Canvas2 | A Metal accelerated canvas for drawing on iOS devices | Canvas library
kandi X-RAY | Canvas2 Summary
kandi X-RAY | Canvas2 Summary
🖼 A Metal accelerated canvas for drawing on iOS devices!
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Canvas2
Canvas2 Key Features
Canvas2 Examples and Code Snippets
Community Discussions
Trending Discussions on Canvas2
QUESTION
I have a basic html page that has three canvas elements all with unique id's. I have collected the elements into an array using javascript's document.querySelectAll('canvas'). If I do a function using for each on the array, I can see all the info BUT if I try to extract that info so I can split it and get the id value, it doesn't work. I have tried several things but nothing seems to work. Am I trying to do something that cannot be done?
!IMPORTANT!: This has to be done in vanilla javascript, not third party libraries are allowed of any kind. Its due to security reasons, and that's all I can say on it.
...ANSWER
Answered 2022-Mar-31 at 18:05I would recommend printing the html to console with console.dir()
to check the HTML DOM properties available for a particular element.
And you would access an id of an element using its id
property - Element.id.
QUESTION
I am new with Tkinter. I am trying to plot two real-time animated graphs in a window, but two realtime data overlaps onto the same graph after a while. I want them to be displayed on separate graphs. I put a gif to show my output. I want to plot the other data to left graph. Is there any way to fix this? If I can make it I will try to plot three graphs instead of two. Can you help me with my code below?
...ANSWER
Answered 2022-Mar-14 at 17:21If You don't specifically need canvas1 and 2, You can create two subplots for one figure / canvas.
Then You will get 2 axes: ax1
and ax2
.
You can use just one FuncAnimation
with same x
.
If You need separate animations for ax1
and ax2
, You can do that as well and just update either ax1
or ax2
in respective animation.
Here is code snippet:
QUESTION
I've got 3 images, 2 are visually identical but they have different file names and one is completely different. I load the images, put them on a canvas, get the image data and compare the image.
The 2 that are visually the same returns true which is correct when comparing 2 that are not visually the same it also returns true which is not correct.
UPDATED from @obscure answer below
...ANSWER
Answered 2022-Jan-31 at 15:06To compare two array for equality you can indeed use a hashing algorithm. Utilizing crypto.subtle
is an easy solution but I'm afraid you aren't aware what the .digest()
method does/returns.
From your code it seems you think it's a synchronous operation:
QUESTION
I have created a resizable split view you can drag the line between to increase and decrease the size of the left and right screens. the right screen consists of two canvases containing 2 images on them we can write on that canvas. The problem is that the body has a height of 100% but the canvas overlapping the
Here is the image of the
ANSWER
Answered 2022-Jan-28 at 06:19Your elements are positioned absolutely even if the body has 100% width and height. Remove positioning and display the elements in flex.
QUESTION
Problem: I am having issues with an embedded funcanimation plot in a tkinter GUI. I am having trouble breaking into the funcanimation object to tell it to stop. the consequence of not properly stopping the animation is that I end up with timer after calls happening after my app is closed. An added wrinkle is that when I expand the tkinter window to full screen the animation speeds up significantly but when closing this speed leads to more leftover after calls.
Current Solution:
After lots of research on this problem my current solution is to set repeat=False
in the funcanimation initiation and then have a function that produces data check a boolean and if False
return nothing. This strategy starves the funcanimation of frames and allows it to stop and be killed with the self.ani.event_source.stop()
call.
Wrinkle:
This solution works great for me while the animation is running slower. here is where the wrinkle comes in; when the window is resized using the windows maximize button in the top right on the window the animation speeds up!. Frame rate goes from 12fps to 25fps. This only happens when resized with the windows button in the top right, if I drag the frame it does not happen leading me to think this is a Windows thing. This increased frame rate persists even after I minimize the window again. Because blit=True
the init_func
is called on the resize and I can figure out why or how this would speed things up. is there a event flush that happens? What is the resize doing?
Goal: Get the maximum display rate out of my funcanimation from the start (like the speed after I maximize the window) but make sure that all the aftercalls are properly canceled so they are not scheduled after the gui has been closed. see code below. thank you for the help.
Plotting Class:
...ANSWER
Answered 2022-Jan-14 at 15:17Found the solution to this problem here: Matplotlib animation running at double speed expected
the resize event stops and restarts the event_source
which for some reason sets the animation up to run at the right rate. I simply added the following lines in the show_image()
function and an integer variable in the init
.
QUESTION
I'm working on customisable dashboard where (amongst other features) users can drag dashboard tiles (div
elements) around and reposition those tiles anywhere in the dashboard.
The html structure is similar to the snippet below
...ANSWER
Answered 2022-Jan-13 at 08:10QUESTION
I have been struggling to add a working scrollbar to my canvas widget for days. I'm working on a small app to show excel data. I have tried so many things but couldn't achieve a working result :/
I populate canvas2 with "file_opener" function, and I would like to add the scrollbar to the 7th column of canvas2. However, in my previous attempts the scrollbar was appearing only in row 0 and without the functionality.
I would greatly appreciate your help as I'm a self-learning beginner.
This is how it looks: "https://ibb.co/W2d674g"
Here is my code:
...ANSWER
Answered 2022-Jan-13 at 09:33Getting scrollbars to work can be awkward with tkinter, especially when also accounting for things like grid weight (I asked a question about that myself recently).
I've created a minimal version of your code below but replaced the layout of the entries & button canvas with a frame for simplicity, as well as also minimizing the file opener function, which now just needs the filepath to be added in the code below to run.
I've added some comments to the canvas/scrollbar gui section just so its easier to visualise placement of the elements and how they relate to one another.
QUESTION
In my UI I need two canvases, each with their own horizontal scroll bar, but with a single scroll bar controlling the vertical movement of both canvases.
The following code creates two canvases, each with their own horizontal and vertical scrollbars. How can I get rid of one of the vertical scrollbars? Apologies for the length of code, it's as canonical as I could make it.
...ANSWER
Answered 2021-Nov-04 at 22:16First make the canvases attributes of the instance:
QUESTION
UPDATE: Link to JSFiddle with workable code
I'm making a website and have created a stack of two canvas elements: the top canvas context is a white rectangle that "erases" to reveal an image loaded into the bottom canvas context. The functionality works properly. My issue is that a thin grey border appears on the right and bottom sides of the canvas stack when I include a setInterval line of code.
It disappears when I remove this timer variable (see code below) but reappears if I add any type of state check like onmouseout to the canvas elements. Here is a screenshot:
Any idea why this is happening? Similar SO questions/solutions have not solved my problem.
...ANSWER
Answered 2021-Oct-31 at 17:21The problem is that the dimensions of the canvas are being calculated as a fraction (0.3) of the dimensions of the underlying image. This can result in a 'part pixel' problem. That is the system has to decide how to show a fraction of a CSS pixel, and on modern screens several screen pixels are used to show one CSS pixel. A screen pixwl can get 'left behind' (ie still showing) during this process.
A slightly hacky way of getting round this (but I know of no other) is to decrease the size of the bottom canvas by a few pixels so that we are absolutely sure any left overs are under the white of the top canvas at the start.
This snippet makes doubly sure by taking 2px off the width and height.
Incdentally, I copied the code from the codepen pointed at by the question and it worked as an SO snippet OK. Here it is:
QUESTION
I have a web page with two canvas elements stacked on top of each other. This is the basis for some functionality that lets me "erase" the top canvas to reveal an image loaded into the bottom canvas. The functionality works well.
What I'm trying to do now is trigger an event once the top canvas has been completely "erased" i.e. all of the pixels for the top context are transparent. I've found ways on SO to check a particular pixel's alpha value via getImageData but I'm trying to figure out a way to determine when the very last pixel's alpha value = 0.
I've included my code as well as an unfinished attempt to do this with a for and if loop (but this seems to not be the best approach). Another issue I've discovered is that when I use getImageData a thin grey border appears around two edges of my canvas.
Thanks for any help in advance!
...ANSWER
Answered 2021-Oct-30 at 18:06The dataimage that you get will be an array which has 4 bytes per point on the canvas the first 3 bytes of which are the RGB colors and the 4th one is the alpha.
If the color is transparent this 4th one will be 0. You will need to go through each time some erasing is done looking at every 4th byte in the array. If you come across one that isn't zero you will know that the erasing isn't complete.
This is quite a useful reference: https://www.w3schools.com/tags/canvas_getimagedata.asp
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Canvas2
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page