BuildScripts | Build scripts for building PySide

 by   pyside Shell Version: Current License: No License

kandi X-RAY | BuildScripts Summary

kandi X-RAY | BuildScripts Summary

BuildScripts is a Shell library typically used in macOS, Ubuntu, Debian applications. BuildScripts has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Build scripts for building PySide from the Git repositories. Supports several Desktop Linux distributions, MeeGo Netbook and Mac OS X. Patches to support other distrubutions/systems welcome.
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              BuildScripts has a low active ecosystem.
              It has 39 star(s) with 13 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BuildScripts is current.

            kandi-Quality Quality

              BuildScripts has no bugs reported.

            kandi-Security Security

              BuildScripts has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              BuildScripts does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              BuildScripts releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            BuildScripts Key Features

            No Key Features are available at this moment for BuildScripts.

            BuildScripts Examples and Code Snippets

            No Code Snippets are available at this moment for BuildScripts.

            Community Discussions

            QUESTION

            In yaml how to get value of output variable from powershell script then pass it to another template
            Asked 2021-Jun-09 at 04:58

            I have an Azure DevOps Yaml build pipeline. The yaml file calls a PowerShell script, like so:

            ...

            ANSWER

            Answered 2021-Jun-09 at 04:58

            Output variables can be referenced by macro syntax: $(), so it should be:

            Source https://stackoverflow.com/questions/67895207

            QUESTION

            Importing / bundling Bootstrap 5 or Popper.js with Gulp 4 generates LICENSE.js file?
            Asked 2020-Nov-23 at 22:52

            I'm using Gulp 4 and Webpack 5 on a Bootstrap 5 project and when I bundle my scripts, Gulp generates a bundle.js (as expected) but it also generates a bundle.js.LICENSE.js file.

            I can't see anything in my build task that would create that.

            It only seems to be the case when I import 'bootstrap' or import Popper from 'popper.js/dist/umd/popper'.

            Is there a way to disable the generation of that LICENSE file? I'm guessing there's something in the Bootstrap 5 js that's forcing Gulp or Webpack to create that file(?)

            Any thoughts would be appreciated. Here's my build scripts task:

            ...

            ANSWER

            Answered 2020-Nov-23 at 22:51

            The addon Webpack uses to optimize files is called Terser and has options to extract inline comments matching a certain pattern to an external file (which by default is that License pattern you are seeing).

            https://webpack.js.org/plugins/terser-webpack-plugin/

            Source https://stackoverflow.com/questions/64977589

            QUESTION

            How can I change path for packages folder for MsBuildTasks in module FormAndList (aka UserDefinedTable)?
            Asked 2020-Sep-08 at 14:33

            I'm trying to make DNN module FormAndList (aka UserDefinedTable) to compile while I included it's project into solution, which is placed in different directory (3 folders up). And I edited MSBuild.Community.Tasks.Targets file so that it would find correct path to library MSBuild.Community.Tasks.dll. And it works for Debug mode, but when I compile it in Release mode it gives me this error:

            The "MSBuild.Community.Tasks.XmlRead" task could not be loaded from the assembly D:\Projects\SolutionFolder\Host\DesktopModules\UserDefinedTable\BuildScripts\MSBuild.Community.Tasks.dll. Could not load file or assembly 'file:///D:\Projects\SolutionFolder\Host\DesktopModules\UserDefinedTable\BuildScripts\MSBuild.Community.Tasks.dll' or one of its dependencies. The system cannot find the file specified. Confirm that the declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask.

            I compared both MSBuild.Community.Tasks.Targets and ModulePackage.targets files with another module, which works perfectly, but I didn't find any crutial difference between them.

            Problem is that during compilation it tries to find MSBuild.Community.Tasks.dll iside folder where build scripts are, but it should search for it in D:\Projects\SolutionFolder\packages\MSBuildTasks.1.5.0.235\tools. I already edited all places that I found with path's in .csproj and MSBuild.Community.Tasks.Targets but it works only for Debug mode. What am I missing?

            ...

            ANSWER

            Answered 2020-Sep-08 at 14:33

            In your projects you have something like:

            Source https://stackoverflow.com/questions/63726155

            QUESTION

            SignTool error : The specified timestamp server either could not be reached
            Asked 2020-Aug-13 at 10:48

            We have a post build event command to perform code signing. Recently getting the below errors.

            ...

            ANSWER

            Answered 2020-Aug-13 at 10:48

            Used batch script to perform the signing operation & added retry signing based on "ERRORLEVEL" value.

            Source https://stackoverflow.com/questions/62982434

            QUESTION

            How load bitmap from disk in Unity?
            Asked 2020-Jul-15 at 22:42

            I want to load a bitmap from disk. I am using the Bitmap class in System.Drawing, which makes it very simple.

            However, when I deploy to macOS, I get an exception.

            DllNotFoundException: /Users/bokken/build/ouput/Unity-Technologies/mono/external/buildscripts/add_to_build_results/monodistribution/lib/libgdiplus.dylib

            Is there a simple way to load bitmaps that doesn't create this error, or alternately, how do I fix this error?

            ...

            ANSWER

            Answered 2020-Jun-24 at 20:30

            Unity is cross platform, but C# .NET Framework is not.

            So to keep your game cross platform, you either use other cross platform libraries (somewhere published on the Internet), or stick to capabilities of Unity.

            Unity provides, for example a Texture2D class, that can be a workaround. Some more info from this thread

            Source https://stackoverflow.com/questions/62563449

            QUESTION

            How to access a directory outside docker context to be able access a nuget/project
            Asked 2020-Jun-11 at 14:48

            I'm trying to up a docker from an existing project to run our integration test. The solution file has directory navigation to a folder outside my context configured in docker-compose (build:context). This is my docker-compose.yml file

            ...

            ANSWER

            Answered 2020-Jun-11 at 14:48

            Quick answer. You cannot.

            A little longer answer: For Docker, it is always Dockerfile and below that Docker can access. The COPY commands in the Dockerfile are relative to the current folder.

            You might have to re-arrange your project structure. Move your Dockerfile at the root, probably next to the solution file, and adjust all the project references relative to that folder.

            You should also focus on .dockerignore file and mention all the files/folders that you don't want copied. This'll help you reduce the context that gets copied inside the docker image. (generally the first line of docker build command). Hope this helps.

            Source https://stackoverflow.com/questions/62325546

            QUESTION

            compiler version not change in scons on OpenBSD 6.6
            Asked 2020-Apr-04 at 13:58

            i want compile mongodb from source in OpenBSD 6.6

            according this link we must be changed compiler version in scons parameters but this parameters has not effect.

            after install any requirements :

            ...

            ANSWER

            Answered 2020-Apr-04 at 13:58

            Where did you get that --cc=egcc --cxx=eg++ sets the compiler? That would imply the Mongo build scripts have set up to accept those two arguments, and at a quick glance (just the SConsctruct) I don't see it. Maybe try CC=egcc instead?

            Source https://stackoverflow.com/questions/61006603

            QUESTION

            React index.html rendered but react component does not
            Asked 2020-Jan-05 at 00:55

            i couldn't figure out why ReactDOM does't render my simple component but seems to keep and render just the plain index.html

            package.json

            ...

            ANSWER

            Answered 2018-May-16 at 08:36

            Your html file needs to link to bundle.js

            Source https://stackoverflow.com/questions/50365935

            QUESTION

            Relative path error while executing Node script from another folder
            Asked 2019-Nov-05 at 18:50

            I have this script that I need to run with node through the CLI.

            And this script has a file relative file reference as:

            ...

            ANSWER

            Answered 2019-Nov-05 at 18:50

            The following question (link below) helped a lot (it's not a duplicate, though):

            What is the difference between __dirname and ./ in node.js?

            And here is the working version of the script. It works no matter where you execute it from.

            Source https://stackoverflow.com/questions/58713905

            QUESTION

            How to watch multiple sub-directories with their own src and dist
            Asked 2019-Oct-04 at 17:47

            My current Gulp files correctly compiles src to dist for each project folder. The problem is, it doesn't actually watch for new changes after I run gulp watch.

            My project directory:

            template-parts/blocks/{project-name}/src/css/*.scss

            template-parts/blocks/{project-name}/src/js/*.js

            template-parts/blocks/{project-name}/dist/css/*.scss

            template-parts/blocks/{project-name}/dist/js/*.js

            Here's my current Gulp file. Search for "Process, lint, and minify Sass files" to jump to the Scss task.

            Any idea what I've done incorrectly? I've largely been following various guides and Stackoverflow posts to get where I am so far. I'm so close!

            ...

            ANSWER

            Answered 2019-Oct-04 at 17:45

            Wow! I spent so much time trying to figure this out. Then 60 seconds after posting my question I just happened to figure it out.

            Here's the fix:

            I changed:

            Source https://stackoverflow.com/questions/58241008

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BuildScripts

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/pyside/BuildScripts.git

          • CLI

            gh repo clone pyside/BuildScripts

          • sshUrl

            git@github.com:pyside/BuildScripts.git

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