finalspeed | 服务器TCP双边加速软件可达到90 % 的物理带宽利用率 | Script Programming library

 by   leesiyang Shell Version: Current License: No License

kandi X-RAY | finalspeed Summary

kandi X-RAY | finalspeed Summary

finalspeed is a Shell library typically used in Programming Style, Script Programming applications. finalspeed has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

rm -f install_fs.sh wget chmod +x install_fs.sh ./install_fs.sh 2>&1 | tee install.log.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              finalspeed has a low active ecosystem.
              It has 88 star(s) with 113 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              finalspeed has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of finalspeed is current.

            kandi-Quality Quality

              finalspeed has no bugs reported.

            kandi-Security Security

              finalspeed has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              finalspeed does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              finalspeed releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of finalspeed
            Get all kandi verified functions for this library.

            finalspeed Key Features

            No Key Features are available at this moment for finalspeed.

            finalspeed Examples and Code Snippets

            No Code Snippets are available at this moment for finalspeed.

            Community Discussions

            QUESTION

            How to get the velocity of a rigidBody2d in local space
            Asked 2020-Nov-21 at 14:06

            I can access an object's velocity like so:

            ...

            ANSWER

            Answered 2020-Nov-21 at 14:06

            Not that this is the best way to go but for what you asked you can use Transform.InverseTransformDirection

            Transforms a direction from world space to local space.

            This operation is unaffected by scale.

            Different to Transform.InverseTransformVector this is not affected by your objects scale so it correctly maintains the magnitude of the velocity regardless of any scaling of your object

            Source https://stackoverflow.com/questions/64943397

            QUESTION

            Why my float variable always at 0 even i set it
            Asked 2020-Aug-07 at 06:03

            I just start making a game with Unity and Visual Studio, i have a bit confuse that why my Speed value always at zero even i set it equal to another variable.

            ...

            ANSWER

            Answered 2020-Aug-06 at 07:14

            Start happens only once.

            Start is called on the frame when a script is enabled just before any of the Update methods are called the first time.

            Disregarding everything else, i am guessing you want it to update the speed every frame in Update

            Update is called every frame, if the MonoBehaviour is enabled.

            Source https://stackoverflow.com/questions/63278401

            QUESTION

            C# Failing to append a character onto a string, but only in one method
            Asked 2019-Nov-14 at 19:33

            I'm writing a TCP solution between a PLC and Unity3d simulator. I'm having the most perplexing issue simply appending a ';' onto the end of a string in which I send to the PLC.

            Here's my code:

            ...

            ANSWER

            Answered 2019-Nov-14 at 19:33

            Welp I figured it out thanks to @AlexeiLevenkov.

            The PLC was sending \0 x 256. It's due to my buffer being 256bytes. I couldn't see them because C# handles them as spaces or something. using String.Replace I was able to detect them visually.

            The Log:

            "Data:B010150;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"

            So there we have it. PLC's are a nightmare to do anything with and Sockets are the most extreme of nightmares.

            Thanks for the help!

            Source https://stackoverflow.com/questions/58863651

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install finalspeed

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/leesiyang/finalspeed.git

          • CLI

            gh repo clone leesiyang/finalspeed

          • sshUrl

            git@github.com:leesiyang/finalspeed.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link