/O Completion Ports.
I am reading online Curl book chapter on multi socket: "multi_socket" interface
It says:
libcurl informs the application about socket activity to wait for with a callback called CURLMOPT_SOCKETFUNCTION. Your application needs to implement such a function:
Using this, libcurl will set and remove sockets your application should monitor. Your application tells the underlying event-based system to wait for the sockets. This callback will be called multiple times if there are multiple sockets to wait for, and it will be called again when the status changes and perhaps you should switch from waiting for a writable socket to instead wait for it to become readable.
The devil himself can't figure out how it works.
-For example:
-Created completion port: CreateIoCompletionPort ()
-Created completion port handler: GetQueuedCompletionStatus ()
-Created a windows asynchronous socket: WSASocket ()
-filled in all the necessary structures like - sockadrr
-Connected to remote server: WSAConnect ()
-Linked socket to the IO Completion Port.
-Called the WSASend () and send to server message.
-Now I want libcurl to read the message from the server and do all the necessary actions, but I absolutely cannot understand from the description how ???
libcurl informs the application about socket activity to wait for with a callback called CURLMOPT_SOCKETFUNCTION.
How is this call -back function called? Who will call her? Where ? why and why ?? I do not understand (((((
Please, help :(
...ANSWER
Answered 2021-Dec-29 at 09:57Unfortunately it turned out - that Libcurl multi_socket mode cannot work with Windows IOCP.
QUESTION
back ground info: recently we upgraded the airflow from 2.10.14 to 2.1.3, the pgbouncer was using customised container built from azure microsoft image (mcr.microsoft.com/azure-oss-db-tools/pgbouncer-sidecar:latest).
the customised pgbouncer stopped working, it instead connects to the main postgresql server now.
so I now try to use pgbouncer deployed by airflow 2.1.3 (helm chart 8.5.2) instead (https://artifacthub.io/packages/helm/airflow-helm/airflow/8.5.0#how-to-use-an-external-database), and have problems.
Below is the key info
in my values.yaml file, key info is like below
...ANSWER
Answered 2021-Dec-25 at 10:28We had 2 options to the problem (note, our airflow chart is the community chart version 8.5.2), and we chose the 1st option. When looking back, option 2 would have been easier, and would have required almost no change, once the next release has it fixed properly.
- Given the fact that
community airflow chart version 8.5.2 built-in pgbouncer defaults the auth type to a fixed value, which if the pgbouncer connects to azure postgresql single server, it will fail
, one can choose tonot use
pgbouncer provided by the 8.5.2 version chart, i.e.pgbouncer=false
, and then deploy their own pgbouncer (usehelm and kubecetl
etc), and in the airflowvalues.yaml
file pointexternalDatabase
host to thepgbouncer
service. we chose this approach:
QUESTION
I'm a newbie to react native. I started a new project and followed all the steps. I had Android Studio before and I started the emulator with it. After running npx react-native run-android command I get this error. This is the
...ANSWER
Answered 2021-Dec-16 at 12:44The error says no devices connected.
Means there is no emulator or a device connected to your system.
- If you have an emulator please run it before running react native app. If not please create an emulator first.
Follow this link to create one : create emulator
- If you want to run it on your phone. Attach it with a cable and turn on usb debugging on your phone.
Hope this solves your problem
QUESTION
I'm writing a library that wraps around a REST API and representing some of the data requires use of data structures like hash maps that are not available in the C standard library so internally I'm using 3rd party libraries for their implementations. Now I'd like to expose them in a response struct, I've come up with a couple of solutions:
- Just expose the type as it is and add a dependency on the 3rd party lib and make the user call the appropriate API functions (Eg
hashmap_lib_get(users, "key")
to get a value):
ANSWER
Answered 2021-Sep-28 at 19:14I would characterize the pros & cons differently.:
option 1 incorporates the third-party lib's API into your own's. There are both technical and legal reasons to approach that with caution.
- On the technical side, you make your dependency on the third-party lib much harder to break.
- Also, you tie your API to a specific version or range of versions of the third-party lib. The best way to deal with this is probably to vendor a copy of the other lib, but that brings its own issues.
- On the legal side, there may be implications on your library's licensing, depending on the license of the third-party lib. For example, if the 3p lib is licensed under the LGPL, then just dynamically linking to it does not require your lib to be licensed under a GPL-compatible license, but incorporating part or all of its API into your own probably does introduce such a requirement.
option 2 involves providing your own API for manipulating the third-party data structures, and requires you to drop some type safety. On the other hand, it insulates your users from the 3p lib.
You remark in comments
I'd like sugestions about improving upon option 2 since it feels too verbose.
, but if you're not going to provide for users to access the third-party data structures via their native means then you have no alternative but to provide your own means. And if you want to isolate your clients from the third-party lib then that has to manifest as wrapper functions. You don't necessarily have to wrap the whole third-party API, however, nor to express your wrappers as direct analogues of third-party functions / macros.
But there is also this:
option 3: make your own structure opaque to your library's clients. That would require you to provide suitable functions for all the kinds of accesses you support, so even more work for you on that front, but it allows you to declare the structure members (for internal use only) however you think is most natural. Plus, it might feel more consistent for all the accesses to go through functions instead of just some of them. And this makes it easy for you to change the details of your structure without breaking your lib's clients.
The client-facing header might look like this:
QUESTION
Whenever I tries to do pod install
it gives me this error
Downloading dependencies
Installing BVLinearGradient (2.5.6)
Installing CocoaAsyncSocket (7.6.5)
Installing DoubleConversion (1.1.6)
Installing FBLazyVector (0.64.0)
Installing FBReactNativeSpec (0.64.0)
Installing Flipper (0.75.1)
Installing Flipper-Boost-iOSX (1.76.0.1.11)
Installing Flipper-DoubleConversion (1.1.7)
Installing Flipper-Fmt (7.1.7)
Installing Flipper-Folly (2.6.9)
Installing Flipper-Glog (0.3.6)
Installing Flipper-PeerTalk (0.0.4)
Installing Flipper-RSocket (1.4.3)
Installing FlipperKit (0.75.1)
Installing GoogleMaps (3.1.0)
Installing GooglePlaces (3.1.0)
Installing JGProgressHUD (2.2)
Installing MDFInternationalization (2.0.0)
Installing MaterialComponents (124.2.0)
Installing MotionAnimator (4.0.1)
Installing MotionInterchange (3.0.0)
Installing OpenSSL-Universal (1.1.1100)
Installing Pulsator (0.6.0)
Installing RCT-Folly (2020.01.13.00)
Installing RCTRequired (0.64.0)
Installing RCTTypeSafety (0.64.0)
Installing RNCAsyncStorage (1.15.2)
Installing RNCCheckbox (0.5.7)
Installing RNDeviceInfo (8.1.2)
Installing RNGestureHandler (1.10.3)
Installing RNImageCropPicker (0.36.0)
Installing RNReanimated (2.1.0)
Installing RNSVG (12.1.1)
Installing RNScreens (3.1.1)
Installing RNVectorIcons (8.1.0)
Installing React (0.64.0)
Installing React-Core (0.64.0)
Installing React-CoreModules (0.64.0)
Installing React-RCTActionSheet (0.64.0)
Installing React-RCTAnimation (0.64.0)
Installing React-RCTBlob (0.64.0)
Installing React-RCTImage (0.64.0)
Installing React-RCTLinking (0.64.0)
Installing React-RCTNetwork (0.64.0)
Installing React-RCTSettings (0.64.0)
Installing React-RCTText (0.64.0)
Installing React-RCTVibration (0.64.0)
Installing React-callinvoker (0.64.0)
Installing React-cxxreact (0.64.0)
Installing React-jsi (0.64.0)
Installing React-jsiexecutor (0.64.0)
Installing React-jsinspector (0.64.0)
Installing React-perflogger (0.64.0)
Installing React-runtimeexecutor (0.64.0)
Installing ReactCommon (0.64.0)
Installing ReactNativeART (1.2.0)
Installing ReactNativeLocalization (2.1.6)
Installing TOCropViewController (2.6.0)
Installing Yoga (1.14.0)
Installing YogaKit (1.18.1)
Installing ZIPFoundation (0.9.11)
Installing boost-for-react-native (1.63.0)
Installing glog (0.3.5)
Installing iDenfySDK (6.3.0)
Installing idenfy-react-native-sdk (1.6.0)
Installing libevent (2.1.12)
Installing lottie-ios (3.2.3)
Installing react-native-google-places (3.1.2)
Installing react-native-image-picker (3.3.2)
Installing react-native-image-resizer (1.4.4)
Installing react-native-maps (0.27.1)The Swift pod
iDenfySDK
depends uponMaterialComponents
andJGProgressHUD
, which do not define modules. To opt into those targets generating module maps (which is necessary to import them from Swift when building as static libraries), you may setuse_modular_headers!
globally in your Podfile, or specify:modular_headers => true
for particular dependencies.
If anyone know how to solve this issue
...ANSWER
Answered 2021-Aug-17 at 20:41Doesn't it tell you already how to solve the issue?
To opt into those targets generating module maps (which is necessary to import them from Swift when building as static libraries), you may set use_modular_headers! globally in your Podfile, or specify :modular_headers => true for particular dependencies.
QUESTION
I've installed libevent from source code (from the git repository) with autotools. I thought the command 'make install-man' would install the man pages, but nothing is available. I've also tried setting the './configuration --datadir' option without results.
How can I install libevent man pages?
...ANSWER
Answered 2021-Aug-05 at 22:52I've installed libevent from source code (from the git repository) with autotools. I thought the command 'make install-man' would install the man pages, but nothing is available.
In an Automake-based build system such as you are using, make install
will install man pages along with everything else, and make install-man
will install the man pages alone ... PROVIDED THAT there are any.
From examination of the libevent source, it appears that libevent does not provide man pages by default, but that you can turn on their generation and installation at configure
time.
I've also tried setting the './configuration --datadir' option without results.
How can I install libevent man pages?
Run ./configure --help
to see a summary of all the available options (I recommend doing this before building any Autotools project). I think you will see --enable-doxygen-man
among the available options, and I expect that turning this on when you (re)configure will cause man pages to be generated during the build and installed during the installation. If you're sufficiently clever then you can probably work out how to build and install just those, but the easiest way forward proceeds via rebuilding the whole project.
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