ffmpeg-static | build ffmpeg with all the deps

 by   zimbatm Shell Version: Current License: ISC

kandi X-RAY | ffmpeg-static Summary

kandi X-RAY | ffmpeg-static Summary

ffmpeg-static is a Shell library. ffmpeg-static has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Three scripts to make a static build of ffmpeg with all the latest codecs (webm + h264). Just follow the instructions below. Once you have the build dependencies, run ./build.sh, wait and you should get the ffmpeg binary in target/bin.
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            kandi-support Support

              ffmpeg-static has a low active ecosystem.
              It has 457 star(s) with 238 fork(s). There are 29 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 24 open issues and 19 have been closed. On average issues are closed in 289 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ffmpeg-static is current.

            kandi-Quality Quality

              ffmpeg-static has 0 bugs and 0 code smells.

            kandi-Security Security

              ffmpeg-static has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ffmpeg-static code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ffmpeg-static is licensed under the ISC License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ffmpeg-static releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            ffmpeg-static Key Features

            No Key Features are available at this moment for ffmpeg-static.

            ffmpeg-static Examples and Code Snippets

            No Code Snippets are available at this moment for ffmpeg-static.

            Community Discussions

            QUESTION

            Can't install node-sodium on Windows
            Asked 2021-Oct-16 at 11:21

            I am trying to program a Discord Bot that plays music from Youtube. I chose Sodium as the encryption package, but I'm having difficulties when it comes to installing it.

            I tried setting my VS version to 2015 by installing the required build tools and setting the version from the npm config, with no avail:

            ...

            ANSWER

            Answered 2021-Aug-30 at 20:34
            76 error gyp ERR! find VS msvs_version was set from command line or npm config
            76 error gyp ERR! find VS - looking for Visual Studio version 2015
            76 error gyp ERR! find VS VCINSTALLDIR not set, not running in VS Command Prompt
            76 error gyp ERR! find VS checking VS2017 (15.9.28307.1622) found at:
            76 error gyp ERR! find VS "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools"
            76 error gyp ERR! find VS - found "Visual Studio C++ core features"
            76 error gyp ERR! find VS - found VC++ toolset: v141
            76 error gyp ERR! find VS - found Windows SDK: 10.0.17763.0
            76 error gyp ERR! find VS - msvs_version does not match this version
            76 error gyp ERR! find VS could not find a version of Visual Studio 2017 or newer to use
            76 error gyp ERR! find VS looking for Visual Studio 2015
            76 error gyp ERR! find VS - not found
            76 error gyp ERR! find VS not looking for VS2013 as it is only supported up to Node.js 8
            76 error gyp ERR! find VS
            76 error gyp ERR! find VS valid versions for msvs_version:
            76 error gyp ERR! find VS - "2017"
            

            Source https://stackoverflow.com/questions/68989910

            QUESTION

            Discord.js | Bot doesn't join VC and doesn't give error
            Asked 2021-Jun-13 at 21:44

            so basically when I execute my play cmd with the song I want while I am in VC, my bot does not respond to it and doesn't give any errors but if I just type play without the song I want, I get my Please provide song response.

            This is the main file

            ...

            ANSWER

            Answered 2021-Jun-13 at 13:11

            In order to operate distube, you also require ytdl-core in your arsenal of packages, which you can install with the same npm install command as always.

            Source https://stackoverflow.com/questions/67907022

            QUESTION

            Discord.js Music bot joins then leaves
            Asked 2021-Mar-18 at 15:23

            Whenever I type &play (name) the bot will join the VC that I am in then it will leave right after. It would start to play then leaves. I have FFmpeg installed and discord.js up to date. I also ran npm install @discordjs/opus ffmpeg-static yt-search ytdl-core so that is installed too. Here is the code:

            ...

            ANSWER

            Answered 2021-Mar-18 at 15:23

            Try to change your options of connection.play to:

            Source https://stackoverflow.com/questions/66693983

            QUESTION

            firebase deploy and binaries installed from npm?
            Asked 2020-Oct-30 at 14:46

            I want to use ffmpeg as described here:

            https://github.com/firebase/functions-samples/blob/master/ffmpeg-convert-audio/functions/index.js

            ffmpeg-static contains binaries. I am using Windows 10 and want to upload the code using firebase deploy.

            However I do not understand what I need to do to get this to work. The binaries that will be installed on my PC are of course different from those needed by the cloud firebase (https://www.npmjs.com/package/ffmpeg-static).

            How can I do this?

            ...

            ANSWER

            Answered 2020-Oct-30 at 14:46

            When you deploy Cloud Functions, the deployment process doesn't include the contents of node_modules from your local machine. Google infrastructure will effectively run npm install for you and rebuild the entire thing in an environment that matches your target Cloud Functions runtime. As such, you will get the correct binaries with your function. It doesn't matter that you developed on Windows, and there is (in theory) nothing you have to do to get the function to work, as long as you wrote platform-independent code.

            If you have a specific problem, your question should show what, including any code and error messages one would use for debugging.

            Source https://stackoverflow.com/questions/64608305

            QUESTION

            Discord.js music bot with queue doesn't work
            Asked 2020-Oct-06 at 16:27

            I am trying to make a music Discord Bot with a queue. Currently, the play command work and I can add music to the queue (displayed with my playlist command). The problem is when the first music ends, the bot completly stops and do not play the next song (it do not disconnect and looks like it's playing something).
            I use Discord.js v12, ffmpeg-static and the Youtube API.

            ...

            ANSWER

            Answered 2020-Oct-06 at 16:27

            Try replacing "end" with "finish":

            Source https://stackoverflow.com/questions/62190835

            QUESTION

            electron fluent-ffmpeg mergeToFile() command promise not triggering
            Asked 2020-Sep-12 at 05:14

            I am trying to use fluent-ffmpeg with my electron app to concatenate multiple audio files together with an image in a video. So if i have three files:

            song1.mp3 1:00 song2.mp3 0:30 song3.mp3 2:00 front.jpg

            I could create output.mp4 which would be 3:30 seconds long, and play each file one after the other in order. With front.jpg set as the background image.

            I am trying to create the concatenated audio file first for this video, then I can just render a vid with two inputs; image and the 3:30second long concatenated audio file. But I'm having difficulty getting my electron app to wait for the ffmpeg job to run and complete.

            I know how to do all of these ffmpeg jobs on the command-line, but I've been following this guide for how to package ffmpeg into an electron app that can run on mac/win10/linux environments. I'm developing it on win10 right now. gur.com/LtykP.png

            I have a button: FULLALBUM

            that when I click runs the fullAlbum() function that calls combineMp3FilesOrig to run the actual ffmpeg job:

            ...

            ANSWER

            Answered 2020-Sep-11 at 07:24

            I've played about with this and I'm seeing the same issue with your original code, the file is being output with 128k bitrate.

            This code seems to work, though the max bitrate I'm getting is 320k (I presume this is a limitation of the codec).

            After testing again I think I'm getting the same behaviour as you are, in that the file takes some time to generate. If I return a Promise from the combineMp3FilesOrig function, then await in the click handler. I disable the button until the call is complete, obviously your button id will be different.

            Source https://stackoverflow.com/questions/63787538

            QUESTION

            ffmpeg running in cloudfunction silently fails/never finishes
            Asked 2020-Jun-19 at 12:24

            I am trying to implement a Cloudfunction which would run ffmpeg on a Google bucket upload. I have been playing with a script based on https://kpetrovi.ch/2017/11/02/transcoding-videos-with-ffmpeg-in-google-cloud-functions.html

            The original script needs little tuning as the library evolved a bit. My current version is here:

            ...

            ANSWER

            Answered 2020-Jun-19 at 12:24

            From google cloud documentation it seems the function should accept three arguments: (data, context, callback) have you tried this or do you know that context is optional? From the docs it seems that if the function accepts three arguments is treated as a background function, if it accepts only two arguments, is treated as a background function only if it returns a Promise.

            More than this some other point:

            1: here no callback function is called, if in your tests your function exited with that log line, it is another point suggesting that calling the second argument as a callback function is a required step to make process finish:

            Source https://stackoverflow.com/questions/62417909

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ffmpeg-static

            Ubuntu users can download dependencies and and install in one command:. If you have built ffmpeg before with build.sh, the default behaviour is to keep the previous configuration. If you would like to reconfigure and rebuild all packages, use the -B flag. -d flag will only download and unpack the dependencies but not build.
            The binaries will be created in /ffmpeg-static/bin directory. Method of getting them out of the Docker container is up to you. /ffmpeg-static is a Docker volume.

            Support

            I’m not sure it’s a good idea to statically link those, but it probably means the executable won’t work across distributions or even across releases.
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          • HTTPS

            https://github.com/zimbatm/ffmpeg-static.git

          • CLI

            gh repo clone zimbatm/ffmpeg-static

          • sshUrl

            git@github.com:zimbatm/ffmpeg-static.git

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