golf | Some vimgolfs challenges and along with Kakoune solutions
kandi X-RAY | golf Summary
kandi X-RAY | golf Summary
Here are some vimgolf challenges along with their Kakoune solutions. Theses benchmark serves as regressions tests and as a comparison against vim. Each challenge directory contains a in, out and cmd file. in and out files are directly copied from vimgolf websites, the cmd file contains the keys used to solve the challenge. For ease of comparison, we use a special mapping ,q for :wq, which mimics the vim ZZ binding.
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QUESTION
Let's say I have the following phrase:
...ANSWER
Answered 2022-Apr-12 at 00:15Given a string "Tiger Woods plays golf"
using jq's expression gsub("\\s";"+")
- you should be able to replace those spaces by "+" characters
result[1]: "Tiger+Woods+plays+golf"
QUESTION
I have an assignment where I need to use aggregate functions in the queries. I keep running into a problem where there are multiply entries for the same ID, and I would rather them be combined into one run (added together for the same ID).
...ANSWER
Answered 2022-Apr-10 at 01:10You want to sum the TotalPledge
values for each intTeamandClubID
. For that you would need to create a different group for each intTeamandClubID
. In your case, since you are selecting multiple columns, you will create a group for each unique combination of those columns, which is done by a GROUP BY statement.
You already have that in your query, but you are also grouping by TotalPledge
, which you don't want. You want to SUM that value, so you should remove it from the GROUP BY
:
QUESTION
If I want to scroll to the end of a page I use the following:
...ANSWER
Answered 2022-Apr-04 at 20:41Instead of directional scrolling an easier approach would be to identify the desired element inducing WebDriverWait for the visibility_of_element_located() and invoke scrollIntoView()
as follows:
QUESTION
I have created a Graph
class along with a Node
class that I've tested. It is working with basic tests. I'm now trying to test with a custom input file and I'm running into an error where some of the Node
s are being duplicated. In the Graph
class, there is a set called Nodes
where the Node
being created is added. However, in my parser file I have a checker which checks to see if the Node with the value has been added before but it's not working properly.
Even after adding in the hash function below, I still get set([Alpha, Beta, Hotel, Alpha])
.
What am I doing wrong?
Test File:
...ANSWER
Answered 2022-Mar-05 at 07:06You are expecting that the set should contain nodes with unique names, but nowhere do you specify that uniqueness should depend on the property value
of those nodes.
You should add the following method to your node class:
QUESTION
Given the following dictionary:
...ANSWER
Answered 2022-Mar-03 at 14:40First of all, what you are describing here is very close to (or is ?) the Multiple knapsack problem. There are a numerous way to solve this problem, depending on what conditions you impose on the results.
I recommended you read this page and the resources associated with it to better frame your desired output. For example, can we omit items ? What if we cannot satisfy your constraint on the results (within [195,205]) with the current list of items ?
Using pure python, a naive approach to reduce code amount using a greedy approach could be (given that your dictionary is sorted in descending order):
QUESTION
sports_games Table
...ANSWER
Answered 2022-Feb-13 at 10:43Is time_ready
an existing column or calculated from other columns? I don't see time_ready
in any of the provided tables.
QUESTION
I have a golf application and I want to update an Scorecard
which has score
, nettScore
, points
each for 18 holes, so 54 in total
I have spent a few days getting to the point I am at now, All works fine, but I feel there must be a more efficient way of doing this. So far I have this, (ent refers to an Entrant and e refers to an event)
...ANSWER
Answered 2022-Feb-07 at 23:18First you can calculate the score as simply par + 2 - score
and get rid of the case statements.
Second, your ScoreCard
class should have a number of Map
s which contain the score, points and nett score for each hole, so you can write:
QUESTION
I'm trying to write an OpenAPI 3.0 schema for an HTTP API. One of its requests responds with a polymorphic array of objects something like this:
...ANSWER
Answered 2022-Feb-02 at 15:30Following further investigation and experimentation, I've made additional changes to the solution:
Type discriminatorThe Swagger/OpenAPI 3.0 spec supports a feature related to inheritance and polymorphism whereby a property on a object can be used to discriminate its subtype. In the case of the getAll
operation, this can be defined as follows in the schema:
QUESTION
I'm trying to make a .join()
on an array that is inside a table. The expected result is that each car (in the example below) is on one row.
I've tried using .join("\r\n")
and .join("
, but it doesn't work. What am I missing?
")
ANSWER
Answered 2022-Jan-10 at 15:31Assuming you want it to always be on a separate line (and not only after clicking the button in your example), then you can use the slots that provides to customize the content of the column, and use a simple
v-for
to render each element in it's own
QUESTION
I'm building a basic physics gaming using Phaser 3
with the MatterJS
physics engine.
(I've put an example of the game here for testing: game demo)
All has been going well, but I'm currently seeing some strange behaviour when a dynamic body
(the ball) tries to rest on a flat static body
(the ground). Instead of the ball losing all momentum / velocity and becoming still, it instead jumps around as if it is colliding with a moving object (the trail of the ball is shown in the screenshot provided).
This goes on forever as the ball keeps jumping in random directions and random heights.
I'm not sure what's causing this never-ending ball movement, but here's the code for the physics bodies:
Any ideas would be great!
Note: I'm using Phaser.GameObjects.Container
for now as I made need to add other game objects to this container.
Ball Game Object:
...ANSWER
Answered 2022-Jan-02 at 20:13After looking into JSON generated for the ground game object (generated by the PhysicsEditor app) - it seems it was generating multiple layers of physics bodies (unknown as to why, could be a bug with the app). But after manually removing the extra layers, the strange 'jumping' behaviour no longer happens. 👍
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