screencasting | Scripts using ffmpeg and ffserver to cast my primary desktop

 by   stellarhopper Shell Version: Current License: No License

kandi X-RAY | screencasting Summary

kandi X-RAY | screencasting Summary

screencasting is a Shell library. screencasting has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Scripts using ffmpeg and ffserver to cast my primary desktop
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            kandi-support Support

              screencasting has a low active ecosystem.
              It has 2 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              screencasting has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of screencasting is current.

            kandi-Quality Quality

              screencasting has 0 bugs and 0 code smells.

            kandi-Security Security

              screencasting has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              screencasting code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              screencasting does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              screencasting releases are not available. You will need to build from source code and install.

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            screencasting Key Features

            No Key Features are available at this moment for screencasting.

            screencasting Examples and Code Snippets

            No Code Snippets are available at this moment for screencasting.

            Community Discussions

            QUESTION

            SignalR Refused to connect to [url] because it violates the following Content Security Policy directive
            Asked 2020-May-12 at 15:53

            I've created a SignalR project in .NET 4.8.

            I was using signalR correctly as described in the documentation. My two script tags:

            ...

            ANSWER

            Answered 2020-May-12 at 15:53

            After a lot of tests, this is the solution that worked out for me:

            In Web.config file I've added the following line:

            Source https://stackoverflow.com/questions/61730903

            QUESTION

            Establishing a virtually bigger display buffer through code
            Asked 2020-Jan-30 at 14:20

            I don't know if this is a programming question but it is a issue that may be possible to solve through computer programming.

            Based on my limited knowledge about how the display processing pipeline in computers works, I theorised that pixels on the monitor are allocated space in a memory buffer somewhere and this buffer size depends on the size of our screen. So, can we fake the computer into thinking that we have a bigger monitor than we actually have and take the advantage for instance screencasting at a larger resolution than we already have?

            ...

            ANSWER

            Answered 2020-Jan-30 at 14:18

            To answer your question more information about your hardware and OS (and drivers) is required, as it is all very depending on this.

            Nvidia for example has Dynamic Super Resolution, while AMD has Virtual Super Resolution.

            Both will provide a bigger available resolution to the applications (games) than is actually available on your monitor. How to enable/configure this is depending on your hardware, so you should Google a bit for your specific setup.

            Your OS then is (should be) able to scale it down to properly show on your monitor, so you can view the screen properly.

            If your your screen capture software is able to directly capture your video memory (and not what is output to your monitor), it will capture the higher resolution. (I have no experience with screen capturing software, so I won't be much of help with this.)

            Source https://stackoverflow.com/questions/59738893

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install screencasting

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/stellarhopper/screencasting.git

          • CLI

            gh repo clone stellarhopper/screencasting

          • sshUrl

            git@github.com:stellarhopper/screencasting.git

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