ONMP | 用于 Entware 库的 web 环境一键安装命令,适用于 LEDE、Padavan、梅林等固件

 by   xzhih Shell Version: Current License: No License

kandi X-RAY | ONMP Summary

kandi X-RAY | ONMP Summary

ONMP is a Shell library. ONMP has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

用于 Entware 库的 web 环境一键安装命令,适用于 LEDE、Padavan、梅林等固件
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            kandi-support Support

              ONMP has a low active ecosystem.
              It has 406 star(s) with 170 fork(s). There are 28 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ONMP has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ONMP is current.

            kandi-Quality Quality

              ONMP has no bugs reported.

            kandi-Security Security

              ONMP has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ONMP does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ONMP releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            ONMP Key Features

            No Key Features are available at this moment for ONMP.

            ONMP Examples and Code Snippets

            No Code Snippets are available at this moment for ONMP.

            Community Discussions

            QUESTION

            How do I only play a sound once using sfml inside the main game loop
            Asked 2019-Sep-05 at 14:31

            I've got 2 classes, one is entirely Menu setup and render and the other is the main game class that is being called in main(). I've made a method that gets the user mouse position and if it is on one of the menu texts it will "select" the menu item and play a sound. Now the problem is that the sound does not play once but keeps repeating unless you hover away from any of the texts.

            I've tried using a clock like another person that I found online, but it doesn't seem to work exactly the way it was supposed to because I have what he had split into 2 classes instead of it all being in 1 place.

            This is the solution I was talking about: https://en.sfml-dev.org/forums/index.php?topic=15297.0

            This is the code to run the program inside the main class, that is being called in main() inside main.cpp.

            ...

            ANSWER

            Answered 2019-Sep-05 at 14:31

            A very simple way to do this would be to check the id of the currently selected gui elementand only call select() if your mouse is over an element that isn't the currently selected one.

            Your GetMousePosition checks would then change to something like this:

            Source https://stackoverflow.com/questions/57802915

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ONMP

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/xzhih/ONMP.git

          • CLI

            gh repo clone xzhih/ONMP

          • sshUrl

            git@github.com:xzhih/ONMP.git

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