NonStop | Basic NonStop auditing tool | Security library

 by   zMarch Shell Version: Current License: No License

kandi X-RAY | NonStop Summary

kandi X-RAY | NonStop Summary

NonStop is a Shell library typically used in Security applications. NonStop has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

You've heard of terrible, incredibly niche tools, now get ready for to.rc!. Run to.rc from OSS with the command: ENV=to.rc sh.
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              NonStop has a low active ecosystem.
              It has 6 star(s) with 3 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              NonStop has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of NonStop is current.

            kandi-Quality Quality

              NonStop has no bugs reported.

            kandi-Security Security

              NonStop has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              NonStop does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              NonStop releases are not available. You will need to build from source code and install.

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            NonStop Key Features

            No Key Features are available at this moment for NonStop.

            NonStop Examples and Code Snippets

            No Code Snippets are available at this moment for NonStop.

            Community Discussions

            QUESTION

            What is the shortest code to switch between the speeds smoothly slowly?
            Asked 2021-Jun-10 at 18:49

            It should smooth slowly increase the speed from 0 to 1 then slowly smoothly decrease from 1 to 0 then again from 0 to 1 and so on nonstop.

            but what it does now it's just increasing the speed value all the time. and maybe there is a simple way shorter code to do it?

            ...

            ANSWER

            Answered 2021-Jun-10 at 18:49

            You can use Mathf.PingPong to go back and forth between 2 values.

            Source https://stackoverflow.com/questions/67926581

            QUESTION

            Amadeus Flight Offers Different Prices
            Asked 2021-May-12 at 14:10

            We're using flight offers search api and ready to move to prod. But when we search flights with ECONOMY class the prices are not even close to "amadeus.net" search engine results or TK (Turkish Airlines) web site prices. If we use BUSINESS class as a parameter the api results are closer to real prices. How can we solve this issue?

            The sample query is: (IST - CGN 25th May ECONOMY and TK Opearated flight departures 16:05 )

            /v2/shopping/flight-offers?originLocationCode=IST&destinationLocationCode=CGN&departureDate=2021-05-25&adults=1&travelClass=ECONOMY&includedAirlineCodes=TK&nonStop=true&max=250

            The api result is: €206.55

            TK Web Site: €121

            Amadeus.net €103

            Detailed API result:

            ...

            ANSWER

            Answered 2021-May-12 at 14:10

            There are two reasons why you see different prices:

            • The Self-Service APIs return published airfares coming from the GDS and not any negotiated ones. That means the flights returned by the APIs can be more expensive than the ones you find in OTAs or airline websites.
            • In the test environment that you are using, you get access to cached flight data which might be different from the live prices.

            Source https://stackoverflow.com/questions/67483045

            QUESTION

            Why the speed variable have no factor when changing in the inspector the value in run time ? How to update positions and make nonstop moving?
            Asked 2021-Apr-19 at 18:49

            The main goal is to move the object between the positions with a delay. This is working fine but other things are not working.

            ...

            ANSWER

            Answered 2021-Apr-19 at 18:44

            If you want to move an object from one point to another, you should use Mathf.Sin(). The is using the sine function, and you put in the amount of cycles times Mathf.PI times 2. Here is what you would write:

            Source https://stackoverflow.com/questions/67165256

            QUESTION

            How can I move smooth slowly a Canvas Child?
            Asked 2021-Feb-08 at 22:42

            I have this structure in the hierarchy:

            The object Save Slots is a Canvas : I can't move the Canvas and I don't want to change the Canvas Render Mode so I'm trying to move the Canvas Child:

            The Child is a Scroll View ui and on the Scroll View I attached a script name Move Scroll View. This is the script :

            ...

            ANSWER

            Answered 2021-Feb-08 at 20:57

            Suggestion: If you only want to affect one direction, then only affect changes on that axis. transform.localPosition.x might be the ticket.

            I'm really weak when it comes to determining how to slow things down, but I see a lot of gameObject examples where they implement a speed float that is always somewhere between 0f and 1f. Consider, instead of going by "number of seconds", you try a "move at this speed until the goal is reached"

            Also, it may help to re-calculate difference during the Update method. Your position is different every frame, so the distance you need to travel is different every frame.

            Source https://stackoverflow.com/questions/66108676

            QUESTION

            setInterval() and clearInterval() in React
            Asked 2021-Jan-18 at 22:46

            Hello mighty people from internet,

            I am trying to build a countdown timer app with pause and reset buttons using React hooks.

            The timer countdown should stop once pause or reset button gets clicked performed by function pauseCountDown() and reset(), respectively.

            However, the timer does not stop after pauseCountDown() or reset() executed. I don’t quite understand why setInterval() does not stop after clearInterval() gets executed.

            clearInterval() should be executed when isPaused === true. However, the value of “isPaused” instantly switches back to false along with the next iteration of nonstopped setInterval().

            Any ideas or thoughts what I missed or mistakes I have?

            Thank you.

            Here is the code of the child component performing timer countdown:

            ...

            ANSWER

            Answered 2021-Jan-18 at 22:46

            Since launch is just an ordinary variable, its value will not survive across rerenderings of TimerPanel. You'll need to store it inside a ref with useRef

            Source https://stackoverflow.com/questions/65783031

            QUESTION

            HTML Drag and Drop between multiple Unordered Lists
            Asked 2021-Jan-13 at 10:23

            I have a relatively simple web app that I'm creating as a bookshelf and I want the user to be able to drag and drop books between the bookshelves. It works exactly as I want when I drop a book to the "right" side of the existing books in one of the bookshelves. The book that has been dragged and dropped is added to the shelf.

            Where it isn't working is when I drop a book on top of an existing book. When I do that, the book is removed from the existing shelf -- but it disappears totally instead of being added to the targeted bookshelf as I desire. Its unclear to me why this is.

            See here: https://mainstringargs.github.io/bookshelf-data/test.html

            (I'm using Firefox, if that is relevant)

            Relevant source code is here (raw html): https://github.com/mainstringargs/bookshelf-data/blob/master/test.html

            Note: This was originally generated via jekyll in github, but since this problem is not jekyll centric, I'm not including that source code detail.

            I largely followed this guide for how to implement drag and drop:

            https://www.w3schools.com/html/html5_draganddrop.asp

            The relevant javascript code is below. The 'drop' function is intended to drop the relevant list item to the new list.

            ...

            ANSWER

            Answered 2021-Jan-11 at 09:32

            The issue is that when you are dropping on top of an existing book, the target of the event is the img element of the existing book. When you drop on the right side of a list, the target of the event is the ul element which works correctly.

            This answer will solve your issue: https://stackoverflow.com/a/28203782/9262488

            Please see this fiddile: https://jsfiddle.net/4gsrpv31/

            Or you could check the target of the event and append to its parent node if it is an img element as below:

            Source https://stackoverflow.com/questions/65636135

            QUESTION

            Bootstrap tab content set cards side by side
            Asked 2020-Dec-19 at 07:08

            I'm trying to get the content cards side by side in 3's, every 3 card inline comes a new row with another 3, I tried setting flex-wrap: nowwrap;

            It worked but the cards kept going on nonstop didn't break into rows on every 3 or 4 cards, I tried adding display:inline-block and other display settings but non worked for some reason.

            Heres the HTML and CSS code I'm using thanks!

            CSS

            ...

            ANSWER

            Answered 2020-Dec-18 at 20:25

            You just messed up with bootstrap grid layout and column breakpoint. Column classes indicate the number of columns you’d like to use out of the possible 12 per row. So, if you want three equal-width columns across, you can use .col-4. Please check the below code

            Source https://stackoverflow.com/questions/65363009

            QUESTION

            Why when the object is reaching the target he stop and the move back and then make a ping pong nonstop?
            Asked 2020-Dec-13 at 04:22
            using System.Collections;
            using System.Collections.Generic;
            using UnityEngine;
            
            public class Follow : MonoBehaviour
            {
                public Transform targetToFollow;
                public float lookAtRotationSpeed;
                public float moveSpeed;
            
                // Start is called before the first frame update
                void Start()
                {
                    
                }
            
                // Update is called once per frame
                void Update()
                {
                    Vector3 lTargetDir = targetToFollow.position - transform.position;
                    lTargetDir.y = 0.0f;
                    transform.rotation = Quaternion.RotateTowards(transform.rotation, 
                        Quaternion.LookRotation(lTargetDir), Time.time * lookAtRotationSpeed);
            
                    var distance = Vector3.Distance(transform.position, targetToFollow.position);
            
                    if(distance > 10f)
                    {
                        moveSpeed = moveSpeed + 0.01f;
                    }
            
                    if(distance < 3f)
                    {
                        moveSpeed = moveSpeed - 0.1f;
                        if(distance <= 0.1f)
                        {
                            moveSpeed = 0;
                        }
                    }
            
                    transform.position = Vector3.MoveTowards(transform.position, targetToFollow.position, Time.deltaTime * moveSpeed);
                }
            }
            
            ...

            ANSWER

            Answered 2020-Dec-13 at 04:22

            This is happening because you never prevent your movespeed from becoming negative. You should even go a step beyond that and make sure that it stays slightly positive. Use Mathf.Max to do that very easily:

            Source https://stackoverflow.com/questions/65271965

            QUESTION

            Arduino GSM module returns "?"question mark character
            Asked 2020-Dec-05 at 11:27

            I just connected an A6 GSM module and wrote a code to interact with it through the serial monitor connecting at 9600 baud rate. but the character "?" just keeps coming nonstop and nothing else works.

            here is my code

            ...

            ANSWER

            Answered 2020-Dec-05 at 11:26

            I later found you should connect it at 115200 baud rate, and if you want to change the baud rate, command it to do so while you are on default baud rate.

            Source https://stackoverflow.com/questions/65140848

            QUESTION

            How to change a single value in firebase database multiple times?
            Asked 2020-Dec-03 at 00:34

            Im trying to change value of true and false to the opposite, so if the value in the database is true then it needs to be changed to false and if false then to true.

            It works the first time i press the button but if i press the button again then it keeps changing nonstop until the app crashes.

            Here is the code i use to change the value:

            ...

            ANSWER

            Answered 2020-Dec-03 at 00:34

            The simple fix is to use addListenerForSingleValueEvent instead of addValueEventListener in fetchNotificationStatus. Using addListenerForSingleValueEvent ensures that the listener only gets one value and then stops listening. Your current addValueEventListener keeps listening to the data, so that it gets retriggered by your own write, which then writes it again, and again, and again...

            In addition, I recommend using a query to find the node(s) that you want to modify:

            Source https://stackoverflow.com/questions/65112650

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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