NonStop | Basic NonStop auditing tool | Security library
kandi X-RAY | NonStop Summary
kandi X-RAY | NonStop Summary
You've heard of terrible, incredibly niche tools, now get ready for to.rc!. Run to.rc from OSS with the command: ENV=to.rc sh.
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QUESTION
It should smooth slowly increase the speed from 0 to 1 then slowly smoothly decrease from 1 to 0 then again from 0 to 1 and so on nonstop.
but what it does now it's just increasing the speed value all the time. and maybe there is a simple way shorter code to do it?
...ANSWER
Answered 2021-Jun-10 at 18:49You can use Mathf.PingPong
to go back and forth between 2 values.
QUESTION
We're using flight offers search api and ready to move to prod. But when we search flights with ECONOMY class the prices are not even close to "amadeus.net" search engine results or TK (Turkish Airlines) web site prices. If we use BUSINESS class as a parameter the api results are closer to real prices. How can we solve this issue?
The sample query is: (IST - CGN 25th May ECONOMY and TK Opearated flight departures 16:05 )
/v2/shopping/flight-offers?originLocationCode=IST&destinationLocationCode=CGN&departureDate=2021-05-25&adults=1&travelClass=ECONOMY&includedAirlineCodes=TK&nonStop=true&max=250
The api result is: €206.55
TK Web Site: €121
Amadeus.net €103
Detailed API result:
...ANSWER
Answered 2021-May-12 at 14:10There are two reasons why you see different prices:
- The Self-Service APIs return published airfares coming from the GDS and not any negotiated ones. That means the flights returned by the APIs can be more expensive than the ones you find in OTAs or airline websites.
- In the test environment that you are using, you get access to cached flight data which might be different from the live prices.
QUESTION
The main goal is to move the object between the positions with a delay. This is working fine but other things are not working.
...ANSWER
Answered 2021-Apr-19 at 18:44If you want to move an object from one point to another, you should use Mathf.Sin(). The is using the sine function, and you put in the amount of cycles times Mathf.PI times 2. Here is what you would write:
QUESTION
I have this structure in the hierarchy:
The object Save Slots is a Canvas : I can't move the Canvas and I don't want to change the Canvas Render Mode so I'm trying to move the Canvas Child:
The Child is a Scroll View ui and on the Scroll View I attached a script name Move Scroll View. This is the script :
...ANSWER
Answered 2021-Feb-08 at 20:57Suggestion: If you only want to affect one direction, then only affect changes on that axis. transform.localPosition.x might be the ticket.
I'm really weak when it comes to determining how to slow things down, but I see a lot of gameObject examples where they implement a speed float that is always somewhere between 0f and 1f. Consider, instead of going by "number of seconds", you try a "move at this speed until the goal is reached"
Also, it may help to re-calculate difference during the Update method. Your position is different every frame, so the distance you need to travel is different every frame.
QUESTION
Hello mighty people from internet,
I am trying to build a countdown timer app with pause and reset buttons using React hooks.
The timer countdown should stop once pause or reset button gets clicked performed by function pauseCountDown() and reset(), respectively.
However, the timer does not stop after pauseCountDown() or reset() executed. I don’t quite understand why setInterval() does not stop after clearInterval() gets executed.
clearInterval() should be executed when isPaused === true. However, the value of “isPaused” instantly switches back to false along with the next iteration of nonstopped setInterval().
Any ideas or thoughts what I missed or mistakes I have?
Thank you.
Here is the code of the child component performing timer countdown:
...ANSWER
Answered 2021-Jan-18 at 22:46QUESTION
I have a relatively simple web app that I'm creating as a bookshelf and I want the user to be able to drag and drop books between the bookshelves. It works exactly as I want when I drop a book to the "right" side of the existing books in one of the bookshelves. The book that has been dragged and dropped is added to the shelf.
Where it isn't working is when I drop a book on top of an existing book. When I do that, the book is removed from the existing shelf -- but it disappears totally instead of being added to the targeted bookshelf as I desire. Its unclear to me why this is.
See here: https://mainstringargs.github.io/bookshelf-data/test.html
(I'm using Firefox, if that is relevant)
Relevant source code is here (raw html): https://github.com/mainstringargs/bookshelf-data/blob/master/test.html
Note: This was originally generated via jekyll in github, but since this problem is not jekyll centric, I'm not including that source code detail.
I largely followed this guide for how to implement drag and drop:
https://www.w3schools.com/html/html5_draganddrop.asp
The relevant javascript code is below. The 'drop' function is intended to drop the relevant list item to the new list.
...ANSWER
Answered 2021-Jan-11 at 09:32The issue is that when you are dropping on top of an existing book, the target of the event is the img
element of the existing book. When you drop on the right side of a list, the target of the event is the ul
element which works correctly.
This answer will solve your issue: https://stackoverflow.com/a/28203782/9262488
Please see this fiddile: https://jsfiddle.net/4gsrpv31/
Or you could check the target of the event and append to its parent node if it is an img
element as below:
QUESTION
I'm trying to get the content cards side by side in 3's, every 3 card inline comes a new row with another 3, I tried setting flex-wrap: nowwrap;
It worked but the cards kept going on nonstop didn't break into rows on every 3 or 4 cards,
I tried adding display:inline-block
and other display settings but non worked for some reason.
Heres the HTML and CSS code I'm using thanks!
CSS
...ANSWER
Answered 2020-Dec-18 at 20:25You just messed up with bootstrap grid layout and column breakpoint. Column classes indicate the number of columns you’d like to use out of the possible 12 per row. So, if you want three equal-width columns across, you can use .col-4. Please check the below code
QUESTION
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Follow : MonoBehaviour
{
public Transform targetToFollow;
public float lookAtRotationSpeed;
public float moveSpeed;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Vector3 lTargetDir = targetToFollow.position - transform.position;
lTargetDir.y = 0.0f;
transform.rotation = Quaternion.RotateTowards(transform.rotation,
Quaternion.LookRotation(lTargetDir), Time.time * lookAtRotationSpeed);
var distance = Vector3.Distance(transform.position, targetToFollow.position);
if(distance > 10f)
{
moveSpeed = moveSpeed + 0.01f;
}
if(distance < 3f)
{
moveSpeed = moveSpeed - 0.1f;
if(distance <= 0.1f)
{
moveSpeed = 0;
}
}
transform.position = Vector3.MoveTowards(transform.position, targetToFollow.position, Time.deltaTime * moveSpeed);
}
}
...ANSWER
Answered 2020-Dec-13 at 04:22This is happening because you never prevent your movespeed from becoming negative. You should even go a step beyond that and make sure that it stays slightly positive. Use Mathf.Max
to do that very easily:
QUESTION
I just connected an A6 GSM module and wrote a code to interact with it through the serial monitor connecting at 9600 baud rate. but the character "?" just keeps coming nonstop and nothing else works.
here is my code
...ANSWER
Answered 2020-Dec-05 at 11:26I later found you should connect it at 115200 baud rate, and if you want to change the baud rate, command it to do so while you are on default baud rate.
QUESTION
Im trying to change value of true and false to the opposite, so if the value in the database is true then it needs to be changed to false and if false then to true.
It works the first time i press the button but if i press the button again then it keeps changing nonstop until the app crashes.
Here is the code i use to change the value:
...ANSWER
Answered 2020-Dec-03 at 00:34The simple fix is to use addListenerForSingleValueEvent
instead of addValueEventListener
in fetchNotificationStatus
. Using addListenerForSingleValueEvent
ensures that the listener only gets one value and then stops listening. Your current addValueEventListener
keeps listening to the data, so that it gets retriggered by your own write, which then writes it again, and again, and again...
In addition, I recommend using a query to find the node(s) that you want to modify:
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