3d | Various OpenSCAD designs | 3D Printing library
kandi X-RAY | 3d Summary
kandi X-RAY | 3d Summary
Various OpenSCAD designs that can be printed on a 3D printer. To print you should compile them using the OpenSCAD program. The Makefile will build all the models, and generate .stl files. Copyright (c) Tim Molteno 2014 tim@molteno.net. These designs are free software: you can redistribute them and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. These are distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of 3d
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3d Examples and Code Snippets
def conv3d(inputs,
filters,
kernel_size,
strides=(1, 1, 1),
padding='valid',
data_format='channels_last',
dilation_rate=(1, 1, 1),
activation=None,
use_bias=True,
def _ring_3d(x_size: int, y_size: int,
z_size: int) -> List[Tuple[int, int, int]]:
"""Ring-order of a X by Y by Z mesh.
Constructs the 3d ring from 2d rings that are stacked in the Z dimension and
joined in one corner.
z ==
def conv2d_backprop_input( # pylint: disable=redefined-builtin,dangerous-default-value
input_sizes,
filter=None,
out_backprop=None,
strides=None,
padding=None,
use_cudnn_on_gpu=True,
data_format="NHWC",
dilations=[1,
Community Discussions
Trending Discussions on 3d
QUESTION
I'm trying to create a USDZ object with the tutorial from Apple Creating 3D Objects from Photographs. I'm using the new PhotogrammetrySession within this sample project: Photogrammetry Command-Line App.
That's the code:
...ANSWER
Answered 2021-Jun-15 at 11:53tl;dr: Try another set of images, probably there is something wrong with your set of images.
I've had it work successfully except in one instance, and I received the same error that you are getting. I think for some reason it didn't like the set of photos I took for that particular object. You could try taking just a few photos of another simple object and try again and see if that is the problem with your first run.
QUESTION
I'm trying to play an animation on a 3D model (gltf model) when a voice command is said, but the animation just play once, the following times that I say the voice command nothing happens.
I was trying is the following code:
...ANSWER
Answered 2021-Jun-14 at 23:37The animation plays once, because you add an animation component with loop: false
- so it's just being attached once, and plays one cycle.
You should use the startEvents
property and restart the animation whenever you want:
QUESTION
I am using this template in my overleaf Report:
https://www.overleaf.com/project/60c75f5e234ec24080f0ea6a
If link is not accesible here is the code:
...ANSWER
Answered 2021-Jun-14 at 21:22The problem is that your document class already selects a bibliography style, which you can't change afterwards. Two workarounds:
use the style your document class sets by removing
\bibliographystyle{IEEEannot}
from your codeif you actually do need the other style, save
olplainarticle.cls
under a new name and change l.8\ProvidesClass{olplainarticle}[06/12/2015, v1.0]
to the new name, remove line 43/44\RequirePackage{natbib} \bibliographystyle{apalike}
from the new .cls file and then change\documentclass{olplainarticle}
to the new name
QUESTION
I always get confused why does the 2D array in Java has a strict requirement for declaring the size of the row but not the column, this confuses further with 3D and 4D arrays.
...ANSWER
Answered 2021-Apr-21 at 06:25It allows you to delay decision regarding the number of columns, as well as define a different number of columns for different rows.
For example:
QUESTION
I have created a render of a 3D network initially created in Networkx, however now that I have this render I would ultimately like to export it as a single .stl file. From the code below, how would I be able to combine the glyph, tubes, ball into one file. If it is not possible to export to .stl, .vtk would be fine too as it could be converted in Paraview.
...ANSWER
Answered 2021-Jun-14 at 14:42VTK has Exporter classes that you can see here: https://vtk.org/doc/nightly/html/classvtkExporter.html
Of those, I'd say OBJ is the closest to STL. You could export your scene to OBJ and then use MeshLab to convert that OBJ to STL. VRML would work too.
QUESTION
I want to change all specific values in a 3D Ndarray image file.
I'm working on mapping a colormap to an image file.
For example :
...ANSWER
Answered 2021-Jun-14 at 12:23You can speed up the process by getting rid of the two for
loops. If you used np.where
or np.all
inside the loop, then this is no wonder it took time.
I mostly have the feeling that you don't use numpy
at its best... But whatever... So to remove the for
loops I would advise you to do something like:
QUESTION
I have this DataFrame with N DateTime columns, an example below is of 3 columns
...ANSWER
Answered 2021-Jun-14 at 09:07You first need to convert those columns to datetime format, and then use the diff function, it gives you the intervals of days:
QUESTION
I am going through the tutorial provided by Autodesk forge on [RealityCapture API][1].
I would like to develop an app that would send pictures taking by my phone to the the Autodesk forge server and get in return a 3D model.
However I am stuck at the initialization stage of the processing. I have the following error message on my browser window:
...ANSWER
Answered 2021-Jun-03 at 08:54Note that you cannot use local filesystem paths when uploading files to the ReCap service. You're basically telling the ReCap server "download these 7 files from C:\Dataset\FlowerPot..." but the server obviously cannot access those.
To fix this, you have to either:
- make your photos accessible via some public URLs (for example, by uploading them to a temporary S3 bucket), or
- add the actual content of the images to the Axios request, for example, like so:
QUESTION
I am trying to learn to make 3D games in JavaScript using HTML 2D canvas. I was following this post about it and I made a simple scene that you can move around in.
What I need help with is figuring out how to make the effect of the player turning their head, to look side to side and behind them.
Here is what I have:
Code (also on codepen)
html:
...ANSWER
Answered 2021-Jun-14 at 03:09First of all, you should not update the coordinates of the crates from the movement of the camera. Instead, let the camera have its own position in 3D space, update that position when you want the player to move, and then subtract the camera position from the crates' positions when calculating the 2D space coordinates. This will make things much easier when you later want to add, for example, the ability for the camera to rotate or the crates themselves to move.
Now to add a rotation capability to the camera, you will need to define a rotation matrix for it in addition to a position. Then, when rendering the crates, you transform the crate coordinates (after subtracting the camera's position) using the inverse of the camera's rotation matrix. This will give you the view space coordinates of the crates, which should be projected onto the 2D space for rendering.
There are many ways to create a rotation matrix depending on what parameters you have. A common one is the Rodrigues rotation formula or "axis-angle" formula, which is used when you have an axis of rotation and an angle to rotate about that axis. Another one is from Euler angles. And if you aren't familiar with matrices and linear algebra, I would recommend you to learn it (there are a lot of free resources available online) as it is used extensively in 3D game development.
QUESTION
I'm creating a flip card memory game and the front isn't being displayed. Why so and how do I get it to be visible? I've tried overflow: visible
but doesn't seem to effect it.
HTML
...ANSWER
Answered 2021-Jun-14 at 01:36A flip card can be created by creating a parent div
that houses an inner div
. Any flipping transformations can be done on the inner div
in this example named Flip_Card_Inner_Container
. The Back_Face
needs to be transformed about the y-axis by 180˚. The backface-visibility
property will prevent the images from showing through to the other side of the card. Press the Run code snippet button below to see the results:
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