watchkit | Sharing Data with WatchKit Examples
kandi X-RAY | watchkit Summary
kandi X-RAY | watchkit Summary
Sharing Data with WatchKit Examples.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of watchkit
watchkit Key Features
watchkit Examples and Code Snippets
from __future__ import unicode_literals
import youtube_dl
ydl_opts = {}
with youtube_dl.YoutubeDL(ydl_opts) as ydl:
ydl.download(['https://www.youtube.com/watch?v=BaW_jenozKc'])
from __future__ import unicode_literals
import youtube_dl
class
sudo apt-get remove -y youtube-dl
sudo wget https://yt-dl.org/downloads/latest/youtube-dl -O /usr/local/bin/youtube-dl
sudo chmod a+rx /usr/local/bin/youtube-dl
hash -r
Community Discussions
Trending Discussions on watchkit
QUESTION
I have a WatchKit extension to my app and I need to modify the data in the content view with updates from the app on the phone. So I am using the code below... but the compiler errors out saying it can find UViewControllerRepresentable in scope
...ANSWER
Answered 2022-Mar-03 at 17:35UIViewControllerRepresentable
is not available for watch.
https://developer.apple.com/documentation/swiftui/uiviewcontrollerrepresentable
There is no need because WatchKit/WatchOS doesn't have UIViewController
s
https://developer.apple.com/documentation/uikit/uiviewcontroller
SwiftUI View
s are available but you can't use UIKit
's UIView
s/UIViewController
s
Whenever you have to redesign a View
for a watchOS compatible version you can name it the same as the iOS
target's version and give it the same init
.
If you keep the target memberships selected appropriately the compiler will chose the current target's version.
QUESTION
I have a watchapp that receives parent view model (nested view model) data from iPhone via json/file transfer. I am using "Communicator" library by @KaneCheshire.
The data flow is
- Watch App launches - loading empty Parent View Model (
ReceivedDayProgViewModel
) into the app and showing activity indicator inWatchLoadingView
. WatchLoadingView
set-up observer to receive actual json data/file from iPhoneWatchLoadingView
's observer receives actual json data, decodes them into ParentViewModel object (ReceivedDayProgViewModel
)
After step 3, I am having difficulty actually assigning the decoded object to the initially empty Parent View Model (ReceivedDayProgViewModel
). There is a error message saying "**Cannot assign to property: 'receivedDayProgramVM' is a get-only property**
"
So I did look up the error and have an idea that my parent View Model is actually a "computed-property" instead of stored property - How do I resolve this build issue - cannot assign to property: 'date' is a get only property But I am still struggling to add codes to ensure "set/write" function is embedded in the Parent View Model(ReceivedDayProgViewModel
).
Would appreciate any guidance/advice on how I can change my code to allow "set/write" operation in Parent View Model (ReceivedDayProgViewModel
) so below step can be fulfilled.
- Assign decoded object (
let ReceivedDayProgViewModel = try! decoder.decode(ReceivedDayProgViewModel.self, from: ReceivedDayProgVMData)
) (with values/data from iPhone) into the@StateObject
inContentView
(receivedDayProgramVM
)
Parent View Model
...ANSWER
Answered 2022-Feb-12 at 15:44I am posting my answer after getting the right clue from Joakim & Ptit's comments. As per their advice, I have separated (data) model and view model for the watch app.
It was a little time-consuming, but I managed to update the app design, and it enabled me to store transferred data into appropriate view model class.
See below code extract for future reference.
WatchDayProgram Struct (Data Model)
QUESTION
I'm implementing a background app refresh for a watch app. To initiate the background refresh, I call the function below during my model initiation when ContentView
is loaded:
ANSWER
Answered 2022-Feb-07 at 18:24It appeared that I needed to provide the delegate for SwiftUI explicitly:
QUESTION
I already created my Apple Watch music app with background sound in SwiftUI. I want to somehow present NowPlayigView. The only thing I found on the Apple Developer website about it is in the attached picture. Maybe the solution is very simple, but I can't find it. Please help. Image
https://developer.apple.com/documentation/watchkit/storyboard_support/adding_a_now_playing_view
...ANSWER
Answered 2022-Jan-20 at 13:26Just put
NowPlayingView()
where you want it.
Oh and make sure you import WatchKit
.
Apple talks about it at about minute 15:40 in Build a workout App for Apple Watch
QUESTION
We have developed a Watch App for our React-Native IOS app using SwiftUI. After the the integrations are completed, we've tried to upload the build to TestFlight for testing purposes. In the process, since enabling bitcode is mandatory for WatchOS apps, it is enabled through Project Target -> Build Settings -> Build Options -> Enable Bitcode : Yes (And also tried to enable bitcode for Pods target). However, there is no other option to enable bitcode in the Watch Targets (both watch app and watchkit extension).
When we tried to upload the build to TestFlight, it got rejected with the error code ITMS-90496: Invalid Executable - The executable "{ProjectName}/Watch App WatchKit Extension.appex/WatchKit Extension" does not contain bitcode.
I have also read that in order to make the whole project bitcode enabled, you need to make sure that the libraries are also bitcode compatible. And since the app is a React-Native app, it contains a lot of 3rd party libraries. If anyone who tried to add a Watch App to an existing React-Native project and managed to upload it to TestFlight can help us during the process, it would be really helpful.
...ANSWER
Answered 2021-Dec-09 at 07:13For those who are experiencing the same issue, our was in RN 0.63.* version, and the third party libraries were kind of old as well. After upgrading both RN and the third party library versions, the issue is gone and we're now able to upload to Testflight!
QUESTION
I am facing an issue trying to convert message from apple watch's WC session [String: Any] as I am customizing a sample project that retrieves heart rate from apple watch and send it to iPhone. I am hoping that I can get some help as I am already struggling with watchconnectivity for 3 days.
I do see that I am receiving the message properly from Apple Watch and I am close to utilize the message received to update heart rate at iOS app side. But I think the "guard let" statement is causing the didReceiveMessage function to stop half way.
I am not sure, but I think if I can "unwrap" the message ["rate": 61] into 61 in double format, I should be able to pass the guard let function and get this function working.
On top of that I am seeing another error saying "NO with WCErrorCodeDeliveryFailed", but I am not sure why this is being populated as I already implemented suggested solutions from other SO answers. But I think this error is redundant/unrelated to above error message.
Would appreciate help.
...ANSWER
Answered 2021-Nov-30 at 21:06With help from @Rob in the comments, I was able to unwrap the message properly and remove unnecessary guard let statements to run my delegate function. Below is the updated piece of code.
- Changed
message.values.first?
asInt
as the rate was in an integer format. - Removed guard let statements in converting the
heartRate
into the double format, as it was non-optional.
QUESTION
According to the docs, sending sendMessage
from the WatchKit app will wake the iPhone app if it is inactive.
I would like to know the differences between such a wakeup app startup and a normal one. Surely a background process has a lot of differences to a normal foreground app. However, I could not find a thorough documentation on the subject.
Here's what I found so far:
- Since such a "wakeup" is not a normal app startup, I expect
didFinishLaunchingWithOptions
to receive a speciallaunchOptions
key. After all, the user did not start the app on the home screen, so there should be an indication inlaunchOptions
. But when I tried it out,launchOptions
wasnil
. Doesn't that contradict the docs? - I also thought there should be differences because there is no UI present in a background process. So perhaps
[UIScreen mainScreen]
might benil
. But there seems to be no difference inmainScreen
in the background process. In myAppDelegate.m
, the code that creates the main window seems to run exactly the same way as in the foreground process. - I also expect that there are limits to the background process. Since the user did not actively start the process, I'm pretty sure that it cannot run for an infinite amount of time. Maybe there are also stricter memory limits.
- Is there a way I can debug such a background process in XCode? Can I tell XCode "wait until the app runs on the iPhone", such that the debugger gets attached as soon as the app runs?
- I also tried this in a React Native app. The Objective-C code in
AppDelegate.m
seemed to run exactly the same way, regardless of background or foreground process. However, the whole Javascript part of the app did not run (which is kind of expected, because in a background process, we do not need any React UI). But there must be a difference in the process that causes the Javascript part to not run.
Please don't consider this question to be about "more than one question". The question of this post is quite clear: I want to know all the differences between a didReceiveMessage
background process and a normal one. In the enumeration above, I just listed all the differences I would expect or that I have encountered so far, and the lack of documentation on those topics.
ANSWER
Answered 2021-Nov-17 at 18:02I think the background mode is just a UIKit
concept. The app is started (thanks to the UIApplicationMain function) as a regular one but your app UI is not rendered.
It is just a warning: this is a transition state, your app can be suspended at any moment, be concise. The documentation is clear.
Regular UIKit
APIs are available (if it was not the case, imagine all the potential crashs). But you won't receive any external events like touches.
Some external tasks like asking permissions, launching audio sessions etc would probably not be available too.
You can wait for the app to be launched by using the wait for the executable to be launched
option in the scheme panel.
QUESTION
Since most devices today have a CPU and a GPU, the usual advice for programmers wishing to do animated vector graphics (like making a circle grow or move around) is to define the graphical item once and then use linear transformations to animate it. This way, (on most platforms and frameworks) the GPU can do the animation work, because rasterization with linear transformations can be done very fast on a GPU. If the programmer chooses to draw each frame on the CPU, it would most likely be much slower and consume more energy.
I understand that the Watch is not a device you want to overload with complex animations, but at least the Home Screen certainly seems to use exactly this kind of animated linear transformations:
Also, most Watch Faces are animated in a way, e.g. the moving seconds and minutes hands.
However, the WatchKit controls do not have a .transform
property, and I could not find much in the documentation - the words "animation" and "graphics" are not even mentioned there.
So, the only way I currently see is to draw the vector graphics to a CGContext
and then put the result as an UIImage
to a image control, as described here. But this does not really seem energy-efficient. It is exactly the kind of "CPU pixel drawing" that we usually want to avoid if possible. I think it is not energy-efficient because if I draw on a 100x100 pixels image buffer, the image has to be scaled to the actual Watch screen size, so we have two actual drawing processes per frame.
Is there a officially recommended, energy-efficient way to do animations on the Apple Watch?
Or, in other words, can we animate things like they are animated on the Home Screen or Watch Faces?
...ANSWER
Answered 2021-Nov-17 at 17:01Seems SpriteKit is the answer. You can create SKScene
and node objects and then display them in a WKInterfaceSKScene
.
QUESTION
I created a watch application and it works for me fine, while others pinpoint there is a crash being occurred. So since i cannot recreate, I found the crash logs from xcode for that build, and the crash logs looks like this,
...ANSWER
Answered 2021-Nov-08 at 14:02Unrelated, but in Swift, there is no need for ;
at the end of the lines.
Let's read the crash log:
QUESTION
I was building a standalone watch only application and I want to convert it to a dependant watch application since I need to use watch connectivity to exchange some data within the paired devices. So is it possible to directly convert this existing watch only application in the same project without creating a new target in my IOS project? Please if it is can anyone specify the instructions on how to do so?
And I also tried adding the companionbundleidentifier and it fails with the error
...ANSWER
Answered 2021-Oct-22 at 12:04It is not possible to revert independence of a watch app. You will have to add one to the iOS project directly.
source: Reverting from an Independent Watch app, to one that is dependent on an iPhone app
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