Animators | Custom animators for presentation and navigation transitions | Navigation library
kandi X-RAY | Animators Summary
kandi X-RAY | Animators Summary
Custom animators for presentation and navigation transitions. Super simple to use! Just call one of two configuration methods to setup navigation or presentation animations.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Animators
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Trending Discussions on Animators
QUESTION
I'm using these script and the jump seems fine but the problem is I can do infinite Jump, how to limit the jump?
Like... I only want to jump once and jump again after hit the ground, not jump in the air, nor double jump...
...ANSWER
Answered 2021-Jun-10 at 09:28You should define a boolean variable like canJump. when you collide with ground it should be true. When you press space for jump, if your canJump variable true, you can start jump anim then set your canJump variable false
QUESTION
This way it's getting inside all the time while the animation state is playing :
...ANSWER
Answered 2021-Jun-09 at 01:51NOTE: The solution below is only really relevant if your animation isn't looping and I assume "StandUp" is non-looping. Otherwise, the event will be raised every time the animation loops.
In my opinion, you'd be better off raising an animation event.
You can raise an event from the specific animation in question by adding an event marker to the animation timeline.
Then when you click on the event marker at the top of the timeline, you will see some options in the inspector.
Then, you will need to supply a name for the event handler that you want to handle this event e.g MyEventRaised and attach a script to the object that has you animator component.
Inside that script you can add the handler that you want for the event.
QUESTION
The clones spawn with an EnemyHealth script where their health parameters are set. Within in this script is a function called TakeDamage(). My only guess is that I'm not explicitly defining which enemy needs to have it's health drained within TakeDamage() but I'm having some trouble wrapping my head around that because each clone has its own health and TakeDamage() is called from my PlayerAttack script when the weapon collides with the enemy, so I was assuming it would only happen to the colliding enemy. But I guess I need a defined way for TakeDamage() to only affect the enemy that's involved with the collision.
I'm self taught so I apologize if this is simple or a poor question, I've searched all over the place for several days now so I hope someone can help!
EnemyHealth Script: ...
ANSWER
Answered 2021-May-20 at 23:20The reason only one enemy is taking damage is because you are referencing one enemies health component. Whatever enemy you assign in the inspector to your enemyHealth
variable is the one that will take damage.
Remove the enemyHealth variable from your PlayerAttack class.
Inside of the collision function, you will get the enemyHealth from the object that you collided with.
QUESTION
I want to start bounce scale animation of textview every activity's onResume. I noticed that sometimes text doesnt'show during textview scaling animation. I see only background of that textview. This bug appears only on some devices: few Xiaomi models, one Samsung, one Pixel. Works good on emulator. I am using Animator
. I tried Animation
class and bug still exists.How can I fix this?
My Activity code:
...ANSWER
Answered 2021-May-12 at 17:12I found that if i valueanimator with start value 0.01f instead of 0f bug dissappears. That works with animation class too. I think that something in android system clears text in TextView when scaleX and scaleY are zero.
So 0.01f I think is ok, because it is not visible for user and looks the same as 0f
QUESTION
I have a file I'd like to parse to json. First item looks as follows:
...ANSWER
Answered 2021-Apr-29 at 12:21As @CharlesDuffy says, you can use ast.literal_eval()
.
You can read the content directly from your file:
QUESTION
Just before I committed, I had staged all my changes by using git ..
(I was in a sub directory) and I had run git status to see the staged changes. Git had staged only the changed files at that point, just as expected.
In the command line, I run git commit
with a message, get this response:
ANSWER
Answered 2021-Apr-26 at 22:22tl;dr Checkout selectingDate.
Here's what happened.
You're on a case-insenstive filesystem. This is important because Git can store branch names as files; .git/refs/heads/selectingDate
contains the commit ID of your selectingDate branch. At some point you did a git checkout SelectingDate
which tried to open .git/refs/heads/SelectingDate
and opened .git/refs/heads/selectingDate
instead.
This sort of works, but there's problems. While SelectingDate will match files named selectingDate, it won't match it in text such as .git/config which might have configuration for [branch "selectingDate"]
. Your currently checked out commit is stored in .git/HEAD which now contains ref: refs/heads/SelectingDate
.
Then git gc
happens and it packs your references. It deletes all the individual files in .git/refs and writes them in one text file .git/packed-refs
. Now the branch names are case sensitive! .git/HEAD
still says you're on SelectingDate. Git tries to return your checkout to "SelectingDate"'s commits, but it can't find a reference to it in .git/packed-refs
and .git/refs/heads/selectingDate
is gone. So it thinks it has no commits.
To fix this, checkout selectingDate.
If git branch
also shows SelectingDate, delete it.
If you accidentally delete both branches don't panic. Branches are just labels. Restore the branch with git branch selectingDate 910641c4
. 910641c4 being the commit ID of your last commit to selectingDate.
See also
QUESTION
I have been banging my head for days to find some help but maybe I am not looking at the right place.
I am following this article to replicate Twitter like button animation (I don't want to use rebuilt libraries) - http://frogermcs.github.io/twitters-like-animation-in-android-alternative/
I have a Custom View called LikeButtonView
ANSWER
Answered 2021-Mar-26 at 01:24If this helps anyone, we can do something like the following
QUESTION
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimFlyertransportationController : MonoBehaviour
{
public GameObject JetFlame;
public bool turnOffOn = false;
// Start is called before the first frame update
void Start()
{
TurnAllAnimtorsOff(transform, turnOffOn);
if (turnOffOn)
{
JetFlame.SetActive(false);
}
else
{
JetFlame.SetActive(true);
}
}
// Update is called once per frame
void Update()
{
}
private void TurnAllAnimtorsOff(Transform root, bool onOff)
{
Animator[] animators = root.GetComponentsInChildren();
foreach (Animator a in animators)
{
if (onOff)
{
a.enabled = false;
}
else
{
a.enabled = true;
}
}
}
}
...ANSWER
Answered 2021-Mar-09 at 16:29Since you can anyway only do this in the UnityEditor you could use OnValidate
This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only).
QUESTION
I am working on a simple sleep-aid app that allows users to choose a starting number of breaths per minute, a goal number of breaths per minute, and a total duration. The app then flashes a dim light on and off to match their chosen breaths per minute, slowing down over 5 mins to their goal, and then keeps going until the chosen duration.
In order to do this I just wrote a whole bunch of calculations in the OnCreate method of a class extending android.app.Activity, but coming back months later I am now concerned about the readability/best practice so am now thinking I should either break it down into either multiple functions/classes, or create a utils class comprised of easily testable functions that each do part of the calculation.
Here is the onCreate:
...ANSWER
Answered 2021-Mar-05 at 16:24I recommend using a MVVM architecture pattern. You are doing a bunch of calculations on the main thread. This is kotlin. Something like:
QUESTION
I am using Camerax to capture images. but I want to navigate to another fragment after camera capture success.
I am using this code.
...ANSWER
Answered 2021-Mar-03 at 09:09call findNavController().navigate
in UI Thread
e.g. using below
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