progressbar | A pacman like progress bar in bash
kandi X-RAY | progressbar Summary
kandi X-RAY | progressbar Summary
A pacman like progress bar in bash that aims to provide an quick and easy to use progress bar to put in your shell code.
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Copyright (C) 2016-2020 Alexandre PUJOL
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at y
#!/bin/bash
# Loading progressbar
source progressbar.sh || exit 1
start=0
end=25
for ii in $(seq $start $end); do
sleep 0.1
progressbar "My progress bar" $ii $end
done
echo
My progress bar [##############################
curl https://raw.githubusercontent.com/roddhjav/progressbar/v1.1/progressbar.sh > progressbar.sh
git clone https://github.com/roddhjav/progressbar
cd progressbar
make test
Community Discussions
Trending Discussions on progressbar
QUESTION
I have a tqdm
progressbar. I set the postfix string using the method set_postfix_str
in some part of my code. In another part, I need to append to this string. Here is an MWE.
ANSWER
Answered 2022-Apr-08 at 13:57You could just append the new postfix to the old one like so:
QUESTION
I'm trying to Use reactive bindings to bind the value of alcoholPercentageField
to the progress property of alcoholBar
.
The progress bar will "full" when alcoholic content is set to 20 % and empty when the alcoholic content is 0
My Code-
...ANSWER
Answered 2022-Feb-07 at 19:51Use the Bindings API.
Note that the progress is supposed to be between 0 and 1, so if you are entering percentages, instead of proportions, into your text field you need to divide by 100:
QUESTION
Some functions take a long time to execute. I want to make the user wait with a progress bar. Unfortunately, when I run this one, it runs but only at the end of my function and not when I would like. Let me explain, I launch my progress bar with the "sendloading()" method but during my tests this bar is only displayed after the processing of the other functions "copyAssets" or "createOnClicBtnInsert()". Can someone explain to me why?
Here is my code :
...ANSWER
Answered 2022-Feb-07 at 16:00Android is an event driven OS that runs on a single main thread. Drawing is an event. That means in order to draw the main thread needs to return to the event loop. Your code does not return to the event loop until after you do all your processing. Thus it won't draw until after the processing is done.
The way to solve this is to use either a Thread or a Kotlin coroutine to do the processing, and allow the main thread to return to the event loop. BTW, if you have long lasting processing you should not be doing it on the main thread anyway- it freezes your UI and makes your app appear non responsive, for the same reason. The main thread should do short quick calculations and respond to OS events only.
QUESTION
I am struggling with a problem that I am not able to solve. I searched all around the website and web in general and didn't find any solution (maybe this is due to the fact that I doesn't understand well something and I am not able to ask it correctly).
The problem is the following, supposing I have a template class with some parameters, whose one of them is a tempate itself, defined in a class.h file:
...ANSWER
Answered 2022-Jan-29 at 16:24You'll need a common base for the elements you store references too. This could be one way:
QUESTION
Error while installing manimce, I have been trying to install manimce library on windows subsystem for linux and after running
...ANSWER
Answered 2022-Jan-28 at 02:24apt-get install sox ffmpeg libcairo2 libcairo2-dev
apt-get install texlive-full
pip3 install manimlib # or pip install manimlib
QUESTION
I am trying to update ProgressBar.Value in FsXaml. In C#, I used the below-mentioned code. I haven't tried to implement the C# approach in F# as using a public field (myCaller) does not seem to me as being a functional approach (let alone the fact that I do not know if it is at all possible to use this C# approach in F#).
...ANSWER
Answered 2022-Jan-15 at 19:18This answer explains how, in Elmish.WPF, progress updates to the user interface can be done from an async.
I have created an example on GitHub that demoes this. The example also demoes another way to call async functions and receive results. And it also demoes how to use mkProgram instead of mkSimple. The demo can be used as a starting template for your Elmish.WPF applications.
This snippet from the demo show the essential code involved in updating a user interface from an async.
Both techniques are based on code from the Elmish Book. You will find a lot of code there that is useful also in Elmish.WPF.
I haven't tried to update a progress bar here, only a status text box, but from this you'll very easily figure out what to do to update anything.
QUESTION
I want to display web images by URL links. I want to display progress bar until image will be loaded and then hide progress bar and display image. How to detect when painter loaded image?
...ANSWER
Answered 2022-Jan-22 at 23:10You can use painter.state
to achieve this
QUESTION
I've got a simple TextView with a lightgreen background:
...ANSWER
Answered 2022-Jan-16 at 16:20Try this method:
QUESTION
i want to use useMemo instead of a local state using javascript, react and graphql.
what i am trying to do?
I am displaying a progress bar based on data fetched from progress query. the fetched data from progress query is set in a state.
below is the code,
...ANSWER
Answered 2022-Jan-12 at 16:56useMemo
and useState
with useEffect
do different things, so you can not convert useState/useEffect
100 % equally to useMemo
.
A more or less equivalent useMemo
approach would be this (but it doesn't work, other refactoring would then also be necessary, see below):
QUESTION
Please i'm getting this error from @mui/material library, I have checked the package.json of the mui/system and it has alpha exported in it.
...ANSWER
Answered 2022-Jan-12 at 09:07I think the problem is that you have mixed Material UI version 4 and 5 libraries and they are incompatible with each other. Try replacing @material-ui/core with @mui/core and just remove @material-ui/icons import as you already have @mui/icons-material and use the latest versions of all @mui/* imports.
Clear node_modules before installing dependencies again, to make sure everything is in order and old dependency versions are removed.
EDIT: what turned out to be necessary to solve it in the end - install node v12.22.7, remove node_modules, clean yarn cache and reinstall dependencies
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