voices | macOS CLI for changing the default TTS | Speech library
kandi X-RAY | voices Summary
kandi X-RAY | voices Summary
voices is a macOS CLI for changing the default TTS (text-to-speech) voice and for printing information about and/or speaking text with multiple voices.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of voices
voices Key Features
voices Examples and Code Snippets
$ voices --help
Get or set or speak with the DEFAULT VOICE:
voices [] [-d []]
LIST INFORMATION about / speak with voices:
voices [] ...
List / speak with ALL VOICES, optionally FILTERED BY LANGUAGES:
voices [] -l [...]
LIST LANGUA
# List all active voices; add -a to list all installed ones.
voices -l
# Print information about the default voice and speak its demo text.
voices -d -k
# Print information about voice 'Alex'.
voices alex
# Make 'Alex' the new default voic
Community Discussions
Trending Discussions on voices
QUESTION
I'm trying to develop a discord bot but I'm having some problems.
The purpose of my bot is to send a message to the text channel "YYYYYY" when my staff on my server join the voice channel named "XXXXXX"
My Code Block:
...ANSWER
Answered 2021-Jun-12 at 12:42The voiceStateUpdate
event doesn't return a GuildMember it returns a VoiceState.
So in order to get the the member roles you'll have to get the member from the VoiceState first
QUESTION
I'm trying to make my bot mention my server staff in a specific text channel when someone enters in the voice support waiting room.
Here's the script I use:
...ANSWER
Answered 2021-Jun-10 at 18:21The voiceStateUpdate
event calls the callback with two VoiceState
s. (oldState
and newState
)
You should use the newState
property for this purpose.
A VoiceState
does not contain a voice
property but does contain a channelID
property.
Thus, your code should look something like this:
QUESTION
I am trying to code my own AI Assistant. I've already finished the first and the second skill, but now my second skill needs two Inputs to get an output. The first one only needs one. When I add a third one it needs three times the Input. I have no idea what I can do against that. Can you help me? This is my code. I think the problem is in Line 33-38.
...ANSWER
Answered 2021-Jun-08 at 18:06Ask for the input once and store it in a variable.
QUESTION
I made a program that's supposed to record people in my household talking for 1 minute. I think my code has successfully (though messily) been able to save the *.wav file and classifying the recording on gender. The male recordings are supposed to be saved in the male_voices folder and the female recording are supposed to be saved in the female_voices folder.
My question is: I have searched and couldn't seem to find a way to save these recordings to a specific file path. As you can see I tried using
...ANSWER
Answered 2021-Jun-04 at 14:06As Justin said you aren't assigning the return value of os.path.join anywhere. This will create a path, but if you aren't doing anything with it, nothing happens.
You have to use the .write()
function to write the file to the os.path.join return value.
This code should work.
QUESTION
client.on('message', async message => {
const voiceChannel = message.member.voice.channel;
let user = message.mentions.users.first();
let cleanMessage = message.content.toLowerCase();
// starts by checking if message contains valid content
if (!cleanMessage.match(start) && !cleanMessage.startsWith('quit') && !user) return;
// join case
if (cleanMessage.match(start) && user && voiceChannel) {
console.log('connected!');
voiceChannel.join()
.then(connection => {
connection.on('speaking', (user, speaking) => {
if(user && speaking) {
dispatch = connection.play(fs.createReadStream(require("path").join(__dirname, './shush.webm')), { type: 'webm/opus'});
console.log(user);
}
})
console.log(`${user.username} shushed!`);
setTimeout(() => { voiceChannel.leave() }, 10000);
}).catch(err => console.log(err));
message.channel.send(`${user.username} shut up.`);
}
...ANSWER
Answered 2021-Jun-02 at 04:47Your structure is well done, though the if(user && speaking)
can be fixed easily. You are calling the variable "user" at the beginning of the 'speaking' function, although you have already stated the variable user in the past let user = message.mentions.users.first();
, to achieve the outcome you expect you should start by removing the "user" variable from this line connection.on('speaking', (user, speaking) => {
and replace if(user && speaking) {
with if(user === speaking)
.
The difference is that now you would be saying "If the user mentioned is speaking", then you would be able to trigger an outcome.
I hope this was helpful!
QUESTION
I'm facing this trouble with popup. When I select "get audio from desktop" and click "Start Recording" , another popup of browser appears , asking me for another decision ( It is about selecting the screen and sharing audio .I realize if I select "Sharing Audio" and click the blue button "share" . It starts to record and a modal appears : "website is sharing the screen and audio " but If I stop the recording with clicking "Stop Capture" button , the modal of "Website is sharing ... " still appearing . Could someone help me or explaining me if that is possible to disappear that modal when I click "Stop Capture" . Thanks.
I leave the codepen link, the design is a bit disorder but It has the code about the functionality, thanks.
https://codepen.io/gian1599/pen/QWpabWK?editors=1011
Images: 1, 2, 3. I wrote carefully about the workflow, thanks.
...ANSWER
Answered 2021-May-31 at 17:09In your stop
function, you stop all the tracks on this.stream
. That includes the video tracks from the desktop stream, but only the audio tracks from the merged audio stream. The original, individual audio tracks from the desktop and the mic are not stopped, so as far as the browser knows they are still active.
Here is one way to stop the original streams:
QUESTION
I made a Discord bot for sending a message when someone joins a specific channel, but it also sends a message when the user mutes their microphone. What's wrong?
You can find my current code below:
...ANSWER
Answered 2021-May-31 at 15:49You should also check if there was a change in the channels, so check that the newMember.channelID
is not the same as the oldMember.channelID
:
QUESTION
I am making a Discord Bot that informs Moderators when a user joins a specific voice channel. The Bot is supposed to also have a spam protection that the bot will only log a message once per minute per user.
This is what I have tried before:
...ANSWER
Answered 2021-May-28 at 16:33What you can do is probably to have some sort of mapping that keeps track of the timer for each user and have the user IDs be the keys:
QUESTION
I am a student and I am making a virtual assistant on Python 3.9. I want my assistant answer my questions when I say "google" in command, but I don't know why its not working. I tried so many ways but it still doesn't work and I don't know how to fix it, so I hope you guys can help me to fix it.
Thanks for any help!
Here is my code:
...ANSWER
Answered 2021-May-27 at 09:25please make sure you have all the necessary modules installed.
QUESTION
I'm trying to make a Discord statistics bot, based on Statbot. One of its features is tracking how long users have been in voice channels.
I checked the docs for VoiceState
(which is retrieved from the voiceStateUpdate
event), and there seems to be no built-in property for how long the user has been in a channel.
How would I do the same?
(Edit: I'm hoping for a solution where I don't have to save every time someone joins/leaves)
...ANSWER
Answered 2021-May-26 at 03:22To check how long have you user been in voice channel you need to know when you user join room and when user left room and store the time user join somewhere base on your favor So the code will be
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install voices
macOS
With Node.js installed, install the package as follows:.
Whether you need sudo depends on how you installed Node.js / io.js and whether you've changed permissions later; if you get an EACCES error, try again with sudo.
The -g ensures global installation and is needed to put voices in your system's $PATH.
Download the CLI as voices.
Make it executable with chmod +x voices.
Move it or symlink it to a folder in your $PATH, such as /usr/local/bin.
Download this ZIP file.
In Finder, open the ZIP file, which creates package Switch Default Voice.workflow in the same folder.
Open Switch Default Voice.workflow and choose Install when prompted - this will place the package in ~/Library/Services/.
Choose Done when prompted and proceed with customization below.
Download this ZIP file.
In Finder, open the ZIP file, which creates package Speak With Specific Voice.workflow in the same folder.
Open Speak With Specific Voice.workflow and choose Install when prompted - this will place the package in ~/Library/Services/.
Choose Open in Automator when prompted and proceed with customization below.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page