hackintosh | Hackintosh EFI
kandi X-RAY | hackintosh Summary
kandi X-RAY | hackintosh Summary
Hackintosh EFI (ASUS X299 PRIME DELUXE II + i9 7980XE + Radeon VII).
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Community Discussions
Trending Discussions on hackintosh
QUESTION
My PyCharm's scientific plotting mode doesn't work on localhost (not remote). It reports:
...ANSWER
Answered 2020-Aug-14 at 13:04This is probably caused by the HTTP proxy. Please check and delete if you have set the http_proxy
in the environment variable.
QUESTION
since I'm using a hackintosh which is limited in macos10.13, and its highest xcode
is 10.1,
but Xamarin.iOS is upgraded to 13.6 and it want ios sdk 13.2
in xcode11.3
.
I have manully download it and copy the DeviceSupport/13.2
directory to xcode10.1
's corresponding location,
but it seems it's not recognized by the xamarin build process, it still prompt:
MTOUCH : error MT0091: This version of Xamarin.iOS requires the iOS 13.2 SDK (shipped with Xcode 11.2). Either upgrade Xcode to get the required header files or set the managed linker behaviour to Link Framework SDKs Only in your project's iOS Build Options > Linker Behavior (to try to avoid the new APIs). [/Users/wellbye/repos/m/my/xamarin/mb.iOS/mb.iOS.csproj]
if I set MtouchLink
to SdkOnly
, it still produce error:
/Library/Frameworks/Xamarin.iOS.framework/Versions/13.6.0.12/src/Xamarin.iOS/UIResponder.g.cs(204): error MT4162: The type 'UIKit.IUIMenuBuilder' (used as a parameter in UIKit.UIResponder.BuildMenu) is not available in iOS 12.2 (it was introduced in iOS 13.0). Please build with a newer iOS SDK (usually done by using the most recent version of Xcode). [/Users/wellbye/repos/m/my/xamarin/mb.iOS/mb.iOS.csproj]
/Library/Frameworks/Xamarin.iOS.framework/Versions/13.6.0.12/src/Xamarin.iOS/UIResponder.g.cs(744): error MT4162: The type 'UIKit.UICommand' (used as a parameter in UIKit.UIResponder.ValidateCommand) is not available in iOS 12.2 (it was introduced in iOS 13.0). Please build with a newer iOS SDK (usually done by using the most recent version of Xcode). [/Users/wellbye/repos/m/my/xamarin/mb.iOS/mb.iOS.csproj]
is there anyway to rescure the my old pc for xamarin developing?
...ANSWER
Answered 2020-Jan-14 at 07:43got it working:
copy
${xcode11}/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS13.2.sdk
to corresponding location of old xcode.copy
${xcode11}/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.2
to corresponding location of old xcode.
QUESTION
Using hackintosh (i7-4790K 4GHz, 16GB DDR3, GF980Ti) for developing on Xcode (both Swift and Objective-C) about an year, never get any errors. But now I need to use Instruments apps (such Leaks, Allocations, Energy Log, System Trace, etc.) - but I can not! When I start ANY of these apps I see just transparent window without any visible information.
...ANSWER
Answered 2017-May-23 at 10:47It's a known problem with the recent nVidia macOS Web Drivers. Not just with XCode Instruments, it appears in iBooks, too when you open a book for read. People have reported this issue on the Apple Support Forums using Web Drivers on a genuine Mac - so it doesn't only affect Hackintosh PC's.
See this thread: https://www.tonymacx86.com/threads/nvidia-web-driver-ibooks-bug.203229/page-8
For a temporary fix: Enable your Intel HD4600 graphics in your i7-4790K. Make sure it's enabled in UEFI BIOS, and injected with Clover. See post #72 at the link above. Solved my issue with transparent window on my Hackintosh.
Another solution is to remove the nVidia graphics card and use Intel HD4600 only, but this way you lose the power of the GTX980Ti of course.
Update: I recommend Nax's solution, it's better in every aspect. However this codesign command doesn't work for transparent iBooks window. If you re-sign iBooks it will crash on launch.
QUESTION
I created a new react native 0.60.5
project called iostest
with react native init, opened 'iostest.xcworkspace', clicked run and got - Build Failed:
/Users/ronsivan/Desktop/iostest/node_modules/react-native/Libraries/LinkingIOS/RCTLinkingManager.h:10:9: 'UIKit/UIUserActivity.h' file not found
I've tried deleting node_modules
and npm install
, reinstalling cocoapods didn't work.
I'm running hackintosh with macOS High Sierra 10.13.6 and Xcode 9.4. React Native documentation says that developing requires Xcode 9.4 or newer but this doesn't seem to be reliable.
...ANSWER
Answered 2019-Dec-27 at 10:42I had the same problem with the same versions. As far as I know UIKit is coming with xcode. So I decided to upgrade the xcode to a version which is compatible with macOS High Sierra 10.13.6 . You can check the xcode versions from https://xcodereleases.com/ . I upgraded the version to 10.0 and the problem was over. Hope it would be helpful for you as well.
QUESTION
I want to support both 10.13 and 10.14 however I want to support fast math on 10.14. I am only able to compile project if I force #define __CIKERNEL_METAL_VERSION__ 200
but this means on 10.13 it will crash. How do I configure the project so it creates 2 metal libraries? So far the result file is default.metallib (compiling using Xcode)
ANSWER
Answered 2019-Oct-26 at 16:43XCode 11 supports Metal libraries.
- Add a new build target to your project.
- Add metal files in compile sources
- If you use Core Image add these linker flags. Change deployment targets (ios12+ ) and check for fast math.
To your original project target add new dependencies and copy script
cp "${BUILT_PRODUCTS_DIR}"/*.metallib "${METAL_LIBRARY_OUTPUT_DIR}"
Optional:
Avoiding hard coded strings everywhere in project. Add xconfig file to project
QUESTION
I am building an app with react-native and I am also using expo. I am doing this in Windows OS and I wanted to know if there's a possibility for me to send the app to an ios device or to make it work on an iphone. I searched on internet and it's said that you need a Mac/virtual machine/hackintosh. Isn't it possible to just export it from my pc?
...ANSWER
Answered 2019-Apr-23 at 11:29No, you can't do this. Because mac operating system uses xcode to develop and test an app on ios devices that mean you must have xcode installed in your system to export the app to ios devices. Till now this is only possible with mac os, not Window and Linux.
QUESTION
I'm not sure if this is the place to post this but I'm using Xcode on my laptop running on VMware and every time I try to run my app on a device and try to connect over a network within the app, the app freezes. When I try to stop the run the app closes but Xcode freezes and I have to force quit it. Same thing happens if I try to stop the app without starting network connection. This does not happen on my Hackintosh. Any help is appreciated.
...ANSWER
Answered 2019-Jan-29 at 06:01While I didn't find a solution to this problem but I have found out that this issue goes away when the laptop is plugged into the wall. If the laptop is unplugged I have to wait a while (a minute) for the connection to establish.
QUESTION
Unable to create/open lock file, Permission denied Is a mongod instance already running?
Showing the following error,
...ANSWER
Answered 2019-Jan-29 at 04:44Checked with the permissions for the /data/db
folder, and now its works fine.
sudo chmod 777 /data/db
Updated Changed ownership to specific user
sudo chown -R /data/db
QUESTION
I managed to build the PC, create a Clover usb using UniBeast, plug it in, and boot into it. However, here is where the issues came into place. The first screen looked like I would expect it to - I had two options, one that said macOS install from Install macOS Mojave, and one that said macOS install from Hackintosh (The name of my ssd, so clearly it is being picked up).
I did the usual and went into the Install macOS Mojave boot option, I formatted the SSD according to https://www.tonymacx86.com/threads/...ojave-on-any-supported-intel-based-pc.259381/, and then went to the install option. I selected my SSD called Hackintosh, and the system automatically restarted upon completion. I then moved into the other boot option (macOS install from Hackintosh).
And that ran a progress bar saying installing the OS. This completed, and the system restarted again. However, upon restart, the SSD wasn't bootable, and the two boot options remained the same. Booting into the macOS install from Hackintosh went to the exact same progress bar, completed, and restarted again. I have tried redoing the USB, and formatting the SSD. I have tried different USB's, I have tried changing the boot priority, and have tried different USB sticks.
Now, when I go into the installer again, it goes to the Apple logo and the loading bar gets stuck. I'm even further back now, and have no idea why my SSD isn't showing as bootable (It seemed to be filling up? But I guess it's dummy files.)
This is the build I used: https://www.tonymacx86.com/buyersgu...tosh-the-ultimate-buyers-guide/#CustoMac_Mini
...ANSWER
Answered 2018-Dec-04 at 10:02I believe you missed something along the process.
Youtube is your friend
https://www.youtube.com/watch?v=f5Nn9DE_O4o
https://www.youtube.com/watch?v=YyiBPCu0w88
I highly suggest vanilla installation method as it teaches you a bit deeper about the inner workings about hackintoshing.
First, pay great attention to the steps on the tutorials then, during installation especially for the Mojave after restart there should be another boot option created temporarily, named 'Boot macOS Install Prebooter from Preboot' do not miss to click this after first restart.
QUESTION
ANSWER
Answered 2018-Nov-24 at 17:43Figured it out. Clicking (touching) Dismiss (ESC) worked, even though actual ESC keypress did not.
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